Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

just play diablo 2 for a little to see what FFA means -> you will never get items
and than
play diablo 3, get all the loot and never have that feeling of "show off my lucky drop", not to consider that you need tons of mf to get loot.

And never the less in poe, consider that you received LOOT (like a unique) from some one who has higher rarity than you and killed that mob.

poe found a good balance between these 2 and i find it quite enjoyable

If you don't like FFA rules simply join party's that respect other loots. Simple as that.
ign Fire_Fury
Last edited by cristianolariu#3832 on Mar 15, 2013, 1:36:47 AM
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Smurfey22 wrote:
I see an issue that is possible to fix with looting and that is when the item moves... I dont know if this has already been mentioned, but i dont feel like reading 823 posts or whatever it is.
So basically when items drop the text of the item shows up on your screen in the location of that item. Although this can be changed by how many items are on the ground next to it, so I have seen items be a whole screen-link away from the actual text. On top of this, there is the issue where when another item drops, or if someone picks up an item next to an item, the text of the other items around it move.
This causes major issues with not being able to pick up items for me. I click on the item, yet the text moves somewhere else and so i pick up some other trash item instead of my GCP. Then my 1 second is up, and i can't loot it anymore.
I suggest a fix to the text of dropped items, or increased times to make up for lack of clicking ability, expecially when the item text moves.
There is also another issue i've had where the item timer is 5 seconds, and in that time i click the item at least 4 times, yet the item doesnt get picked up

that is a clutch point +1
8 Bit Tarvernite
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cristianolariu wrote:
just play diablo 2 for a little to see what FFA means -> you will never get items
and than
play diablo 3, get all the loot and never have that feeling of "show off my lucky drop", not to consider that you need tons of mf to get loot.

And never the less in poe, consider that you received LOOT (like a unique) from some one who has higher rarity than you and killed that mob.

poe found a good balance between these 2 and i find it quite enjoyable

If you don't like FFA rules simply join party's that respect other loots. Simple as that.


If only it were that simple. The problem being you can never know if there will be someone there who will disregard the request to respect loot. So you're right back at square one.

Just downed Cruel Vaal earlier today in a group. Sure I could have done it myself, but I've got decent to good gear, and I'm trying to level so I can farm for my other characters. Not to mention it would have taken much longer due to risk involved. Boss dies, as I'm casing Ice Spear. Loot Pinata drops and I don't see one thing that's mine from where I am, just some currency. Move in to grab it and notice a rare that was tagged for me. Timer runs out split second after and it's gone. I didn't expect loot, but to have zero chance at it?

I'd also ask why you can't "Show off your lucky drop" in D3? I only played beta (bailed patch before launch 'cause it changed too many things in ways I hated) so is there no way to item link? Because it's not like you can really do that too well even in this if we couldn't link items. Except maybe for a unique drop, but some you might not even know what they are.

Personally all I'm asking for is an option for increased/decreased timers. Would make it so I might actually play in public groups for more than just downing bosses.
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cristianolariu wrote:
If you don't like FFA rules simply join party's that respect other loots. Simple as that.


The problem with that being there is no way to enforce those non-FFA rules on a party. Further, there are FFA defenders in this thread who have posted saying they intentionally join these parties with the intention of griefing.
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cristianolariu wrote:

If you don't like FFA rules simply join party's that respect other loots. Simple as that.


Exactly. So what is the big deal with giving us loot options again?
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Sickness wrote:
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cristianolariu wrote:

If you don't like FFA rules simply join party's that respect other loots. Simple as that.


Exactly. So what is the big deal with giving us loot options again?


