Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
I see an issue that is possible to fix with looting and that is when the item moves... I dont know if this has already been mentioned, but i dont feel like reading 823 posts or whatever it is.
So basically when items drop the text of the item shows up on your screen in the location of that item. Although this can be changed by how many items are on the ground next to it, so I have seen items be a whole screen-link away from the actual text. On top of this, there is the issue where when another item drops, or if someone picks up an item next to an item, the text of the other items around it move. This causes major issues with not being able to pick up items for me. I click on the item, yet the text moves somewhere else and so i pick up some other trash item instead of my GCP. Then my 1 second is up, and i can't loot it anymore. I suggest a fix to the text of dropped items, or increased times to make up for lack of clicking ability, expecially when the item text moves. There is also another issue i've had where the item timer is 5 seconds, and in that time i click the item at least 4 times, yet the item doesnt get picked up |
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Really this is why I've yet to join a single group in the game yet, being competitive is one thing, but for instance lets say Jay is a Ranger with a long bow and he got help from Phil to finally beat a boss he can't seem to kill because he doesn't know you gotta have the right resist rings on to win. Phil is a Templar and is up close and personal with the boss.
Say the boss spawns units right around Jay and then dies to an arrow right after, Jay has the option to fight and try to live by life stealing and building up flask charges and miss the loot, or run like mad at the loot and maybe pick up on of his items before he dies. Now in most games, Phil would benefit from having Jay alive and still in a favorable condition to farm with again. This is the only game I have ever played that encourages Phil to watch Jay die(or fight), while he takes all the loot that he can hold (and glows brown/yellow). = / I wish people had a reason to help each other, rather than a reason to work together to get the boss low, and let the other die before you finish him off. In short I trust no one, and would rather die a lot on a boss and get all the loot than play with anyone I don't know and trust...and no one I know plays PoE... On a side note: Yay first forum post! |
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just play diablo 2 for a little to see what FFA means -> you will never get items
and than play diablo 3, get all the loot and never have that feeling of "show off my lucky drop", not to consider that you need tons of mf to get loot. And never the less in poe, consider that you received LOOT (like a unique) from some one who has higher rarity than you and killed that mob. poe found a good balance between these 2 and i find it quite enjoyable If you don't like FFA rules simply join party's that respect other loots. Simple as that. ign Fire_Fury Last edited by cristianolariu#3832 on Mar 15, 2013, 1:36:47 AM
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" that is a clutch point +1 8 Bit Tarvernite
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" If only it were that simple. The problem being you can never know if there will be someone there who will disregard the request to respect loot. So you're right back at square one. Just downed Cruel Vaal earlier today in a group. Sure I could have done it myself, but I've got decent to good gear, and I'm trying to level so I can farm for my other characters. Not to mention it would have taken much longer due to risk involved. Boss dies, as I'm casing Ice Spear. Loot Pinata drops and I don't see one thing that's mine from where I am, just some currency. Move in to grab it and notice a rare that was tagged for me. Timer runs out split second after and it's gone. I didn't expect loot, but to have zero chance at it? I'd also ask why you can't "Show off your lucky drop" in D3? I only played beta (bailed patch before launch 'cause it changed too many things in ways I hated) so is there no way to item link? Because it's not like you can really do that too well even in this if we couldn't link items. Except maybe for a unique drop, but some you might not even know what they are. Personally all I'm asking for is an option for increased/decreased timers. Would make it so I might actually play in public groups for more than just downing bosses. |
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" The problem with that being there is no way to enforce those non-FFA rules on a party. Further, there are FFA defenders in this thread who have posted saying they intentionally join these parties with the intention of griefing. |
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" Exactly. So what is the big deal with giving us loot options again? |
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" Because, like it's been said many times already, everyone's supposed to be on the same line here. There's no "options" to do something differently. That's a slippery slope and the devs understand it because they are intelligent (majority masses aren't). Once they start giving out "options", EVERYONE will start demanding options for their playstyle and to things they want differently in the game. And that, is not the point. The point is not that you "make your own game" with different "options". The point is that you play as the devs intended it even if you don't agree with their decisions. I had to resist all my urges not to post this in a more aggressive manner, so enjoy it now. |
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" except that with the current loot system they aren't. lag, desysncs, blocking mechanics, difficulty, private partying etc Last edited by mobutu#5362 on Mar 15, 2013, 6:14:04 AM
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" But that's simply not true. There are options. Everyone isn't "on the same line". Soloing is very different from playing in groups. Playing with friends is very different from playing with strangers. So that's not a valid argument. " Slippery slope indeed. So that's another invalid argument. http://en.wikipedia.org/wiki/Slippery_slope " So according to you one should never give feedback about anything, ever? That is ridiculous. The devs want and need feedback. Why do you think they made this thread in the first place? The devs didn't want unique items. Do you think that listening to the community and adding it broke the game? I'm glad that you didn't post in a more aggressive manner, but you still didn't make a single valid or reasonable point. I dunno what's with you people. It's the generally games where the devs actually listen and react to the comminuty that are the best games. Last edited by Sickness#1007 on Mar 15, 2013, 6:15:28 AM
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