Chromatic orbs are bullshit.
this stuff is taken into consideration when making ur build/char.....
ign = ultrahiangle
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" as an FYI - this isn't true. there used to be no bias at all, which caused issues as well because you could roll a 2h mace over and over and only get blue slots. the bias was put in to help prevent that from occurring, however the bias hurts anyone trying to do anything that isn't a traditional build - which thereby reduces build diversity, and is totally counter to what PoE is supposed to be about. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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"I wouldn't say it's totally counter; the classes do have start positions for a reason, just because they can travel anywhere on the passive tree doesn't mean that all builds should come naturally. That said, I would like to see some color bias based on equipment type, but not as strong of a bias as it is currently. To reiterate, if I was doing it, it would be like this...
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 8, 2013, 8:15:26 AM
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" When you want other colors employ hybrid gear. You are not limited to pure ES gear. Heck I use these on my witch: . I also found a 4socket all red facebreaker before. The chance is low for a reason. That is to bring equip diversity IMO. Also utilized as a drawback on powerful uniques (i.e. facebreakers). " The bias brings about gear diversity without hindering build diversity if people were not so stuck on the type of equipment they are using. There are plenty of good hybrid pieces out there. Last edited by piperazinedream#7408 on Aug 9, 2013, 12:18:08 AM
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" Please, read my post again. This time, actually read it. ;) I have very good reasons I'm using a pure ES chest. Not fucking dying is the primary reason. |
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Just going to throw this put there: I am still in favor of a vendor recipe that consumes socketed skill gems to bias chromatic results by a degree determined by the item's attribute requirements compared to the socketed gem's attribute requirements, weighted more heavily towards the gem's requirements. EG, an ES item with an int requirement of 150 would normally bias blue sockets; socketing red/green gems with (say) 50 total str/dex requirements would bias red/green sockets equally to blue, and more than 50 total would begin to bias red/green over blue. A skill gem sink would be a great addition to the game, especially one which makes those non-quality low level / common gem drops worth picking up. I would love to see people start trading hillock rewards, and this kills two birds with one stone :)
Otherwise, you are attempting to play against the system, and you are going to lose a lot before you finally win. This is what the passive tree and orbs of regret are for--to compensate for such. Spec into more hybrid ES nodes to compensate for the slightly reduced amount of ES you'll have while wearing a good hybrid armour, and then respec out of those nodes once you finally acquire your perfect pure ES chest. The game is all about balancing opportunity costs, and builds are only successful when they manage to minimize as many of those costs as possible. Right now you are trying to brute force your way through them; it's no surprise it isn't working out for you. Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Aug 9, 2013, 9:25:13 AM
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Like most of the fair-minded people in this thread, I am happy to see some bias in the color rolling, but I also feel that the bias is currently absurd. I think that off colors should have about double the chance of happening than they do right now.
I think ultimately, the problem is that it really discourages doing anything interesting. Playing a marauder with nothing but red melee gems is well and good, but I want to make full armor spell casters with Blood Magic and full ES melee characters. I should have some chance in hell of making marginally playable characters like I just described without spending hundreds or thousands of chromatics... or resorting to "hybrid armors" that are also still incredibly biased and not conducive to expanding build diversity. Team Won
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this topic cant die. this $#@$#¨#@ have to work really random. Who have bulcks for spent all time in only one item??? Forbid sell currencies but ENCOURAGES THE BLACK MARKET.............
FU............... |
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" I agree. It's an unnecessary road block in a game filled with road blocks. Creating and testing skill setups is supposed to be the fun part of the game(for me at least), and the current system limits that. I mean, we already have stat requirements in the hundreds to equip them, let alone trying to find gear with sockets, links, and also colors. It's just a lot of work to even attempt a new build, which is fine, but looking for colors on armor, and generally compromising mods to get it, just kills the fun for me. |
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I once played a pure evasion based two-handed sword ranger.
Getting red sockets on evasion gear made the character to expensive to play beyond a certain point. Every item upgrade cost about a 100 chrome orbs (on average) to set right. I really enjoyed playing my toon... but because of this artificial barrier... it became impossible/to expensive. So I have just stopped trying to play interesting builds, and am now sticking to cookie cutters until GGG actually improve things like this. Yeah, totally agree with OP on this one. |
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