Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Don't put words in my mouth. I never complained about not being able to pick up items. In fact, I suggested they get rid of the loot timer to truly make it FFA. However, if parties want instanced loot I really don't care as long as there is an option to do either or. |
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" Really? Don't use the word GODDAMN or il report you... LOLLL................... Seriously? WRATH stop being annoying. IM just sayin'. You asked for a response like that and you got one. Now you are gonna report him? Is this the game kids play nowadays on the web. I noticed sickness do the same to me. What the hell?...lol Last edited by Vooodu#7002 on Mar 14, 2013, 10:46:39 AM
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Vooodu I didn’t report the poster, I was just warning to watch the language.
IGN: Wrathmar * Paulie * Client Last edited by wrathmar#4456 on Mar 14, 2013, 11:03:25 AM
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" http://www.youtube.com/watch?v=rSQVLmQY4Gk . Last edited by Vooodu#7002 on Mar 14, 2013, 11:03:29 AM
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I can’t watch you-tube clips right now so your wit is lost on me.
*shrug IGN: Wrathmar * Paulie * Client
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" Of course your point is valid too. If we are talking about well coordinated premade party you're pretty much right, and I cannot argue with your point. But there are some twists to it: People are idiots. They are tend to be uncoordinated, careless and generally dumb sometimes. I'm a hardcore player, and I saw no less than 7 deaths in parties while leveling my current toon through Normal and and Cruel. Most of those deaths happened because people overestimated their ability to deal damage to mobs and therefore took too much damage themselves. Keep in mind - I mostly leveled my toon solo, with occasional partying. My primary concern is that: if we will directly increase the amount of damage that moobs are dealing to players in parties (let's say +10% per player in party ) it will be a great threat to get oneshoted in groups. And that is not fun. It will basically render partying useless. |
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And that’s a job for GGG. They need to figure out how to add difficulty to multiplayer without making it unfair. I personally think that for each additional player monsters should gain 1-2% attack/cast/movement speed. Also they should increase the frequency that mobs spawn with fork, ark, and AOE skills.
IGN: Wrathmar * Paulie * Client
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" I'm not sure 'damn' is even considered a bad word anymore. That was so 90s. |
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" I grew up in the 90’s maybe I’m just showing my age… I still think poster needed to dial it back a bit. IGN: Wrathmar * Paulie * Client
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how to go from loot argument to language fashion argument xD. Just trolling :P
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