Bounty Board

"
GrimJahk wrote:
Take this one step further

Call it the "Daily challenge"


Make the daily event a random thing:

Timed dungeon
Bounty kill
Survival challenge
Scavenger hunt (timed)
Fetch me this..

This way there will be incentives to try different things

Collect Challenge tokens to sell back to the vendor for mystery boxes

Have a ladder for each of the event types, and one ladder for overall Challenge Master


Just like Dungeon & Fighter Online ;O
Sweeping Maid
Bumping this great suggestion.
Procurement  : The Ultimate Exile's Companion!
Forum Thread : https://www.pathofexile.com/forum/view-thread/172710/page/1
Github : https://github.com/Stickymaddness/Procurement/
Good to see this thread being bumped regularly! It's a great idea to be added. Hopefully something like this will accompany the current end-game setup. Would really like to see them make some of them hard, really hard! The bounty board could do just that! Great suggestion OP
This sounds great. We need more things to do in end-game than just maps. Everything like this makes people to log in every day and see whats new today and even if the reward isn't something huge it gives diversity wich is VERY important when you are 70+ and nothing to do but the same maps.

Big +1 from me.
Better yet make it a race, it will despawn after (#) players kill it. Encouraging competitive PvE.
Zaviel the Chaos-Spark Mage
Once you drink from the well of absolute power there is no turning back.

Geomancers Unite! - Adding Elemental Earth
http://www.pathofexile.com/forum/view-thread/50177
A Bounty Board? Oh yeah, that would be awesome :D
"
starsg wrote:

-1


by giving the power to players to post the bounty, there will be exploitations with the rewards. If you can prevent this exploitation, then i will give +1 to your idea.


Maybe I was unclear about this: posting a bounty requires the player to actually give up the currency required for the reward. Posting a bounty on a player you're about to kill anyway won't net you any gain in currency: you just get back the stuff you posted.

The worst exploit I can think of with that setup is killing your friend who already has someone else's bounty on him, and splitting the resulting loot after you give him all his gear back... which is pretty much the same as any other bounty system for hunting players.

I'm not sure how one would remove that exploit, for that matter.

That said, there are ways to make that particular exploit harder I think - it could avoid displaying bounties for players on your friends list, or it could allow bounties to be turned in for "the first X different people to kill person Y" (would require a corresponding multiple of currency to post, of course).

(note that those don't make it impossible to exploit, but enough trouble that less will bother with the workarounds)
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
i like it
Bump
Procurement  : The Ultimate Exile's Companion!
Forum Thread : https://www.pathofexile.com/forum/view-thread/172710/page/1
Github : https://github.com/Stickymaddness/Procurement/
"
Zaviel wrote:
Better yet make it a race, it will despawn after (#) players kill it. Encouraging competitive PvE.


If they do something like that then they would need to provide limits to the number of bounties you can do. Otherwise it will turn out like MMO's that have bosses that spawn every 30mins etc and always get crushed by very high level characters making it impossible for lower characters to have any chance

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