I think PoE is running out of time. Here's why:

I think what you say holds some truth but it all comes down to who are the dedicated members.

I think Path of Exile is going to be a great hit, because between 2008 when Diablo 3 was announced to the public and up until now there really hasn't been a good "Diablo Clone" other then Torchlight. Tho torchlight is only a single player game i think Torchlight 2 will be very successful.

As other games soon to be released Grim Dawn, which i look to as Path of Exile's little brother as well as Diablo 3, think all these games will benefit off each other.
Why the need to compare PoE to other ARPGs? IMHO it is better to let each game stand on its own. From what I have seen PoE has tons of depth. There are going to be a great many play styles evolve for a long time. That + the PvP aspects will keep many interested in PoE. PoE is going be fun and addicting no matter what the other games do. No worries here.
"
LaserEdge wrote:
Why the need to compare PoE to other ARPGs? IMHO it is better to let each game stand on its own. From what I have seen PoE has tons of depth. There are going to be a great many play styles evolve for a long time. That + the PvP aspects will keep many interested in PoE. PoE is going be fun and addicting no matter what the other games do. No worries here.


Why compare games of the genre? Of course someone like you would get a beta key, shame.

"
yawn wrote:


Why compare games of the genre? Of course someone like you would get a beta key, shame.



Why be disrespectful? Just because I don't enjoy comparing games doesnt mean I can't contribute to the PoE beta. I am perfectly capable of discernment. I believe opinion creates too much conflict in the world. Thus I dont want to compare.
as a fan of the Diablo saga, i can`t wait for the beta to play, i played diablo 1, diablo 2 and i obiously want to play diablo 3...

as a player of Path of Exile, i only can say, that path of exile has the nessesary for stand alone if diablo 3 launch.

path of exile has a dark enviroment that diablo 3 dont have, path of exile have an epic Talent tree, Path of Exile is free and all content that the beta players have been seen, is BETA CONTENT, the final verision of PoE going to be EPIC...

so... i think Path of Exile have good points, and Diablo 3 Have good points, but i really think that PoE can be as better as Diablo 3 or more...

at these days, the only think that I miss from diablo/wow and, the things that make me play wow more than path of exile are:

-spanish people
-guild (i know that will come soon)
-mounts
-more skills effect (i know they will come)
-Character Customisation (i know that is the way that PoE going to earn money, but i think that a basic customisation van be for free, like skin color and air.

EDIT: sorry for my bad english, i am spanish XD


Last edited by Bronnack#1203 on Aug 27, 2011, 11:14:36 PM
I have a lot of faith in the dev's, based upon some of the bits they've put out (IE: the currency argument) it sounds like they have some pretty smart people in their team. THAT is one thing that puts them in a good light.

However, they lack the ridiculous manpower of blizz.

I think each game will be different and will live its own life.
D3 > most games


either way you choose to look at it, D3 is going to be the game everybody will play no matter what they're playing now.

im not so sure this will be the primary reason why PoE fails or succeeds.

good games are good games. point blank. games dont succeed because they flat out suck. games dont fail because they're best in class. even great games that are obscure in the shadow of larger titles find success because they deliver the quality that all gamers look for: a well imagined game with a well balanced challenge.

if PoE proves to be an excellent game, people will continue to play it..if not, then it will fail. for PoE to even try to compete with D3 seems a bit over-ambitious anyway, though thinking that they cant compete with D3 promotes a lack of confidence in their product. PoE devs simply need to make an excellent game, no matter how good D3 will or wont be..




-UC
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nonfinite wrote:
I THINK PoE has a very short time to capitalize on this dead air pre-D3, post Torchlight/whatever other decent to poor crawlers have come out in the past few years. The longer they take to release the actual game, or, hell, even open up the beta, the less probable it is people will stick around to play it. If they don't latch people in now, I suspect they'll lose interest quickly as the D3 beta opens up. (Apparently some folks are tweeting about getting D3 invites already, although they are probably members of the media etc.)

Anyone else agree or disagree with this? Chime in, I'm curious to see what you all think.


