ive been wasting chroms trying to get RRRG or RRBG but instead i get BBBR.
dont know how many chroms ive spent maybe 300 or so but its pretty silly and now i dont want to roll over these colours, FML!
Cool stories guys. I realised that rolling 1 off color is 10% chance, 2 off colors is 1%, 3 off colors is 0.1% in first few weeks of playing... Since then I stick to uniques (because if I can chrom them some weird way they will sell easier), trying to plan colors ahead for my builds, etc. Saved me a lot of orbs and even gained some.
But I could just cry on forums all time.
Why shavs didn't drop for me.
Why my white unchiseled 66 maps don't drop 78 maps.
Why I can't roll 6 red on vaal regalia?!
So much time wasted.
I also suspect that casinos are actually not to make all poor people rich. Once I will proove that.
The bullsh*t, imo, is the "full reroll" aspect of Chromatics and having no way to bypass it. So, there is only one way to get to your desired result, and that is to get lucky with the exact combination of socket colours that you are looking for. There is no way to take incremental steps toward your socket-colour goal (which would be nice, particularly if you are going for off-colours). Personally, I would like to see, even if just as an experiment, Chromatics being modified to only reroll open sockets. So, you get a color(s) you want, you place a gem(s) into that socket(s), and continue to reroll the remaining socket(s) until you have achieved your final colour combination. This way, you could actually make progress towards a specific combination, rather than having to wait for the exact full combination to roll while repetitively passing up partially correct colour combinations.
+1,very good suggestion imo, GGG could add this( or something similar to help with the socket colors anyway) in the next patch - where supposedly they're also improving the chanches of a 6s/6L.
My personal experience with socket colors is just as bad as with sockets/links , last I remember wasting 60 or so chromes trying for BBRG in a dexterity-based piece of gear (why? because that piece dropped that had great stats to replace and upgrade an older piece, but I needed the right colors...)
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
The bullsh*t, imo, is the "full reroll" aspect of Chromatics and having no way to bypass it. So, there is only one way to get to your desired result, and that is to get lucky with the exact combination of socket colours that you are looking for. There is no way to take incremental steps toward your socket-colour goal (which would be nice, particularly if you are going for off-colours). Personally, I would like to see, even if just as an experiment, Chromatics being modified to only reroll open sockets. So, you get a color(s) you want, you place a gem(s) into that socket(s), and continue to reroll the remaining socket(s) until you have achieved your final colour combination. This way, you could actually make progress towards a specific combination, rather than having to wait for the exact full combination to roll while repetitively passing up partially correct colour combinations.
+1,very good suggestion imo, GGG could add this( or something similar to help with the socket colors anyway) in the next patch - where supposedly they're also improving the chanches of a 6s/6L.
My personal experience with socket colors is just as bad as with sockets/links , last I remember wasting 60 or so chromes trying for BBRG in a dexterity-based piece of gear (why? because that piece dropped that had great stats to replace and upgrade an older piece, but I needed the right colors...)
I'm not confident that is a very good suggestion, because I'm worried it might be overpowered.
I disagree slightly on the nature of the problem, as well. I don't feel a lack of incremental progress is the problem. I feel a lack of viable alternative rolls is the problem. For example, if you are planning GGRRRB as your "ideal" sockets for a bow, and instead you get GGBBBR, chances are very high that you can't salvage the blue sockets in some way to make something which is playable, even if understandably not ideal. It's almost always a case of "get your colors or bust," and the problem there isn't getting your colors, the problem is busting.
Every well-designed orb in this game allows you to stop at a point short of ideal and still have something workable. You can throw Chaos at a chest piece and get something otherwise very good (say, high tri-res) but it only has +62 Life, and you wear it for a while. You don't just chuck orbs at it until it's perfect in some regard, you accept the imperfect, because you can accept it and still be viable. Chromatics (and Jewelers and Fusings) simply do not work this way, or work in a much more crude manner (ex: only stopping point before 6L is 5L).
I think the best advice would be making it a design goal to give every skill viable supports in every gem color. This means more support gems in general, as well as changing some supports so every color has viable supports for each skill. With a deep enough pool of support gems to choose from, you could make it so a well-prepared character, who has been leveling multiple support options in off-hand weapons over time (or looting some Faceted strongboxes), has support configurations available for multiple different Chromatic outcomes, severely softening the blow of getting a less-than-ideal roll.
(For example, Weapon Elemental Damage should almost undoubtedly be a blue support, as Intelligence and elemental damage are closely linked, and thematically Strength is about physical damage, which is an antithesis of elemental; perhaps it could have a secondary Strength requirement instead of requiring massive Intelligence, as a nod to the Templar.)
In this way, even with Chromes acting much as they do now, you would get something which feels a bit like incremental progress (pseudo-incremental progress, if you will). Sure, it would be random, but it would be the type of random where you get something workable often enough where you don't feel like you have junk until you can wrangle up more Chromes, but instead can run with the non-ideal.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 23, 2014, 10:06:16 AM
The bullsh*t, imo, is the "full reroll" aspect of Chromatics and having no way to bypass it. So, there is only one way to get to your desired result, and that is to get lucky with the exact combination of socket colours that you are looking for. There is no way to take incremental steps toward your socket-colour goal (which would be nice, particularly if you are going for off-colours). Personally, I would like to see, even if just as an experiment, Chromatics being modified to only reroll open sockets. So, you get a color(s) you want, you place a gem(s) into that socket(s), and continue to reroll the remaining socket(s) until you have achieved your final colour combination. This way, you could actually make progress towards a specific combination, rather than having to wait for the exact full combination to roll while repetitively passing up partially correct colour combinations.
