ES nerf and consequences - discuss

The moderators have been doing this often with "hot topics" to keep them off the general forums...
Last edited by kuek#5222 on Jul 16, 2013, 7:55:33 AM
It's not that GGG is constantly making the game worse with the patches... they just don't know how to market their patching concept..


GGG Patches---

Adding more player created uniques-- $1000
Adding additional effects -- $5-$20
Fugging up one character build at a time -- Priceless!!
We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light.
Last edited by Pavshaus#6712 on Jul 16, 2013, 8:03:11 AM
just wow 30 days ago my es was 9k with same items now is barley 7k keep going with cool updates GGG ...

in next 2 weeks they will still think end game gear give too much ES to any build they will nerf it with 50% to drop our 7k es to 3,5k nicely done

no more dmg nodes will be taken cause you need to put all fking es nodes in whole tree possible to surive stupid 66 maps gz

( I don't care with 7k you can surive any map I liked my 9k es and stay in one place hold right click button and tank anything in game, IM TANK for god sake , want dps go die more)

yes now glass cannon builds will be even more glassy ... OR wait we have unbalanced OP dischargers, go better boots them more so will be 50% dischargers 40% dual sporkers 10% rest nup builds soon best update ever, no even nerfs to op builds like dischargers
IGN: UgaBugaMajkaFaja
Last edited by dynia6666#0969 on Jul 16, 2013, 8:10:59 AM
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Novalight wrote:
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Shnoop wrote:
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xdjamakx wrote:


Explain Connection between "10% less es" and "destroying builds"...

P.S.: My Tank is at 3600 Life and soloing 72ish maps like cheesecake... the game is already too easy, hopefully there are MUCH more patches like this!


There will always be people who want PoE to be "ezmode". They will cry and complain for DAYS, but wont put that effort or time into actually farming a character. Instead, they will blame the devs for ruining their time haha. It's an interesting phenomenon.


5 months of farming and my one CI toon that I have has a grand total of 3,2k ES before aura and 397 armor (yay for shield). In other words, those 1k ES chests have pretty much almost sum total of all my gear (sans gloves, I have some unique there). Self found only. Yea yea, balance for trading, whatever, so much different from AH, am I rite (farm->buy stuff)?
Just saying that not everyone has 8k+ ES 30-100k DPS builds...god forbid the changes would target those kind of builds with specific changes as opposed to blanket changes. As comparison: let's say discharge is OP...and GGG goes and balances it by all halving the damage nodes on skill tree and cuts the bonus that mods give in half and changes default charges to 1 instead of 3, remove conduit + can only gain 1 charge per 5 sec...sounds like a solid plan for balancing (instead of perhaps changing the skill damage a bit + how it interacts with other gems/skills).

Anyway, there seems to be a disconnect between players with assloads of good items and the average Joes and overall balancing of the game. Pretty much every patch lowers something on my characters and gives shit all in return. And the dialog between the havealls and havenots is similar to a millionaire spoiled blonde (yeh yeh, stereotyping) with room temperature IQ and drunk homeless person. Good lolzworty times :P.


I stopped reading when I got to this post. This guy (or gal) really gets it. I really love this game, but I feel like the developers are getting too psyched out by the meta-game that a lot of the more popular (and rich) players are involved in.

I feel like this is what happens at the GGG offices:

"Oh crap, did you guys see that video of Kripp with 8.5k ES and a STAFF? And he one shot that boss! We better do something, and fast! But don't touch his gear!"

Instead of thinking, "Interesting, I wonder how many players would be affected if we decided to lower the CI Energy Shield nodes? Do we want to make Low Life builds comparatively better? Is lowering ES going to help with the fact that life is UNDERpowered?"

I am sure that they ask themselves a lot of good questions, but these nerfs don't seem to be targeted at the right stuff. You can tell me that ES is overpowered all day long, and I'll tell you that gear is the major problem. The guys with the crazy insane gear will be insane by default since GGG refuses to touch gear... but those of us with months of playtime going into our passive trees are getting knocked around weekly, lol. You'll imagine how excited I was when my dual curse, Inner Force, Ethereal Knives templar got nerfed on every single front imaginable... Losing over 600 HP to boot.

Ultimately, I think these patches are going to continue to be buff/nerf crazy until they finally decide to do the rational thing and target gear. You aren't going to solve everything by screwing with our passive trees constantly. Not that I mind the evolution mind you, I just don't see them ever getting the results they want.

I could continue, but I'll let it be for now.
Team Won
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kuek wrote:
The moderators have been doing this often with "hot topics" to keep them off the general forums...


No, one of the devs/mods explained it perfectly a little while ago. Certain devs check certain forums to get feedback on things. For example Qarl handles most of the balance/tree changes so he'll check here and the passive feedback forums to see what people are saying, then gets back to doing what he does. Mark is the skill guy so he'll stop in here and the skill forums. If they aren't grouped well then Qarl, who will handle these type of threads, won't ever see it.

Rather than thinking that the man is holding you down, understand the truth, if you want your topic to invoke real change make sure it's in the correct forum.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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deadlylag wrote:
You're fanboy and fanboy are the worst people to take advice from. The game is in a decline. All I see are bots farming in normal. The same people in the trade chat. No public games. Even public farming parties have been in a decline.

Look, I found the game unplayabe so I'm hardly a fanboy but I need to make a few observations.

