Chromatic orbs are bullshit.

You know, instead of creating an un-bias chromatic orb, why not introduce bias-changing orb?

(just a placeholder name for now)
str orb
dex orb
int orb
neutral orb
str/dex orb
dex/int orb
int/str orb

When one of the orbs is applied to the item, the bias of the gear changes based on the orb used.

Preferbly the orbs would have the drop-rate of an alch/chaos rather than something obscene like blessed. This keeps chromatics where they are at (still have to spam a reasonable amount) without removing bias completely from gear (so the color bias will default to the item's base type when dropped/bought from vendor).

People who wish to do CI melee builds that focuses on str type supports can apply the str orb.
People who wish to have all 3 colors can choose between either of the 3 hybrid orbs, or the neutral orb if they wish to achieve 2/2/2.
Etc.

If 7 new orbs is too much of a clutter, you could also just make one orb that randomly changes the color bias of the item (with the new bias stated on the item as an indicator of the current color bias). Chromatics still have value since RNG is still around. Surely there would be no reason to refuse something like this?
someone posted it elsewhere, but i also REALLLLLLY like the idea of adding a white or "prismatic" socket. make chromes have a ~1% chance to set ONE of the sockets it rerolls as "prismatic".

these sockets, obviously, can accept any color gem. the other suggestion, though im not sure how comfortable i am with the 1% odds at that point, is to make it when a socket becomes "prismatic", it stays that way permanently.

a kind player with a better head for math can work out the exact number, but by my caveman calculations, what this would mean is that for a 6s, you could dump 301 chromes into it and have a better than 50% chance of getting 6 "prismatic" sockets.

this keeps the number of chromes disappearing pretty high, and actually raises their value a bit, since people will be EAGER to dump a potentially endless number of them into gear to roll "prismatic" sockets, making them more in demand.



either way, i think it can be generally agreed that SOMEthing HAS to be done, regardless of how insignificant or extreme the solution may be, because the current system is just TOO bias'd and hateful towards players exercising diversity.

I agree with the overall sentiment of the OP and read quite a few of
the followups. Lot's of great suggestions here that I hope the developers bother
to pay SERIOUS attention to and SOON.

As a player of this game on and off for the past year and a half plus a few months
I have come to the sad state where I've now decided it would make more sense
at this stage to go back to D3 via PS3 console until next spring when the PC version
of that game is due for a revamp. Then I'll re-consider my refusal to give Blizzard any cash ever again.

That sucks as I was known to say 'PoE is IMO the supperior successor to fun D2 play
over D3 and I expect it to surpass D3 in due time'.

Well, I gave up on D3 a month or so after release last year. I only return once every
six months to see if it still stinks.

PoE, I return to far more often in that same period. Once a month at least for extended
sessions, then I wander away, but not to PC version D3 for sure.

That says something doesn't it? I still find something in PoE where nothing for D3.

HOWEVER, despite my hating console mode games I decided to pick up a used copy
of PS3 version (I refuse to donate to blizzard again) and will play that. It addresses much of my issues with the PC version of the game..... so will be fun for 'mindless' grinds.

This isn't a PoE sucks statement. It is just me saying PLEASE fix this Grinding Gear.
Listen to these folk on this thread.

I"m losing my faith and am wandering away. If Blizzard pulls head from ass next year
with the 'final solution ' for D3 I may have to end up there actually giving
money to Satan again.
I don't want to be there, I'd rather toss more cash at you guys but at this stage
of the game I have a hard time justifying that.

PoE doesn't need to punish players so much they do not bother returning.


"
spoonfoy wrote:
someone posted it elsewhere, but i also REALLLLLLY like the idea of adding a white or "prismatic" socket. make chromes have a ~1% chance to set ONE of the sockets it rerolls as "prismatic".

these sockets, obviously, can accept any color gem. the other suggestion, though im not sure how comfortable i am with the 1% odds at that point, is to make it when a socket becomes "prismatic", it stays that way permanently.

a kind player with a better head for math can work out the exact number, but by my caveman calculations, what this would mean is that for a 6s, you could dump 301 chromes into it and have a better than 50% chance of getting 6 "prismatic" sockets.

this keeps the number of chromes disappearing pretty high, and actually raises their value a bit, since people will be EAGER to dump a potentially endless number of them into gear to roll "prismatic" sockets, making them more in demand.



either way, i think it can be generally agreed that SOMEthing HAS to be done, regardless of how insignificant or extreme the solution may be, because the current system is just TOO bias'd and hateful towards players exercising diversity.