+1,very good suggestion imo, GGG could add this( or something similar to help with the socket colors anyway) in the next patch - where supposedly they're also improving the chanches of a 6s/6L.
My personal experience with socket colors is just as bad as with sockets/links , last I remember wasting 60 or so chromes trying for BBRG in a dexterity-based piece of gear (why? because that piece dropped that had great stats to replace and upgrade an older piece, but I needed the right colors...)
I'm not confident that is a very good suggestion, because I'm worried it might be overpowered.
I disagree slightly on the nature of the problem, as well. I don't feel a lack of incremental progress is the problem. I feel a lack of viable alternative rolls is the problem. For example, if you are planning GGRRRB as your "ideal" sockets for a bow, and instead you get GGBBBR, chances are very high that you can't salvage the blue sockets in some way to make something which is playable, even if understandably not ideal. It's almost always a case of "get your colors or bust," and the problem there isn't getting your colors, the problem is busting.
Every well-designed orb in this game allows you to stop at a point short of ideal and still have something workable. You can throw Chaos at a chest piece and get something otherwise very good (say, high tri-res) but it only has +62 Life, and you wear it for a while. You don't just chuck orbs at it until it's perfect in some regard, you accept the imperfect, because you can accept it and still be viable. Chromatics (and Jewelers and Fusings) simply do not work this way, or work in a much more crude manner (ex: only stopping point before 6L is 5L).
I think the best advice would be making it a design goal to give every skill viable supports in every gem color. This means more support gems in general, as well as changing some supports so every color has viable supports for each skill. With a deep enough pool of support gems to choose from, you could make it so a well-prepared character, who has been leveling multiple support options in off-hand weapons over time (or looting some Faceted strongboxes), has support configurations available for multiple different Chromatic outcomes, severely softening the blow of getting a less-than-ideal roll.
(For example, Weapon Elemental Damage should almost undoubtedly be a blue support, as Intelligence and elemental damage are closely linked, and thematically Strength is about physical damage, which is an antithesis of elemental; perhaps it could have a secondary Strength requirement instead of requiring massive Intelligence, as a nod to the Templar.)
In this way, even with Chromes acting much as they do now, you would get something which feels a bit like incremental progress (pseudo-incremental progress, if you will). Sure, it would be random, but it would be the type of random where you get something workable often enough where you don't feel like you have junk until you can wrangle up more Chromes, but instead can run with the non-ideal.
That would only be a partial solution, good for people who trade, not for SF players, forcing them to find the support gems of the right colors to match the roll, or to keep rolling...
You say Black's suggestion is op, but consider we are talking chromes and colors, not 6Linking, I think it's only fair - with so many builds and so many gems- to help players get whatever color combination they need/want for their builds.
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
Returning to this thread after several months...
[nested quotes]
I'm not confident that is a very good suggestion, because I'm worried it might be overpowered.
I disagree slightly on the nature of the problem, as well. I don't feel a lack of incremental progress is the problem. I feel a lack of viable alternative rolls is the problem. For example, if you are planning GGRRRB as your "ideal" sockets for a bow, and instead you get GGBBBR, chances are very high that you can't salvage the blue sockets in some way to make something which is playable, even if understandably not ideal. It's almost always a case of "get your colors or bust," and the problem there isn't getting your colors, the problem is busting.
Every well-designed orb in this game allows you to stop at a point short of ideal and still have something workable. You can throw Chaos at a chest piece and get something otherwise very good (say, high tri-res) but it only has +62 Life, and you wear it for a while. You don't just chuck orbs at it until it's perfect in some regard, you accept the imperfect, because you can accept it and still be viable. Chromatics (and Jewelers and Fusings) simply do not work this way, or work in a much more crude manner (ex: only stopping point before 6L is 5L).
I think the best advice would be making it a design goal to give every skill viable supports in every gem color. This means more support gems in general, as well as changing some supports so every color has viable supports for each skill. With a deep enough pool of support gems to choose from, you could make it so a well-prepared character, who has been leveling multiple support options in off-hand weapons over time (or looting some Faceted strongboxes), has support configurations available for multiple different Chromatic outcomes, severely softening the blow of getting a less-than-ideal roll.
(For example, Weapon Elemental Damage should almost undoubtedly be a blue support, as Intelligence and elemental damage are closely linked, and thematically Strength is about physical damage, which is an antithesis of elemental; perhaps it could have a secondary Strength requirement instead of requiring massive Intelligence, as a nod to the Templar.)
In this way, even with Chromes acting much as they do now, you would get something which feels a bit like incremental progress (pseudo-incremental progress, if you will). Sure, it would be random, but it would be the type of random where you get something workable often enough where you don't feel like you have junk until you can wrangle up more Chromes, but instead can run with the non-ideal.
That would only be a partial solution, good for people who trade, not for SF players, forcing them to find the support gems of the right colors to match the roll, or to keep rolling...
Very few gems have major availability issues, even for self-found players. It would mostly be a preparation issue (leveling various gems beforehand). The idea that my suggestion is only for traders is ridiculous.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.