Who you see in trade chat doesn't really mean much. I joined. I bet I put a total of 5 lines in trade chat. There are probably many others like me who utterly despise trade, trade chat, and the economy in general. So I don't think you can draw many inferences about the overall player base given participation in trade chat. That's the domain of the scammers and the suckers.

I have never created a public game. Again, there are apparently many people like me. If I wanted to participate in an MMO I would've installed an MMO. This is an ARPG and I wanted to log in and hack & slash. So again, I don't think you can draw many conclusions about the state of the player base from creation/participation of public games.

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The game isn't fun for a lot of people because there no new contents.

There are probably lots of reasons why people find the game "not fun". Each of us is different. For you it's "no new content" For me it's "haven't ever found a piece of gear". For someone else it's "No PvP'. I think it's unreasonable to project our own desires on the entire player base.

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I'm actually waiting for Marvel ARPG to fix the crashes before I leave PoE.

Man, I didn't know there was something else out there. Thanks for the tip. I'll be looking into that.
I don't trade. I don't group. My comments reflect that.
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ggnorekthx wrote:
they finally decide to do the rational thing and target gear.

Agreed... specifically it's the insane variance. Vaal regalia, 175-1000+ ES. Factor in multipliers and it just becomes a joke. It only adds insult to injury that not one, but TWO freakin affixes are required to make a piece of armor worthwhile (+ and +%).

I also agree that the devs like to balance for "shit I'll never see". From my standpoint this nerf just took my already unplayable character and made it more unplayable. The ES on my armor isn't 1000+... or 750+.... or 500+ As I remember it's like 350. I've seen worse balancing (*cough* Mythic *cough*) but I do think they have lost control of their own economy and loot system because it's so complex.
I don't trade. I don't group. My comments reflect that.
Last edited by snapple99#2919 on Jul 16, 2013, 10:41:57 AM
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deadlylag wrote:
Let face reality the developers don't know how to balance the game. It's one bad decision after another. Watching them try to fix PoE is very painful, IMO.


100% agree with that.

they are wasting their time with passive nodes instead of working on new content, ACT4 or whatever.

its always the same for every game i have played. Developers get bored adding content because of so and so reasons then they start to annoy the players with all kind of stupid changes to the game mechanics.

NOOOO one i have ever met in PoE wanted to PvP which would be the only reason for me to change and balance a a game.

but as 99% PvE game its not necessary to nerf and boost so many things in such a short time....

btw i lost almost 2500 ES compared to april - Mai 2013


The developers should add more content, increase L69+ MAP drops, which are the only thing to do for level 80+ players.....


maybe all the incomming money raised to their heads and blocked something......

i hope once the devs came down from spending their money on new cars, club parties and nice girls they go back to work on this nice game :) thats not meant bad at all.... if id get rich so fast id do the same..

Preface:
Spoiler
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Moosifer wrote:
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kuek wrote:
The moderators have been doing this often with "hot topics" to keep them off the general forums...


No, one of the devs/mods explained it perfectly a little while ago. Certain devs check certain forums to get feedback on things. For example Qarl handles most of the balance/tree changes so he'll check here and the passive feedback forums to see what people are saying, then gets back to doing what he does. Mark is the skill guy so he'll stop in here and the skill forums. If they aren't grouped well then Qarl, who will handle these type of threads, won't ever see it.

Rather than thinking that the man is holding you down, understand the truth, if you want your topic to invoke real change make sure it's in the correct forum.


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tuccos wrote:
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deadlylag wrote:
Let face reality the developers don't know how to balance the game. It's one bad decision after another. Watching them try to fix PoE is very painful, IMO.


100% agree with that.

they are wasting their time with passive nodes instead of working on new content, ACT4 or whatever.

its always the same for every game i have played. Developers get bored adding content because of so and so reasons then they start to annoy the players with all kind of stupid changes to the game mechanics.

...Blah blah blah...


The developers should add more content, blah blah.....

They are working on new content. Programmers aren't magical jacks of all trades. They each specialize in something. It is pure ignorance to assume that passive skill balance interrupts content development, and pure hubris to assume that you know better.

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Godkas wrote:
ES should be nerfed more

kaom 1000hp
top es rare chest 1000es with 6L with triple resistance

GO NERFFFFFFFFFFF es

Not sure if sarcasm or sincerity. If the latter, you're mistaken. Though it's growing even more difficult to tell, ES != Life. A life build with AR/EV gear will have additional damage mitigation that ES lacks, and in significant portions. 4k life with 75% damage mitigation (max all res, endurance charges, high armour, granite) is not equivalent to 4k ES without mitigation, but 7k ES.

Unfortunately, as said before, it is growing more difficult to distinguish the two, and so long as that continues ES will need to be balanced as life. If you want ES to function as it should (mostly dissimilar to life), then basically you need to campaign to get rid of Granites (a huge culprit, adding significant mitigation without investment), ZO, and nerf VP and GR for non-physical builds. Left in the wake of those changes, there'd be plenty of room to rebalance ES in a more positive direction. But without those changes, ES will remain too similar to life, and again, need to be balanced as such.
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Last edited by CanHasPants#3515 on Jul 16, 2013, 11:54:34 AM
as long as the only armor pieces sold via trade chat are +500 ES chests i'm not going to believe that CI 'is dying' or 'is struggling'

fun fact: for every one EV chest piece there are like 40 ES pieces linked. same with AR pieces.

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