Can't seem to FOUR link an item.

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DerBooN wrote:
First off, PoE is a great game and I'm in no way trying to 'bash' it here.


But something feels wrong when I used OVER 100 fusings trying to FOUR link my gloves (ilvl 69).

For me 100 fusings is A LOT. I'm not one of those guys hoarding over 9000 exalts.



Still no success:




worst case of luck i had was a bit more than 2 stacks for fusings to 4L

i feel your pain bro

crafting blowwss
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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MonstaMunch wrote:

+100 fuses on 4l is just plain nuts.


Exactly.
Diablo II veteran playing the REAL successor.
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MonstaMunch wrote:
"
MierenEronaile wrote:
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MonstaMunch wrote:
I think the idea was always supposed to be that 6l would be a very rare luxury, not something everyone expected to be able to own.


Which is good and well, but the idea that some people have used 5000 fusings and not gotten one is just ridiculous.

They overdid the dificulty, plain and simple.


Not if everyone has 5000 fusings. They only overdid the difficulty if it's supposed to be something that anyone can obtain relatively easily. If, like I said, the idea was that people weren't supposed to be able to rely on getting a 6l when planning builds, then they got it pretty much just right.

I'm not saying I think the system is perfect, far from it, but I think the problem is as much to do with people's perceptions and expectations as it does to do with the mechanics of the game. You can make a very strong end game build with a 5l, and that's not so hard to get.



The problem is its random, not how hard it is. I could save up for 5000 fusings I suppose, but I might end up with fucking nothing and thats simply NOT acceptable. There needs to be at least some reliable reward for effort and atm there is not.

Also, no matter what you say needing anywhere near 5000 fusings to get a 6l is just to many. People who play self found have NO CHANCE except if they are super lucky.

Its just a terrible system right now /shrug.
IGN
Are you guys/gals using Blacksmith's Whetstones and Armourer's Scraps to boost your odds of getting more links? If not, you might want to consider doing so, if you are serious about getting more links for less Fusings.

But yeah, either way, 100+ Fusings seems kind of nuts for a simple 4-Link. I don't really see how that is even possible.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
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MierenEronaile wrote:
The problem is its random, not how hard it is. I could save up for 5000 fusings I suppose, but I might end up with fucking nothing and thats simply NOT acceptable. There needs to be at least some reliable reward for effort and atm there is not.

Also, no matter what you say needing anywhere near 5000 fusings to get a 6l is just to many. People who play self found have NO CHANCE except if they are super lucky.

Its just a terrible system right now /shrug.


The problem is what happens when it isn't random, and in this case it's one of those "better the devil you know" situations.

Once upon a time, a very long time ago, chances weren't random. If you chanced a glorious plate 300 times, you could guarantee yourself a Koams. A well known streamer found this out and made a whole bunch of them in a night. Everyone assumed his wealth came from RMT, but the simple fact was, he took advantage of a bad mechanic.

At that point, what is a Koams worth? It's worth precisely 300 chances and 300 scours. And from that point you have a fixed price system, which leads to everything GGG doesn't want for the economy.

If you put a cap on making 6l, you're doing 2 things:

1. You're making it accessible to everyone, simply by setting an achievable goal (which 5k fuses is). If that's what they want then great, but as I said, I don't think it is.

2. You're putting a fixed price on the value of 6l's, or at very least a price cap in relation to fuses. That messes up the economy in a variety of ways, most notably in the fight against rmt.

Again, I'm not saying the system is perfect, or even good. I think it depends on what GGG's initial intentions with it were. I do remember reading that they think people should be able to run with 5l at end game and that 6l should be seen as a luxury rather than a necessity. And they did succeed in that. There's no reason to think that 6l is absolutely essential to playing end game. They designed it so that it isn't.
New orb: Diamond Orb of fusing

Guarantees 100% chance to link all sockets within an item

Your welcome GGG!
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
I... dont give one single fuck about the economy tbh.

Not a fucking one. I only trade because I HAVE to do so to get a lot of the things I want. Bad crafting design being kept to balance the economy is just infuriating.

But ignoring that, how about a system where the more you put in, the better your chances get up to the point where say, a 6l becomes as likely as a 5l is now. Still not insant success, but quite achievable... and some people can still throw a thousand at it and get nothing.

Or even a method to combine a 6led item you dont want with a 6s you do to get the links on the other item.. or just something. Pure random is just as stupid as a fixed number, tbh.

If they wont make it more reliable to get it they should at LEAST make it impossible to get it for less than a certain number. Being able to get one for 1 fusing is just retarded.
IGN
"
MierenEronaile wrote:
I... dont give one single fuck about the economy tbh.

Not a fucking one. I only trade because I HAVE to do so to get a lot of the things I want. Bad crafting design being kept to balance the economy is just infuriating.

But ignoring that, how about a system where the more you put in, the better your chances get up to the point where say, a 6l becomes as likely as a 5l is now. Still not insant success, but quite achievable... and some people can still throw a thousand at it and get nothing.

Or even a method to combine a 6led item you dont want with a 6s you do to get the links on the other item.. or just something. Pure random is just as stupid as a fixed number, tbh.

If they wont make it more reliable to get it they should at LEAST make it impossible to get it for less than a certain number. Being able to get one for 1 fusing is just retarded.


Did you read what I wrote about how 5l is sufficient and that people aren't supposed to be able to plan around being able to obtain a 6l?

If so, do you just disagree with it and think that a 6l is essential?

Again, I'm not arguing against or in favor of the current system, but I'm trying to understand what you want and expect. You seem to think that a 6l is something players should be entitled to be able to own after a certain amount of time playing the game, did I get that right or did you mean something else?

Edit: And it's fine that you don't give a fuck about the economy, but GGG has to otherwise the game would die.
Last edited by MonstaMunch#6519 on Sep 5, 2013, 7:22:09 AM
We probably shouldn't expect much change in odds of getting a 6-link, and that's all fine and good, it should be hard to obtain.

However, regarding 4-links devs themselves said they 'see a problem with 4 links availability in mid-game' and they are working on something to make them more readily available. A vendor recipe is my guess. Perhaps 5-link will get a small boost in probability at some time or the other but for a 6-link - no way.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Sep 5, 2013, 7:29:56 AM
Yes, I feel that there should be a 'near' guarantee on getting it after a certain number of fusings.

I also feel that an item should need say, 1000 fusings invested in it before it becomes possible TO fuse it to 6.

Some people getting it for 5 and others needing 5000 is just wrong. The loot itself is random enough, crafting links is far, far to random atm.

Btw, sorry if I sound angry at you or anything, I am not. I just really feel atm it is ridiculous.
IGN

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