Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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mibuwolf wrote:
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AMightyFlash wrote:
Personally, I'm a veteran of the old FFA style of looting as per D2, and I see literally no reason why at least trying loot options would be a bad idea.


That's what I think a lot of us have been saying since... well, a long time. I have no beef with getting loot as it is currently, but I see it as an area that could see improvements. The looting style isn't perfect.


Indeed. It'd be easy for the noticeboard to have a little dot that would tell us what looting system was chosen (default *but with longer timers*, FFA, instanced) by the party leader. But making that system and putting it in place is, I think, something they're resisting.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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wrathmar wrote:
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oranged wrote:
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killbilly wrote:

yeah sure we have nothing better to do than bash without valid claims/facts.....


Let me sum up your valid claims/facts:

The loot system they intended for the game is too unfair because:

a. People get your loot because you have a shitty internet and can't afford real internet
&
b. It's too much work for a person to kill monsters AND pick up loot

Did I miss anything?


Yes…
c. Server dsync prevents looting
d. Loot system harms social community


I'm not sure that d is true ... but we could replace it with

d. People standing on the loot will block you from being able to get it.

And as a modification to b:

b. It's too much work for a person to kill monsters and keep track of loot with such fast timers at the same time

:)

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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wrathmar wrote:

And I would argue that the system encourages players to avoid group entirely.



And? Since there are many public groups at all areas of the game I would say the incentive/disincentives are working rather well.

I'm even seeing public HC map groups listed every evening, and I never saw that in the CB.

As it stands, yes there are some advantages to soloing... and thats not a good thing?
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mushioov wrote:
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wrathmar wrote:

4.You are playing easy mode thinking it’s ‘hardcore’

Again GGG don’t listen to posters like mushioov who have convinced themselves that easy mode is hardcore and will call people whiners for pointing it out.


What damn easy mode are you talking about? I'm good at the game and picking up stuff because I'm fast. I take what is on the ground and expect others do the same. If you can't do that, it's your goddamn problem. By coming to the forums and saying GGG should change things because you suck at doing something, now THAT'S a problem.


Why does it have to be about being fast? Man, in parties between friends, we try to alternate who gets what when it comes to orbs, and we post up rares so others can have a look and see if they could use them...

It's not about being OMG SUPER FAST 'N STUFF, YO ... it's about being in a group, being considerate, benefiting everyone.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Mar 14, 2013, 3:47:35 PM
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oranged wrote:
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killbilly wrote:

yeah sure we have nothing better to do than bash without valid claims/facts.....


Let me sum up your valid claims/facts:

The loot system they intended for the game is too unfair because:

a. People get your loot because you have a shitty internet and can't afford real internet
&
b. It's too much work for a person to kill monsters AND pick up loot

Did I miss anything?


hey voodoo stop posting in alt account please :P
ups sorry voodoo he is way more clueless and stupid than you :))

oranged keep posting please. with your clueless claims you achieve

a) free thread bump
b) prove more more why FFA is bad
c) dev see in which mentality ffa system belongs

all thank oranged please he deserves that
all praise oranged
all give his reward.../facepalm

kthnx
When you judge another, you do not define them, you define yourself
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VideoGeemer wrote:
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mushioov wrote:
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wrathmar wrote:

4.You are playing easy mode thinking it’s ‘hardcore’

Again GGG don’t listen to posters like mushioov who have convinced themselves that easy mode is hardcore and will call people whiners for pointing it out.


What damn easy mode are you talking about? I'm good at the game and picking up stuff because I'm fast. I take what is on the ground and expect others do the same. If you can't do that, it's your goddamn problem. By coming to the forums and saying GGG should change things because you suck at doing something, now THAT'S a problem.


Why does it have to be about being fast? Man, in parties between friends, we try to alternate who gets what when it comes to orbs, and we post up rares so others can have a look and see if they could use them...

It's not about being OMG SUPER FAST 'N STUFF, YO ... it's about being in a group, being considerate, benefiting everyone.


"in parties between friends"

Friends can perfectly arrange loot distribution between themselves, not? They don't need additional tools for that.

Me and a lot of others happen to like the "click loot fast" mode that the game started out with. It is reminiscent of D2. I don't get the same feeling that I get when I outclick someone on a good piece of loot, than when I need to be "considerate" and leave it for someone else. I only consider doing that with "friends" and even then it depends.
Domination:
Lvl 58 Power Siphon Witch
Last edited by SeikenZ#3842 on Mar 14, 2013, 4:24:20 PM
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SeikenZ wrote:


Friends can perfectly arrange loot distribution between themselves, not? They don't need additional tools for that.

Me and a lot of others happen to like the "click loot fast" mode that the game started out with. It is reminiscent of D2. I don't get the same feeling that I get when I outclick someone on a good piece of loot, than when I need to be "considerate" and leave it for someone else. I only do that with "friends".


you do not understand right?
that is exactly the problem , while "friends" can overcome FFA system a public group of randoms cant'

so you are saying that with your friends you do not FFA but in public game you enjoy clickfest minigame? and you post it as a "good" point of FFA? guys seriously get some facts STRAIGHT for ONCE...

and by lot you mean a handful of clueless griefers? cause in the 800 pages thread i have YET to see a second valid PRO of FFA (the first only valid pro of ffa is the always PvP element aka "cut-throat")
When you judge another, you do not define them, you define yourself
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McHuberts wrote:
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Vooodu wrote:

The extra options things just feels...Uneeded.

This game is meant to be an exiled criminal trying to make it on some island.

Loot options just feels wack.


This is such a lame argument.

"We, GGG, implement FFA loot, because we want the players to have that cutthroat, hardcore, exiled feeling..............oooooh, but you are not allowed to touch each other, during multiplay, because we do not want it to be real cutthroat............oooooh yes, and we put timers on the loot with players names on it so that every player has a chance to grab their loot............oooooh, except slow players, players with ranged characters and players with bad connections."

Come on. Just give players options and the problem is solved. Everyone can decide for themselves what to do. Just as players have the option to choose for hardcore or default league and in the future for cutthroat league.


Agree with this post 100% Sometimes you cant even pick up the item with the timer still going because three other people are standing on top of it.
Hmmm...
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Ten_of_Swords wrote:
As it stands, yes there are some advantages to soloing... and thats not a good thing?
Not on an always-on game.
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Ten_of_Swords wrote:
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wrathmar wrote:

And I would argue that the system encourages players to avoid group entirely.



And? Since there are many public groups at all areas of the game I would say the incentive/disincentives are working rather well.

I'm even seeing public HC map groups listed every evening, and I never saw that in the CB.

As it stands, yes there are some advantages to soloing... and thats not a good thing?


I'm honestly curious if you've looked at the names of those groups and the number of people in them. I know it's by no means a great sample size, but I check about once a day while I'm leveling characters and it's usually along the lines of "Kill X" or "Doing X quest" that have more than 1-3 people in them. These of course disband after said goal is accomplished. Now I'm not saying I have anything against people doing that. Far from it. But it's a good distance from people getting together and doing whole sections of content together. Not to mention there's usually not much more than a page of groups. Just some food for thought, and interested to know what you're seeing if it's different, especially by how much if so.

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