Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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thax wrote:
the fact that's theirs so many posts on this shows something is not right about it.

instead of turning this in to a pissing war why not give thoughts on how to fix it?



we have done it plenty of times here...but even IF we havent' done that IT IS NOT OUR PROBLEM to fix....hell in the end we play games to have FUN not to solve problems...we are GETTING PAYED to solve problems

DEV must solve this looting problem or at least BE HONEST and tell us that "this is looting system, take it or leave it"
When you judge another, you do not define them, you define yourself
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oranged wrote:
This loot game mechanic is just fine. You guys are not giving feedback to fix a broken mechanic, you're giving feedback to make the game easier and more casual for yourself. You guys are selfish, think of the other real gamers that play this game.



I want them to make the game harder.

Keeping the loot mechanic does not make the game harder.
IGN: Wrathmar * Paulie * Client
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killbilly wrote:
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thax wrote:
the fact that's theirs so many posts on this shows something is not right about it.

instead of turning this in to a pissing war why not give thoughts on how to fix it?



we have done it plenty of times here...but even IF we havent' done that IT IS NOT OUR PROBLEM to fix....hell in the end we play games to have FUN not to solve problems...we are GETTING PAYED to solve problems

DEV must solve this looting problem or at least BE HONEST and tell us that "this is looting system, take it or leave it"




Or post details on how they are going to change it.
IGN: Wrathmar * Paulie * Client
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Vooodu wrote:
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mibuwolf wrote:
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Vooodu wrote:
There isn't many games like POE that cater to the old skool hardcore players. :(


...but this game makes groups a breeze. Why? Also, what does "catering" have to do with PoE? Can a game be both hardcore and softcore? .



Its not about groups being a breeze.


You missed my point and possibly didn't read all of my text because it was what you call "an essay".
IGN: Mibuwolf
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Korosei wrote:
Personally don't find the timer to be that much of an issue; my main concern is the player collision. God knows how many times I've been spam clicking my item, only to have it taken by another player that was standing on it.

Just today the chin sol unique drops for me, and as a ranged build that would have really helped me out. But no, another player is standing on it so I can't pick it up.



Good point, yes. This is an important issue as well.



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Vooodu wrote:

*facepalm.

Whats the point of 2-3 minute long timers?


I didn't say anything about 2 or 3 minute-long timers. Maybe if you read the post instead of facepalming, you'd have seen that.

2 to 3 times as long. As in, maybe **10 whole seconds**.

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Id think no one would disagree or agree, because no way in hell GGG would do something that lame.


As lame as not reading a post before making this kind of remark?


LOL, nobody disagrees because we all want the timers to be a little longer.


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2-3 minute timers.... My god, how drunk does one have to be to think 2-3 minutes is needed in a FFA style game. Let alone think this would even happen


How drunk does one have to be to think I said 2-3 minutes? LOL

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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SeikenZ wrote:
Increasing timers would be bad, it would slow down the game tremendously, especially if changed to 20/30 seconds like someone suggested above me, ridiculous. Suggesting something like that just shows you're not really thinking about any consequences to the flow of the game whatsoever.


Okay, so maybe ONE person disagrees. :)

But even then, I meant like ten seconds *at most*, nothing like thirty. That would indeed be way too long and would slow down the pace of play. Hell, maybe even *FIVE* seconds would still be twice as long as it is now.

As it is, we don't even have time to see what's going on with it before the timer runs out, because, well, we're fighting stuff.

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Since increasing timers which slows down the game is a stupid thing to do, you can forget about GGG doing so.


Dude, just because your interpretation was 20-30 seconds, and THAT seems too much to you (and to me as well), doesn't mean twice as long as they are now would slow anything down considerably, and doesn't make the idea stupid.

