Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Vooodu wrote:
Everyone has different priorities...

Like i said even when i play alone i grab drops the moment they hit the ground. Does that mean im playing wrong?


Everyone has different loot preferences as well. Hence why it is a GOOD thing to implement. Sure, it may remove the loot competition that GGG was hoping every player faced, but you know what? People hide in friends only groups or solo anyway. The people who get hurt are the people who are forced to pub it up.

Loot competition may be a sweeter deal if they first fixed the servers to be more stable/less laggy, as well as any desync skills/issues (well as much as they can), and then finally remove timers. It would maybe be fun if the system worked as intended, but it just isn't working for me. I would rather just have instanced loot for now. Options just seems like a good compromise to me for now.
IGN: Mibuwolf
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Rhesos wrote:
I think that this can be a very good system if it's done right... But i have some concerns regarding this system: Imagine the following: You are in a party and get in a big fight, with lots of foes and you just killed some of them. But one of the few you killed dropped a really rare item which is assigned to the ranged character => He has to stop fighting and run as fast as possible towards the foes to get the item... This could end in his and even the party's death...

So, for me in the system you suggested there is the big pro:
- You get the the cut-throat feel
but the con, which is described above...

However i can live with the system you suggested, even if i really like the system in Hellgate London or Mythos where every player gets his own loot... But there you loose the "cut-throat feel" of course...

A final decision on this topic is only possible if we can try out the system the first time of course ;)

I share this thought.

Cutthroat is a fine idea, but the dynamics of the game means often loot assigned to players is blocked off by obstacles and other players, but the timer accounts only for distance. I lost an exalted orb (the only one I have ever seen) because another player, the player that picked it up, had me blocked.

I'm thinking uniques and high level orbs and such should be assigned (or be on a longer timer, like 20 seconds scale). Loot should be a reward for the effort. At the end of a gaming session people should be filled with a sense of accomplishment, not upset by a sudden change of fortune. The only excuse for not picking up something earned should be, "I didn't want it." (AFK is not an excuse) There should be a penalty for players who join parties, hardly fight, only because they are looking to loot, and having a much longer timer does penalize them. IRL, someone stealing a hunter's/predator's kill/loot has other penalties (such as a fight to the death, which will be great in hardcore league, but please not HC). The longer timer as penalty for loot ninjas would work great; if a player doesn't fight so they can focus on loot, then they will find less loot assigned to them and timers that last well after the fight is over, leaving them with nothing but magics and whites. The current system isn't truly cutthroat, it just supports loot whoring and ninja pickups.
8 Bit Tarvernite
Last edited by Bucyrus#4926 on Mar 14, 2013, 4:38:42 AM
OP it sucks! It's not fair to ranged or low HP characters. It's creates hate and discontent for players and it's a good way to ruin a community. Either increase the timer or close view of high level orbs, rares, and legendary s. Loot hacks will be coming if they are not around already.

In another thread concern, I was told that players standing on your loot will not allow you to pick it up. This is outrageous and unacceptable. This elitist game development and once again catering to tank style characters is bull shit. It's the one thing D3 got right.
Dam strait!

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Mischief67 wrote:
You miss the point.

your game is in its current state (am sure it will always be improved) a gigantic mess when in groups.

For instance, the distance of vision is too small for ranges and melee can have a real hard time vs. some enemies; not ot mention the 1249831398 items cluttering the screen, servers being so so at times, or the buffs beign shown on the thousand pets a witch may have.

Ultimately it's not "cut'n'throat" but rather take it easy in the background or use your weapon like crazy out of hamr reach and focus on watching the loot instead of playing due to these problems and many others.

Let me show the priority gameplay should have:

1. Fight
2. Loot

what most people do:

1. Loot (watch for and take)
2. Fight

Your timer is ridiculous period. It might be ok now since people are more easy-going thanks to the word "beta" but don't kid yourself, if the next game like that offers the possibility to actually loot your stuff without jumping each second like a moron, focus on actually playing the goddamn thing, and being hard-fked (sorry for lack of better metaphore since it's true) due to server lag.

And please I played like many others enough don't tell us adding 2 second to all current timers will be a pb in terms of game speed, The only thing it will od is provide sufficient time for people to actually get their items.

Cheers.
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Bushido74 wrote:
OP it sucks! It's not fair to ranged or low HP characters. It's creates hate and discontent for players and it's a good way to ruin a community. Either increase the timer or close view of high level orbs, rares, and legendary s. Loot hacks will be coming if they are not around already.

