Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Roxalon wrote:
My primary concern is that: if we will directly increase the amount of damage that moobs are dealing to players in parties (let's say +10% per player in party ) it will be a great threat to get oneshoted in groups. And that is not fun. It will basically render partying useless.

Although widely off topic I'd say that adding difficulty sohuldn't come too much from adding to direct damage of monsters since like always it's spikes that kill you, not the sustained 'normal' damage.

I wouldn't mind dropping the quantity bonus alltogether and just put +50% monster pack size per extra player :) Would make for some epic fights against huge packs of champions and rares would come in multiples too =)

Anyway, this is widely off topic so I apologize for the answer, and hope someone can dig up the appropriate thread for continuing this path of discussion if deemed relevant.
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oranged wrote:
I hope this thread hits a max page limit, gets locked, and no new ones open up.

Ostrich much?
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oranged wrote:
This has just turned into a big troll thread. There's no real issue here. I hope this thread hits a max page limit, gets locked, and no new ones open up.


Just because you are ignorant of the issues, doesn't mean we don't have valid feedback here.
IGN: Mibuwolf
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oranged wrote:
This has just turned into a big troll thread. There's no real issue here. I hope this thread hits a max page limit, gets locked, and no new ones open up.


yeah sure we have nothing better to do than bash without valid claims/facts.....

go to your scrubcore league with the eazy mode partying...here we are true hardcore players
When you judge another, you do not define them, you define yourself
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oranged wrote:
This has just turned into a big troll thread. There's no real issue here. I hope this thread hits a max page limit, gets locked, and no new ones open up.


One of the posters points is valid… This debate has lasted so long that it’s hard provide feedback/suggestions that haven’t been mentioned already.
IGN: Wrathmar * Paulie * Client
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killbilly wrote:

yeah sure we have nothing better to do than bash without valid claims/facts.....


Let me sum up your valid claims/facts:

The loot system they intended for the game is too unfair because:

a. People get your loot because you have a shitty internet and can't afford real internet
&
b. It's too much work for a person to kill monsters AND pick up loot

Did I miss anything?
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oranged wrote:
"
killbilly wrote:

yeah sure we have nothing better to do than bash without valid claims/facts.....


Let me sum up your valid claims/facts:

The loot system they intended for the game is too unfair because:

a. People get your loot because you have a shitty internet and can't afford real internet
&
b. It's too much work for a person to kill monsters AND pick up loot

Did I miss anything?


Yes…
c. Server dsync prevents looting
d. Loot system harms social community
IGN: Wrathmar * Paulie * Client
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wrathmar wrote:
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oranged wrote:
"
killbilly wrote:

yeah sure we have nothing better to do than bash without valid claims/facts.....


Let me sum up your valid claims/facts:

The loot system they intended for the game is too unfair because:

a. People get your loot because you have a shitty internet and can't afford real internet
&
b. It's too much work for a person to kill monsters AND pick up loot

Did I miss anything?


Yes…
c. Server dsync prevents looting
d. Loot system harms social community


... except that it isn't a matter of "fairness". It's just about improving the features of the game. Currently the timer takes away the FFA that a lot of people really want, such as vooodu has stated, but some people would rather not have that competitiveness in their party they created, which is also true. Not to mention the current loot implementation has names as to suggest that items belong to that player. It is incorrect, but the names directly imply to the player that it is theirs, therefore the miscommunication you've seen already occurs.

There's a bit more to it than what I've stated, but I've given a few fair points that had nothing to do with "fairness" at all.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 14, 2013, 2:00:49 PM
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wrathmar wrote:

d. Loot system harms social community


I would argue that it does the opposite. Since public parties are so ruthless in stealing loot, it forces people to make friends and allies.
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oranged wrote:
"
wrathmar wrote:

d. Loot system harms social community


I would argue that it does the opposite. Since public parties are so ruthless in stealing loot, it forces people to make friends and allies.


And I would argue that the system encourages players to avoid group entirely.
IGN: Wrathmar * Paulie * Client

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