Your wrong because path of exile is a much better game then diablo 3 or torchlight.

Im not going to get into the details just do some research.
I can Haz BETA?
"
UniversalCypher wrote:
D3 > most games


either way you choose to look at it, D3 is going to be the game everybody will play no matter what they're playing now.

im not so sure this will be the primary reason why PoE fails or succeeds.

good games are good games. point blank. games dont succeed because they flat out suck. games dont fail because they're best in class. even great games that are obscure in the shadow of larger titles find success because they deliver the quality that all gamers look for: a well imagined game with a well balanced challenge.

if PoE proves to be an excellent game, people will continue to play it..if not, then it will fail. for PoE to even try to compete with D3 seems a bit over-ambitious anyway, though thinking that they cant compete with D3 promotes a lack of confidence in their product. PoE devs simply need to make an excellent game, no matter how good D3 will or wont be..




-UC


I think D3 is following closely in the steps of SC2. People complaining that it's not the same as the original. It will probably meet some resistance at launch, but will be another feather in blizzards cap.

GGG have positioned their game to coexist not compete, and this shows a fair amount of smarts.

It's certainly not beyond the realm of the possible that blizzard will make a major error with D3. One that will really hurt the game. If that happens, it will be a very good day at GGG indeed.
Don't mind me, just posting in hopes of a key.
"
Cajual wrote:
For those of you who think the Diablo 3 world/art is fine, here is the lead artist on the project... /sigh

http://upload.wikimedia.org/wikipedia/en/e/e2/Arcanum_Wolf_Combat.png

http://i1-games.softpedia-static.com/screenshots/Vampire-the-Masquerade-Bloodlines-Mod-Camarilla-Edition_2.jpg

His work has never been to the degree of Diablo 1/2, his games always had a ton of color and were bright.

Diablo 1 and 2 weren't just artistic styles, they were a reflection of the artists who designed them. You can't just "copy" something like that, and Blizzard knew it. That's why they went ahead and smoothed the game out and made it easy and fun-loving instead of dark and grimy. The atmosphere of Diablo 3 sucks, and MOST of the hardcore D1/2 fans agree and have voiced their concern, !BUT! the new art style will SELL THE GAME, and that is what they want.

Furthermore, the lead designer on D3 is Jay Wilson, who worked on Dawn of War before coming to Blizzard. If you are like me and think "hey, D3 art style is similar to some older games I have played", well you are right, they pretty much took Dawn of War and copied the palette and feel of the game.

http://pcmedia.ign.com/pc/image/article/954/954749/warhammer-40000-dawn-of-war-ii-20090217022836006_640w.jpg


I'm asking this in full earnestness: have you played D3?

Atmosphere is built in context. Without context it is extremely difficult to discuss atmosphere.

The first screen shot looks a LOT like Act 1 of D2. I fail to really see how it is brighter and more colorful than D2. If anything, it feels "grittier" and with less contrast.

The second screen shot is, obviously, set in a city. That's an entirely different vibe, feel, and experience. This is like comparing an apple to a cheeseburger.

And I see very little similarity between the D3 art styles I've seen and the Dawn of War screen shot you've posted. What similarities do you notice between them?

D2's art is, actually, extremely bright and high contrast. It works because it allows the dungeon areas to really feel darker. People seem to forget Act 2 and 3... and 5. And I'd argue Act 4 was a lot less ambient than it should have been. The most compelling zone to me was the Arcane Sanctuary, and that could only really be considered dark on its sudden displacement of the player and it's bending of reality (the impossible shape ramps, etc.).

Will D3's art work? I think so. From what I've seen in the B-roll footage and other recent releases, it'll be better than people are expecting. But only a larger context will be able to tell. So far, the desert areas, especially, seem MUCH MUCH grittier than D2's.
Old Tom Bombadil is a merry fellow,
Bright blue his jacket is, and his boots are yellow.
None has ever caught him yet, for Tom, he is the master:
His songs are stronger songs, and his feet are faster.

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