Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Alesana wrote:
If they want cut throat feeling, add the ability to go hostile on each other without notice and death means 2 items randomly dropping from your inventory/person.


Whats funny is that i still havent so far heard a solid explanation as to why FFA looting would add *fun*.
All i heard so far is people getting all tingly and happy for stealing someones elses loot.
And that is griefing/Ninjalooting/bullying whatever one prefers.
Ive thought alot more and i cant fathom why/how FFA looting would add something positive to PoE when OB starts.
All i see in my contemplatings about FFA looting is how badly it ruins the game in many ways.
And griefers defending it with tooth and nail despite obvious flaws.

Let the Cuthroat people play in their cage, i dont mind.
They can steal/gank eachother however much they want.
Aslong as they dont join the league/party im in.
What i dont wanna see when PoE moves on in its development cycle, is enforced semi-cutthroat league rules on us casuals that are getting griefed by *FFA bullys* in public games.
Just let players have a choice of game rules:

Cutthtroat: FFA Loot, Ganking and so on
Casual: Non-FFA Loot, Non-Ganking and so on

I would like a poll, a questionare, and demographic research on this.
And the best time would be after new players have played some in open beta, so as to make sure the right demographic group of players is in order for the poll to be viable.
Like many others here already asks for, though i dont know how reliable it is due to multible voting due to many accounts people owns.
Last edited by Planetsurvival#1516 on Jan 14, 2013, 9:32:27 PM
Almost 300 pages of people saying that they want the system changed.... FFA looting was a flaw in D2, Short timer only works with friends. Would be interested in a dev response.
IGN: Wrathmar * Paulie * Client
Another issue I have with the current system is the assigned names disappearing, once the timer expires.

Let's say I'm playing with a group of close friends who wouldn't dream of taking a single item that was originally allocated to someone else. Sometimes, by the time all the monsters are dead, most if not all of the timers have expired. There's no way to know whose name was beside which item.

GGG, even if you never change the current (*cough awful *cough) timer system, at least have the names beside stuff so that those who choose to share can do so fairly.
In a very grind heavy game the death penalty equates to...more grinding.
My vote goes to removing the timer altogether. I liked the way it was before, mainly because now when an item drops people feel entitled to the item. The issue I have is that I stack Magic Find, and this random system doesn't reward me for it. Running 200 rarity and 100 quantity just benefits others more with this system.
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My vote goes to removing the timer altogether. I liked the way it was before, mainly because now when an item drops people feel entitled to the item.


This and this and than, THIS again.


Little bit about me. Im a solo farmer. I like to run things like the Thicket so many times the average person would think im just quite deranged. This said, this entire loot fiasco, doesnt concern me in the slightest. However, im in game, and around the forums enough, that i recognize the serious divide that players have about this issue. Onto my point.

If you back peddle a few pages, theres a post i made which i discuss "insult to injury". I have NEVER taken a course in pcychology, but something that just smacks me in the face as "phycologicaly - a kick in the nuts" to this whole issue, is that thinking back on D2, when the loot dropped, it wasnt allocated, and when you missed out on that golden UNIDd ring on the ground , the adren rush, and the "ahh shit" comment under your breath, well it was still exciting.

Now, onto this loot system, that tries to be FFA, but instead places a personal name plate on the item. The player is locked into attack with all sortsa stuff between them and "their loot" (the game put their name on it right?), and someone else runs over, avoiding combat, waits on timer, and snags it.

There just seems to be a MUCH more vicious approach to the loot scheme in this game. Was this the intention? As is, its definitely not a FFA system, not in the true sense anyways, and i would also agree, that it leaves people with a sense of (false) "entitlement". Again, intentional? or ... Ultimately, the call is GGGs, and everyone has their own opinions. This is mine. Guess its a good thing i do this shiz alone eh :D

Good luck guys.

PS -- bad grammar etc etc , hell w/e - keep it real :D
GGG - Why you no?
Last edited by JoannaDark#6252 on Jan 15, 2013, 12:08:45 AM
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Worldbreaker wrote:
My vote goes to removing the timer altogether. I liked the way it was before, mainly because now when an item drops people feel entitled to the item. The issue I have is that I stack Magic Find, and this random system doesn't reward me for it. Running 200 rarity and 100 quantity just benefits others more with this system.


Joanna does have a point though.

Without the timer it would simply be "Forced Global Cutthroat leagues".

With the timer its:
*uniqe drops*, "Assigned to Joanna", 5,4,3,2,1,0, aaawwww too late now someone stole it from Joanna.

There *should* be 2 league options:
1: Instanced or Infinite timer Leagues (not sure which is better)
2: Cutthroat leagues (Full FFA Loot and Ganking).

Not some 5 s timer that forces players to rush through mobs to grab loot and hoping they wont die.
And strangely enough theres already cutthroat leagues, so why have the current loot system for non-cutthroat leagues in the first place?