Because, like it's been said many times already, everyone's supposed to be on the same line here. There's no "options" to do something differently. That's a slippery slope and the devs understand it because they are intelligent (majority masses aren't). Once they start giving out "options", EVERYONE will start demanding options for their playstyle and to things they want differently in the game.
And that, is not the point. The point is not that you "make your own game" with different "options". The point is that you play as the devs intended it even if you don't agree with their decisions. I had to resist all my urges not to post this in a more aggressive manner, so enjoy it now.
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mushioov wrote:
everyone's supposed to be on the same line

except that with the current loot system they aren't.
lag, desysncs, blocking mechanics, difficulty, private partying etc
Last edited by mobutu#5362 on Mar 15, 2013, 6:14:04 AM
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mushioov wrote:

Because, like it's been said many times already, everyone's supposed to be on the same line here. There's no "options" to do something differently.


But that's simply not true. There are options. Everyone isn't "on the same line". Soloing is very different from playing in groups. Playing with friends is very different from playing with strangers. So that's not a valid argument.

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mushioov wrote:

That's a slippery slope and the devs understand it because they are intelligent (majority masses aren't). Once they start giving out "options", EVERYONE will start demanding options for their playstyle and to things they want differently in the game.


Slippery slope indeed. So that's another invalid argument. http://en.wikipedia.org/wiki/Slippery_slope


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mushioov wrote:

And that, is not the point. The point is not that you "make your own game" with different "options". The point is that you play as the devs intended it even if you don't agree with their decisions. I had to resist all my urges not to post this in a more aggressive manner, so enjoy it now.


So according to you one should never give feedback about anything, ever? That is ridiculous. The devs want and need feedback. Why do you think they made this thread in the first place?
The devs didn't want unique items. Do you think that listening to the community and adding it broke the game?

I'm glad that you didn't post in a more aggressive manner, but you still didn't make a single valid or reasonable point.

I dunno what's with you people. It's the generally games where the devs actually listen and react to the comminuty that are the best games.
Last edited by Sickness#1007 on Mar 15, 2013, 6:15:28 AM
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Sickness wrote:

So according to you one should never give feedback about anything, ever? That is ridiculous. The devs want and need feedback. Why do you think they made this thread in the first place?
The devs didn't want unique items. Do you think that listening to the community and adding it broke the game?

I'm glad that you didn't post in a more aggressive manner, but you still didn't make a single valid or reasonable point.

I dunno what's with you people. It's the generally games where the devs actually listen and react to the comminuty that are the best games.


I didn't say feedback isn't good. For example finding bugs with feedback is tremendously helpful.
On the other hand, suggesting to alter something fundamentally critical like the hardcore loot system, is very different. People do it because they don't usually understand the bigger picture behind it, or they got "screwed" and got angry. "I got screwed, now I'm angry, I want it to be changed." doesn't mean the system is flawed, it's you who is flawed.

You already have the options to make it better, get a better ISP, hone your reflexes and mouse skills, learn to be more alert. Everything is there for you to change. Loot is supposed to be competition in FFA groups, the devs have said this and nothing will undo it. Play with similar minded people if you want "instanced loot". You don't get to change fundamental features just because you don't like it. We others DO like it, and it's the reason we supported GGG in the first place. Changing something as critical as that is like spitting on our faces.

Democracy in developing features isn't for the better if the game is catered for the hardcore like PoE is, understand this. In fact, democracy in developing features is almost invariably bad because then the driving factor is lost - the vision of a great game.
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mushioov wrote:

Once they start giving out "options", EVERYONE will start demanding options for their playstyle and to things they want differently in the game.


This really isn't a good argument to not incorporate something into the game. Suggestions from the community should be weighed on their own merits and not cast aside just because its not something put in from the start.

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mushioov wrote:

The point is that you play as the devs intended it even if you don't agree with their decisions.


You mean competitively? The way people already avoid playing?

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mushioov wrote:
Changing something as critical as that is like spitting on our faces.



The amazing part is people DON'T want to change FFA. It can stay in the game and people can use it same as now. Whats being suggested is adding in an option to enforce the way people are ALREADY trying to play in public games which is everyone gets their assigned loot.

Doing this should only make the community happier as a whole.
Standard Forever
Last edited by iamstryker#5952 on Mar 15, 2013, 6:50:25 AM

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