Evasion vs Armor : some feedback

So, I will probably go with this passive setup at lvl 80, with 44% increased life, 1 more endurance charge, 1.5% life per second, 18% increased attack speed and 28% increased physical damage...sounds good to me !
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ancalagon3000 wrote:
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Autocthon wrote:
Dual Wield can max block if they really want to gear for it, requires two uniques.

On the other hand, Evasion scales with 1H+Block just as well as armour does.


requires 2 uniques (one not cheap at all) + no chest, so no 5/6 link and loads less evasion and life. great!
Actually a pair of the unique claws is cheaper, and will let you use your chest slot.

Oh and the BoR actually gives equivalent HP to a combined Helm+Chest slot, and gets massively increased stats (offsetting the chest slot loss) while functioning as an up to 7L (give or take a little DPS). So if you use it the losses are pretty manageable/negligible. If you'd bothered to check the item's stats you'd have seen that.

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and no, evasion doesn't scale as well, at least not the way I see it. evasion is just giving me less chance to hit, I have a lot of that already from block. When I get hit by a damage aura rhoa in a damage mod / extra ele dmg map, my stupidly high armor with 7 charges tanks most of it. An evasion character will weep. This is the difference.

You'll get hit every attack. the EV character could (depending on what they have) be waiting a very long time to even be hit in the first place (and just as long to be hit again).

evasion gains the exact same defensive scale form block as armour does. It's pure mathematics. And will mitigate the same damage over a given span of time as armour with matching % values. The only difference is how you manage that damage.

The armour character takes lots of little chunks.
The evasion character takes a very few large chunks.

Depending on how large those chunks were to begin with you may not be taking very different damage (armour formula yay).

The way you see it is "I take little damage from this monster" the way I see it is "I have up to 20 seconds to kill this monster before I even take damage". It takes a different mindset to play EV, it takes a different way of looking at things to play it too. That old "But you'll get one shot" argument has never held any water.
IGN - PlutoChthon, Talvathir
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Autocthon wrote:
The armour character takes lots of little chunks.
The evasion character takes a very few large chunks.

That old "But you'll get one shot" argument has never held any water.


Exactly, its about the chunks. tomato chunks lol. one ugly chunk, bye bye evasion character.

If you think armor sucks you haven't played with armor gear and nodes ^^

Feel free to show me a hardcore evasion melee character and let me know where he runs (docks?)
I'm working on a couple non-AR stacking non-CI hardcore variants actually. It'll be a while before they're in endgame maps.

But my point is that outside of mobs dealing LITERALLY 5k damage before reductions (and considering average level 79 damage is 800 on a white mob that's unlikely outside of literally the very nastiest maps and I wouldn't do those even with armour) EV is going to be taking equal or less incoming damage compared to armour.

You can't just dismiss it with "bu there's spells" or similar comments. Spells have nothing to do with either defense choice.
IGN - PlutoChthon, Talvathir
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Shimaran wrote:
So, I will probably go with this passive setup at lvl 80, with 44% increased life, 1 more endurance charge, 1.5% life per second, 18% increased attack speed and 28% increased physical damage...sounds good to me !


looks like ~10 points spent on damage nodes. fun fun fun =(
Gear budget for damage is generally higher than gear budget for defense. Plus 10 points on dmaage nodes is 10% of his nodes spent on damage. That's actually normal for melee.
IGN - PlutoChthon, Talvathir
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Autocthon wrote:
I'm working on a couple non-AR stacking non-CI hardcore variants actually. It'll be a while before they're in endgame maps.

But my point is that outside of mobs dealing LITERALLY 5k damage before reductions (and considering average level 79 damage is 800 on a white mob that's unlikely outside of literally the very nastiest maps and I wouldn't do those even with armour) EV is going to be taking equal or less incoming damage compared to armour.

You can't just dismiss it with "bu there's spells" or similar comments. Spells have nothing to do with either defense choice.


see, you admit yourself you wouldn't do them

oh, and stupidly high armor and max block, 7 charges, life regen mara is all the tankiness you will ever need.
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Autocthon wrote:
Gear budget for damage is generally higher than gear budget for defense. Plus 10 points on dmaage nodes is 10% of his nodes spent on damage. That's actually normal for melee.


actually just for non ci builds. still looks like the whole passive tree is dispensable. 9 points for survivability + 1 point in attacks. talk about boredom
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ronda1 wrote:
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Shimaran wrote:
So, I will probably go with this passive setup at lvl 80, with 44% increased life, 1 more endurance charge, 1.5% life per second, 18% increased attack speed and 28% increased physical damage...sounds good to me !


looks like ~10 points spent on damage nodes. fun fun fun =(


I should be okay with dual strike, and I can use daggers if I want to. My main concern will probably be defense :P
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ancalagon3000 wrote:
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Autocthon wrote:
I'm working on a couple non-AR stacking non-CI hardcore variants actually. It'll be a while before they're in endgame maps.

But my point is that outside of mobs dealing LITERALLY 5k damage before reductions (and considering average level 79 damage is 800 on a white mob that's unlikely outside of literally the very nastiest maps and I wouldn't do those even with armour) EV is going to be taking equal or less incoming damage compared to armour.

You can't just dismiss it with "bu there's spells" or similar comments. Spells have nothing to do with either defense choice.


see, you admit yourself you wouldn't do them

oh, and stupidly high armor and max block, 7 charges, life regen mara is all the tankiness you will ever need.


If I rolled a map like

Fleet Deadly
Vulnerability -Max Resist

All the gear in the world wouldn't be enough to get me in there regardless of what I'm playing. That map is a deathtrap.

On the other hand seeing something like...

Chaining Splitting Fleet
Hordes Stasis TChains

That, that I would much rather be playing Ev than AR in. I'd also much rather be playing Ev against titty bitches and rhoas than armour (now that charge is evadable). You take a single statement out of context to try to twist it to your end. There are just some affix combos not worth doing, and some affixes that are just plain laughable depending on your defense choice.
IGN - PlutoChthon, Talvathir

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