Evasion vs Armor : some feedback
" Sadly the extra endurance char in the duelist tree is not in my plans, I would rather get the life nodes available near the Shadow area... |
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Are you dual wielding? Because if you are the duelist area is far more efficient defensively. And the life nodes in the duelist area are also better.
IGN - PlutoChthon, Talvathir Last edited by Autocthon#5515 on Jul 30, 2013, 12:22:29 PM
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" Yeah I'm dual wielding, so you think I should grab some block nodes ? Because I'm out of respec points so it would be a reroll :P So far I prefer to use Enfeeble because it lowers monsters damage by 31% where endurance charges give me only 12% damage reduction (unless I dont understand it correctly) And I forgot to say that I have currently 2.3k life, that's why I'm grinding at docks in order to get better life mods on gear. I'm having serious trouble with multiprojectiles Voidbearers though. |
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The 14% DW block at the duelist area is massive for dual wielders, and he's right next to hybrid EV/AR nodes (can be used to get a little more oomph from granites) and the Troll's Blood cluster, and that endurance charge.
Oh and use Enfeeble+Charges, as long as you can afford to keep the charges up you'll be getting a total 42% damage reduction with three charges. Ignoring armour (if you use agranite make sure it's iron skin!) Edit: What's your HP bonus form nodes anyway? IGN - PlutoChthon, Talvathir Last edited by Autocthon#5515 on Jul 30, 2013, 12:36:24 PM
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" Oh right, I forgot about enduring cry ^^ According to ExilePro build summary, I have 148% increased life and also 120% increased evasion rating... I already took the block nodes in the Duelist area, and I'm at a point where it is better to upgrade the gear than take evasion nodes, because with the Leather and steel notable I gain 2% chance to evade :/ |
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2% chance to evade off one node is actually pretty good. 148% increased life actually sounds a bit low.
If you're already in the duelist area don;t bother getting stuff in shadow area and collect the useful nodes there. Endurance charge + Troll's Blood being the big ones. Leather and Steel notable depending on if you like to granite. IGN - PlutoChthon, Talvathir
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" Of course! What melee in his right mind would choose evasion if not a duel wielder? lol, for weapon + shield you can max block and just go armor, and thats all you will ever need. Dual wield cant really max block... |
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Okay then I'll follow your advice and stay in the Duelist area, I only hope I will get better weapons one day if I need to do more damage ^^
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"Dual Wield can max block if they really want to gear for it, requires two uniques. On the other hand, Evasion scales with 1H+Block just as well as armour does. Edit: Grab the Troll's Blood cluster, and the endurance charge. Do so by moving through the 1H weapon nodes, then grab the life nodes in the duelist start. After which head for shadow (or get the 6% duel wield block and 125% duwl wield crit clusters, up to you) IGN - PlutoChthon, Talvathir Last edited by Autocthon#5515 on Jul 30, 2013, 1:05:04 PM
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" requires 2 uniques (one not cheap at all) + no chest, so no 5/6 link and loads less evasion and life. great! and no, evasion doesn't scale as well, at least not the way I see it. evasion is just giving me less chance to hit, I have a lot of that already from block. When I get hit by a damage aura rhoa in a damage mod / extra ele dmg map, my stupidly high armor with 7 charges tanks most of it. An evasion character will weep. This is the difference. |
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