It's even better than 300 for the 50-50 point in the experiment you describe. (300 chromes has a ~57% chance of producing 3 white sockets). Where you end up in trouble is how many you need to guarantee with, say, 95% certainty.

Which is also where people are getting shafted in absolutely every other RNG-based orb expenditure in this game.
IGN: SplitEpimorphism
Hmmm. Recently I made coloured 2 chests to 2-2-2

The 2-2-2 combination fits for almost every build I play and it was actually pretty easy to achieve this with a pure STR and a pure INT armor.


But I can agree with the thought of qestinion the colour system because, really, what is the point of it?

What is the deep purpose behind it? The only thing it does is limiting builds.

Personally I have no problems with it, but I dont see an advantage of the current system.
"
RenoR wrote:

What is the deep purpose behind it? The only thing it does is limiting builds.

Personally I have no problems with it, but I dont see an advantage of the current system.

To make certain combinations more covetable, like Invalesco's 6-off Shav's for instance. Another example is GGGR Rime Gaze for EB Ele Cleavers using Kaom's.

Without a bias, all sockets could just be white.
[Standard league - UTC +2]
a couple other solutions, yet less elegant ones:

introduce 3 new currencies.

Karui Orb - a chromatic orb essentially, but forces the bias to act like the item was pure Str.

Bandit Orb - same as above, but forces the bias to pure Dex.

Outcast Orb - you guessed it, pure Int.


this would allow you to roll off-color sockets much easier on any gear. you could go one step further and introduce Gladiator Orb, Cutpurse Orb, and Crusader Orb for dex/str bias, int/dex bias, and str/int bias respectively, but i personally feel like that would make it almost TOO easy to get the perfect sockets in a small handful of rolls.



the 2nd solution, which would be my last resort for all suggestions thus far, but im approaching this with a spaghetti mentality, would be to allow chromatics to be used on specific sockets as opposed to a piece of gear as a whole.
I see a lot of dissatisfaction in this topic.

/powers of observation
Sometimes you have to work hard for things you want.
Sometimes things don't always come the easy way.
Maybe they want you to have a hard time perfecting a character.
Maybe they don't want you to be able to get everything first try.
Maybe they want us to spend months to get 1 simple thing.

maybe..




Anyways RNG is RNG.. But you have to accept the fact a person cant tell a computer how to choose random numbers.. a person can only give the computer so many options so it APPEARS to be random.

I sold a guy 1,000 chromatics So he could get 4 off colors, the day before he claimed to of used 2,000 and not get it. After I sold him my 1,000 it only took 2 chromatics to get his 4 off colors. So..?
FOR SALE LIST :: view-thread/510962
Last edited by bluesqq#3104 on Oct 2, 2013, 3:25:56 PM
"
bluesqq wrote:
Sometimes you have to work hard for things you want.
Sometimes things don't always come the easy way.
Maybe they want you to have a hard time perfecting a character.
Maybe they don't want you to be able to get everything first try.
Maybe they want us to spend months to get 1 simple thing.

maybe..




Anyways RNG is RNG.. But you have to accept the fact a person cant tell a computer how to choose random numbers.. a person can only give the computer so many options so it APPEARS to be random.

I sold a guy 1,000 chromatics So he could get 4 off colors, the day before he claimed to of used 2,000 and not get it. After I sold him my 1,000 it only took 2 chromatics to get his 4 off colors. So..?


Working hard is what I do in real life. I work hard so I can play video games and... have fun.

Now difficulty and challenge can absolutely be fun. The OP, and many of us, agree that the current bias is too strong. We don't want Shavronne's to roll RRRRRR and GGGRRR every other chromatic. We want the ability to roll a character, say Evasion-based melee, and not be totally screwed on gear by default. There's a big difference.
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