Chromatic orbs are bullshit.

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KalHirol wrote:

Well the limitation of off sockets on gear really kills build diversity.

Lets go full melee ES with CI and aim for many red sockets on your ES chest armor = not going to happen.

You are forced into hybrid, gg GGG.

This sucks.


This type of limitation makes sense to me. It's an int chest. It has an affinity for int sockets, you've got to cajole it into thinking otherwise.

If you really need those red sockets on an int chest, and can't get them on another piece of gear, you can save/buy a bunch of chroms and/or roll "reduced attribute requirements" on the chest prior to crafting it to make getting off-colors easier.

I mean, I get why it's frustrating, I just don't think it's a bad thing, and think it makes sense with the way the rest of the game is arranged, as far as attribute -> socket color -> element relations go.
http://www.twitch.tv/exhortatory
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ScrotieMcB wrote:
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Wazz72 wrote:
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ScrotieMcB wrote:
Spoiler
Returning to this thread after several months...
[nested quotes]
I'm not confident that is a very good suggestion, because I'm worried it might be overpowered.

I disagree slightly on the nature of the problem, as well. I don't feel a lack of incremental progress is the problem. I feel a lack of viable alternative rolls is the problem. For example, if you are planning GGRRRB as your "ideal" sockets for a bow, and instead you get GGBBBR, chances are very high that you can't salvage the blue sockets in some way to make something which is playable, even if understandably not ideal. It's almost always a case of "get your colors or bust," and the problem there isn't getting your colors, the problem is busting.

Every well-designed orb in this game allows you to stop at a point short of ideal and still have something workable. You can throw Chaos at a chest piece and get something otherwise very good (say, high tri-res) but it only has +62 Life, and you wear it for a while. You don't just chuck orbs at it until it's perfect in some regard, you accept the imperfect, because you can accept it and still be viable. Chromatics (and Jewelers and Fusings) simply do not work this way, or work in a much more crude manner (ex: only stopping point before 6L is 5L).

I think the best advice would be making it a design goal to give every skill viable supports in every gem color. This means more support gems in general, as well as changing some supports so every color has viable supports for each skill. With a deep enough pool of support gems to choose from, you could make it so a well-prepared character, who has been leveling multiple support options in off-hand weapons over time (or looting some Faceted strongboxes), has support configurations available for multiple different Chromatic outcomes, severely softening the blow of getting a less-than-ideal roll.

(For example, Weapon Elemental Damage should almost undoubtedly be a blue support, as Intelligence and elemental damage are closely linked, and thematically Strength is about physical damage, which is an antithesis of elemental; perhaps it could have a secondary Strength requirement instead of requiring massive Intelligence, as a nod to the Templar.)

In this way, even with Chromes acting much as they do now, you would get something which feels a bit like incremental progress (pseudo-incremental progress, if you will). Sure, it would be random, but it would be the type of random where you get something workable often enough where you don't feel like you have junk until you can wrangle up more Chromes, but instead can run with the non-ideal.
That would only be a partial solution, good for people who trade, not for SF players, forcing them to find the support gems of the right colors to match the roll, or to keep rolling...
Very few gems have major availability issues, even for self-found players. It would mostly be a preparation issue (leveling various gems beforehand). The idea that my suggestion is only for traders is ridiculous.

Sry, misunderstood your post at first, makes more sense now.
I still think that easing the chanche of getting off colors or allowing to "lock" some sockets (by putting a gem in them for example) and roll only the others is a good suggestion.
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018



2K chroms on chest,220 chroms on boots.I ve done it before with as many chroms on another chest,so i consider myself lucky.However i do agree that this off colour thing hurts build diversity.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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Poutsos wrote:



2K chroms on chest,220 chroms on boots.I ve done it before with as many chroms on another chest,so i consider myself lucky.However i do agree that this off colour thing hurts build diversity.


Insanely high amounts, expecially for the chest; 5 off colors, ok , but it should be easier to get, imo.
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
As I've said earlier in the thread, I believe the proper ratios should be...
6:1:1 monocolor
4:4:1 hybrid
...because such a ratio would ensure that six blue is tied for the most common combination for pure ES chests, and that 3R2G1B is tied with 4R2G on hybrid AR/EV chests (as second most common; 3R3G would be first).

Comparing these calculated ratios to the current ones, there are two differing reasonable conclusions: either that ratios very similar to these are already in effect (especially for hybrid), or that the current ratios are slightly too restrictive against off-color (especially for mono). For example, current estimates put the monocolor ratio at 8:1:1. This isn't really that far off from 6:1:1, but 8:1:1 would be slightly over-restrictive in my opinion.

I choose to believe the current color ratios are slightly too restrictive. Key word, however: slightly. I don't think a huge easement would be justified, perhaps just a small tweak to make off-colors slightly more likely.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
iirc ratios are 8:1:1 for pure and 6:6:1 for hybrid - which I agree are too restrictive. Your suggestion could definetely help, I hope GGG implements it - or something along these lines - in the next 4 months leagues, then they can see the feedback/results and decide what to do.
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
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Wazz72 wrote:
iirc ratios are 8:1:1 for pure and 6:6:1 for hybrid
I don't think there's ever been official GGG comment, and that those ratios are purely the speculation of players. Granted, it might be speculation based on experimentation... but I wouldn't call it conclusive. Most likely, no one but GGG knows exactly what the ratios are.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 25, 2014, 9:14:46 AM
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ScrotieMcB wrote:
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Wazz72 wrote:
iirc ratios are 8:1:1 for pure and 6:6:1 for hybrid
I don't think there's ever been official GGG comment, and that those ratios are purely the speculation of players. Granted, it might be speculation based on experimentation... but I wouldn't call it conclusive. Most likely, no one but GGG knows exactly what the ratios are.


Right, and thinking about it, ratios probably aren't even that simple, given the likehood that attribute requirements are somehow involved - the higher the requirement, the more biased toward that color the piece is.

A GGG official comment is too much to ask for, I guess ...
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
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Fruz wrote:
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dyneol wrote:
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Fruz wrote:
Gosh this thread again t_t ....

Because still valid.

Have you read the whole thing ?
I doubt it, because I don't think that there is much more to discuss, that has not been discussed yet ( or maybe you have something new to bring here ? )

Dude ...
I do not need to 'discuss' anything in order to state my opinion. This is the feedback subsection and that was my feedback. If my argument* was brought up before then I simply concur.

*limits build diversity for no good reason.
Last edited by dyneol#3245 on Jun 25, 2014, 10:47:12 AM
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Wazz72 wrote:
Right, and thinking about it, ratios probably aren't even that simple, given the likehood that attribute requirements are somehow involved - the higher the requirement, the more biased toward that color the piece is.
In that regard, I should point out that the ratios I listed earlier in the thread are what I believe the maximum biases should be. For example, perhaps a more accurate representation of my suggestion would be

Red socket share: 10+If(StrReq>0,RoundUp((StrReq-14)^.75),0)
Green socket share: 10+If(DexReq>0,RoundUp((DexReq-14)^.75),0)
Blue socket share: 10+If(IntReq>0,RoundUp((IntReq-14)^.75),0)

where "RoundUp" rounds up to the next integer and "If" works just like the Excel formula.

This would mean a Vaal Regalia would have a 1:1:6 ratio (due to 194 Int requirement), and Saintly Chainmail (with 99 Str, 115 Int required) would have a 3.8:1:4.2 ratio.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 25, 2014, 4:58:59 PM

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