As i said before i played with systems of loot from:
Full FFA: Diablo 1&2 (Never joined a random Bnet party because of loot thiefes)
Semi-Full FFA: Path of exile (As discussed in this thread)
Long-Timer FFA: Guildwars 1 (15 min timer, Works great)
Infinite timer: ...Ok i havent played this yet but 15 min, like in Guildwars 1 is close enough.
Instanced: Diablo 3, Torchlight 2 (Works great, no arguing over loot rights at all)
Last edited by Planetsurvival#1516 on Jan 15, 2013, 12:27:18 AM
No league options. Anything related to different leagues would mean there'd be a softcore and a hardcore version of the league. Splitting = bad.
Infinite timer / instancing are also unnecessary. There's no reason not to allow other players to take drops you're not interested in.
All it needs to be is a party leader option that adds +5/10 seconds to current system.
Pure FFA would be an incredibly bad idea because then you'd get autopick up hacks.


"
Another issue I have with the current system is the assigned names disappearing, once the timer expires.

Let's say I'm playing with a group of close friends who wouldn't dream of taking a single item that was originally allocated to someone else. Sometimes, by the time all the monsters are dead, most if not all of the timers have expired. There's no way to know whose name was beside which item.

GGG, even if you never change the current (*cough awful *cough) timer system, at least have the names beside stuff so that those who choose to share can do so fairly.

Yes please!!! When I play with one friend, the drops are for the person it dropped for (unless they don't care for it). However, sometimes things drop off screen and no one knows who they were for or the name gets missed because too busy with battle.
Definitely, definitely implement.
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buying 18%+ aura gems! yeah, someone actually wants them! (paying more than vendor too!)
Last edited by Alesana#5765 on Jan 15, 2013, 1:10:26 AM
Not Gona read all 240+ pages so soz if already suggested.

I find the time on loot sometimes too fast, especially when team member is hovering over it just to snap it.
Could u implement a way that if u pick it comes with option to take or pass. And increase time by 5 secs.

This way if someone sees an item and tries to pick they have to wait for the original owner to decide.
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Alesana wrote:
No league options. Anything related to different leagues would mean there'd be a softcore and a hardcore version of the league. Splitting = bad.
Infinite timer / instancing are also unnecessary. There's no reason not to allow other players to take drops you're not interested in.
All it needs to be is a party leader option that adds +5/10 seconds to current system.
Pure FFA would be an incredibly bad idea because then you'd get autopick up hacks.


"
Another issue I have with the current system is the assigned names disappearing, once the timer expires.

Let's say I'm playing with a group of close friends who wouldn't dream of taking a single item that was originally allocated to someone else. Sometimes, by the time all the monsters are dead, most if not all of the timers have expired. There's no way to know whose name was beside which item.

GGG, even if you never change the current (*cough awful *cough) timer system, at least have the names beside stuff so that those who choose to share can do so fairly.

Yes please!!! When I play with one friend, the drops are for the person it dropped for (unless they don't care for it). However, sometimes things drop off screen and no one knows who they were for or the name gets missed because too busy with battle.
Definitely, definitely implement.


1: Splitting is already happening, if players dont get a choice there will be a community split instead.
Whitelist/Blacklist.
Hateful forum posts between *FFA bullies* and *casuals*.
Do i need to go on?

2: I really dont get why a choice is detrimental.
Theres a cuthroat league to play, why cant *FFA Bullies* go to that instead and leave *casuals* alone in *casual* leagues with Non-FFA loot rules?

The solution is simple:

All FFA people can go to cutthroat leagues, since they love just ruining eachothers day by stealing loot.
And the Casuals can remain in the Non-Cutthroat leagues with the change of infinite timer or instanced loot!
Thats exactly why theres diffrent leagues called Cutthroat and Non-Cutthroat.
To cater to 2 different player styles, FFA and Non-FFA.
And if the Non-FFA isnt even True-Non-FFA, then whats the point of playing it?

I dont enjoy stealing loot or having my loot stolen, and i and my friends like having a respectable party that doesnt loot steal.
Which is why i wont even join *any* public party in open beta if the current system remains in practice.
All it rewards is douchebaggery from jackasses that just loves to ruin me and my friends day.
If i want play with True FFA looting ill play in Cutthroat league.


I quit Diablo 2 because of FFA loot.
Also 5-15 s timer wont make a difference, try 15 min and i might agree.

PS:
With FFA Bullies i refer to jackasses that steal every valuable thing they see and act like total douchebags.
Last edited by Planetsurvival#1516 on Jan 15, 2013, 1:59:14 AM
Maybe you should try pitching your idea to everyone in hear again. As it seemed no one either payed attention to it, or knew what you were talking about.

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