In another thread concern, I was told that players standing on your loot will not allow you to pick it up. This is outrageous and unacceptable. This elitist game development and once again catering to tank style characters is bull shit. It's the one thing D3 got right.


Not fair to ranged/low hp characters... You should try and position yourself better as a ranged character. I got 2 ranged characters and they have no trouble keeping up with the loot as it is currently, I'm not even experiencing the loot blocking that you talk about. Sometimes I have to click my loot twice, sure, but that's because of pathing issues more likely.

That someone has low HP, because he/she consciously decided to go full glass cannon and therefor needs to rely on others to tank for you, is their problem tbh.

About the priority of looting or fighting. I always see people fight > loot > fight > loot. I never see anyone just standing around all day doing nothing.
Domination:
Lvl 58 Power Siphon Witch
Last edited by SeikenZ#3842 on Mar 14, 2013, 4:21:50 AM
Another voice against current FFA loot system in parties. If there is one single thing D3 nailed right is "your loot is your own" system. There is nothing wrong with implementing a good idea from another game. Loot to name for Unique/Rare/Gem/Orb will be suffice.

Really, look what D3 did become only because Jay "F that Looser" Wilson tried to re-invent the wheel. Please, we do not need another company who "instructs" what is fun for us.

At least, let us allow to create public parties with FFA or Loot to Name option. That way everyone would be happy (except maybe dedicated haters).
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Silahsor wrote:

Really, look what D3 did become only because Jay "F that Looser" Wilson tried to re-invent the wheel. Please, we do not need another company who "instructs" what is fun for us.


PoE doesn't re-invent the wheel, it keeps the same wheel and adds to it instead. It is more like D2 than D3 will ever be.

They have the right to make a game however they want, if it's not fun for you because certain stuff from some failed game is not in this game, too bad. Least of all, they´re not instructing anyone. I haven't heard GGG say they didn´t do or add something, because they didn't think it was "fun", unlike J F t L Wilson. They just make the game they have in mind.
Domination:
Lvl 58 Power Siphon Witch
Last edited by SeikenZ#3842 on Mar 14, 2013, 4:31:51 AM
"
Silahsor wrote:
Another voice against current FFA loot system in parties. If there is one single thing D3 nailed right is "your loot is your own" system. There is nothing wrong with implementing a good idea from another game. Loot to name for Unique/Rare/Gem/Orb will be suffice.

Really, look what D3 did become only because Jay "F that Looser" Wilson tried to re-invent the wheel. Please, we do not need another company who "instructs" what is fun for us.

At least, let us allow to create public parties with FFA or Loot to Name option. That way everyone would be happy (except maybe dedicated haters).

Just to be clear, D3 wasn't the 1st game to use that loot system. It's been around for longer. Just wanted to mention if someone were concerned about copying D3 too much.
8 Bit Tarvernite
Last edited by Bucyrus#4926 on Mar 14, 2013, 4:31:50 AM
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SeikenZ wrote:

They have the right to make a game however they want, if it's not fun for you because certain stuff from some failed game is not in this game, too bad.


Your talking to people as if this system has been decided and they are just complaining about it for no reason. Its still valid feedback so your response to deal with it isn't right. Once the devs make an at least somewhat FINAL decision then people can deal with it or leave. Until then they have every right to say what they want about it in this thread.

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SeikenZ wrote:

Least of all, they´re not instructing anyone. I haven't heard GGG say they didn´t do or add something, because they didn't think it was "fun", unlike J F t L Wilson. They just make the game they have in mind.


I think what people may be refering to is Chris' original post in this thread where he talks about players having "The rush of adrenaline". He appears to believe that most if not all players get a fun rush of excitement when something drops BECAUSE they have to pick it up quickly or someone else will take it. The problem with that is many players like myself do not get a fun rush. We don't find it fun at all. Its almost like we dread something good dropping because we dislike the loot competition that much.
Standard Forever
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SeikenZ wrote:

PoE doesn't re-invent the wheel, it keeps the same wheel and adds to it instead. It is more like D2 than D3 will ever be.

They have the right to make a game however they want, if it's not fun for you because certain stuff from some failed game is not in this game, too bad. Least of all, they´re not instructing anyone. I haven't heard GGG say they didn´t do or add something, because they didn't think it was "fun", unlike J F t L Wilson. They just make the game they have in mind.


So, your particular reason why we can't create public games with "FFA Loot" or "Loot to Name" option is....?

This may not be technically easy (if it is possible at all) but I believe many people will appreciate such a feature. Ninjas can compete against their own kind as long as they want.

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