The great majority of people who have suggested and supported this idea are only in favor of LONGER timers, not SUPER LONG ones.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Mar 13, 2013, 6:02:52 PM
Personally, I'm a veteran of the old FFA style of looting as per D2, and I see literally no reason why at least trying loot options would be a bad idea. The game is in beta. There is plenty of time to experiment. As has been stated previously, giving the +drop quality benefits to those who choose to FFA but not those who want their loot instanced gives players options and incentives to play as they see fit. If they want a drops-flying-everywhere-grab-what-you-can fest, great! If they just want to worry about staying alive and completing content without pressure that your shit might get ganked, you've got recourse. Everybody is happy!

It's hard for me to say if I personally would play regularly in instanced parties, but a sizable group of players seem to want it as an option, and make good points. I can understand their frustration when, for example, you get that drop that wand you need for the witch you are currently playing, you dive into a dangerous mob to get it, click on it but it doesn't pick up, then the Leap Slam Marauder who has been hovering over it the whole time snatches it from you, probably just to vendor or sell it later. This is an issue that could have a strong presence in determining the future success of the game. Even if it is a system you decide not to adopt, you have little to lose by giving it a shot for a week, a month, or whatever, and seeing how the numbers tumble out and what the community response is. I would be interested more in the numbers, myself. Again, it's beta. This is the time to be doing this sort of thing.

I might be late to the party, but there has been a lot of talk about "whiners" in this thread. Specifically, people telling GGG not to give in to those "whiners", keep the game tr00 and |-|4R|)|<00R, and to not cater to casuals (which I find more than a bit ironic). I agree. Keep the game challenging, engaging and fun, but keep in mind this isn't a debate about "casualizing" the game. This is a debate about providing players with options to play the game how they please.

tl;dr: Try it. See what happens. Make your decision from there.

My two cents.
Last edited by AMightyFlash#7129 on Mar 13, 2013, 6:17:01 PM
a well-balanced post. ^^^
good job!
Last edited by mobutu#5362 on Mar 13, 2013, 6:34:54 PM
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AMightyFlash wrote:
Personally, I'm a veteran of the old FFA style of looting as per D2, and I see literally no reason why at least trying loot options would be a bad idea. The game is in beta. There is plenty of time to experiment. As has been stated previously, giving the +drop quality benefits to those who choose to FFA but not those who want their loot instanced gives players options and incentives to play as they see fit. If they want a drops-flying-everywhere-grab-what-you-can fest, great! If they just want to worry about staying alive and completing content without pressure that your shit might get ganked, you've got recourse. Everybody is happy!

It's hard for me to say if I personally would play regularly in instanced parties, but a sizable group of players seem to want it as an option, and make good points. I can understand their frustration when, for example, you get that drop that wand you need for the witch you are currently playing, you dive into a dangerous mob to get it, click on it but it doesn't pick up, then the Leap Slam Marauder who has been hovering over it the whole time snatches it from you, probably just to vendor or sell it later. This is an issue that could have a strong presence in determining the future success of the game. Even if it is a system you decide not to adopt, you have little to lose by giving it a shot for a week, a month, or whatever, and seeing how the numbers tumble out and what the community response is. I would be interested more in the numbers, myself. Again, it's beta. This is the time to be doing this sort of thing.

I might be late to the party, but there has been a lot of talk about "whiners" in this thread. Specifically, people telling GGG not to give in to those "whiners", keep the game tr00 and |-|4R|)|<00R, and to not cater to casuals (which I find more than a bit ironic). I agree. Keep the game challenging, engaging and fun, but keep in mind this isn't a debate about "casualizing" the game. This is a debate about providing players with options to play the game how they please.

tl;dr: Try it. See what happens. Make your decision from there.

My two cents.



^This. Very good points, and if you can't experiment during beta, when can you?
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AMightyFlash wrote:
Personally, I'm a veteran of the old FFA style of looting as per D2, and I see literally no reason why at least trying loot options would be a bad idea.


That's what I think a lot of us have been saying since... well, a long time. I have no beef with getting loot as it is currently, but I see it as an area that could see improvements. The looting style isn't perfect.
IGN: Mibuwolf

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