Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
Xaxyx wrote:
"
akete wrote:
Leechers wont last long in my groups. I even predict ninjas and douches will have a tough time in wraeclast. It's so easy to spot them and call them out. You will make friends and enemies. It will be great.

So will you be keeping a spreadsheet list of ninjas and douches? (Will that be one spreadsheet, or two?) Will you be merging said spreadsheet with those of other players? Does that sound great to you? Is that the mini-game you're looking to play? Track the Ninjas?

And what makes it YOUR group, anyway? There's currently no real mechanic for stopping someone from repeatedly joining your public game, so far as I'm aware.

No; i will fill my friends list with nice people i meet in public games and propably end up playing mostly in private groups.

You are overly paranoid. For every 1 bad experiance there are 10 good ones. Get over it. dont expect the game to protect you entirely from the bad ones.
-HC player
Had a signature RiP list but it just to long now :)
"
akete wrote:
Because you just cant slack and not keep up with the team, cause youd get no loot. Now if loot was intanced you could slack and just pick up your loot and not really contribute like youd have to with FFA.

It's so easy to make an instanced system where loot does drop for you only if you're in the fighting are. You're not? Then no instanced loot for you. So simple.
Therefor your argument is not a valid one.

"
akete wrote:
No; i will fill my friends list with nice people i meet in public games and propably end up playing mostly in private groups.

So your public party is in fact a private one, with its own private rules. Interesting

"
akete wrote:
For every 1 bad experiance there are 10 good ones.

You know, the other way arround has the same argument weight.
"
akete wrote:
I admit that i was not a fan of FFA at first but after playing quite alot of public games i must say i like FFA more than instanced.

Reason beeing that in those public games the groups pretty much stayed and fought well together. No drifting behind etc. I was thinking about why this group flow was so good and thought that the loot system contributed to that way. Because you just cant slack and not keep up with the team, cause youd get no loot. Now if loot was intanced you could slack and just pick up your loot and not really contribute like youd have to with FFA.

Just increase the timer slightly. Maybe double it :)


+1 Here is another example of players calling to increase the loot timer.

This debate keeps going in circles. One poster presents legitimate issue with the public party system and the only solution provided is not to play in a public party…

So are we to accept the fact that public parties = broken?
IGN: Wrathmar * Paulie * Client
"
akete wrote:
No; i will fill my friends list with nice people i meet in public games and propably end up playing mostly in private groups.

If you're only going to be playing in private groups, what do you care what happens in public games? How is your game play diminished by others being permitted to have a fair loot system?

"
You are overly paranoid. For every 1 bad experiance there are 10 good ones. Get over it. dont expect the game to protect you entirely from the bad ones.

Oh, I'm keenly, vividly aware of just how many bad eggs are out and about. Been there, done that. I heard terrible rumors that some might even be lurking here in this very thread! *bum bum bum!!* But the ratio of good to bad isn't the point. There's no justification whatsoever for the game to CATER TO THE WHIMS OF THE GRIEFERS, whether that ratio is ten-to-one, one hundred-to-one or ten thousand-to-one.
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542

Just a quick side question; what percentage of posts in this thread are you?
Its clear as water as to how FFA loot *rewards* un-fair play, *rewards* griefing and *rewards* making new players quit the game.

The timer system has flaws too, unless we are talking about 5-15 *minutes* it will still be *rush to loot and wait for timer to expire griefing* and ranged has to wade through enemies and risk dying just to get loot.

The posters here that want to enforce FFA looting, seems to want to bully/grief Non-FFA new players.
Which i dont think is respectable at all in a community.
In fact it will make the game infamous for griefers/bullys/ninja looters.
As another poster said (not exact words): Enforced FFA is simply a way for griefers to ruin other players fun.

What harm is there to choose what ones loot preference is going to be?
Since Enforced FFA loot has so many flaws.

Id like to know also how people connected *Enforced FFA = Fun*, unless they meant ruining the *fun* for everyone else.

Im just in awe how these *logical* conclusions are being just swooped aside like dirt and instead people argue with the intent to make whole community fractured and hateful.
Just have a variable timer system in place together with an option to fully instance loot.
Then everyone will play like they prefer to and the communities will be fenced in to avoid most confrontations that will lead to unhappy players.
Last edited by Planetsurvival#1516 on Jan 14, 2013, 3:09:21 PM
Let's now call this Shared loot instead of FFA. It can make a difference.
-HC player
Had a signature RiP list but it just to long now :)
"
akete wrote:
Let's now call this Shared loot instead of FFA. It can make a difference.


Lets give players a *choice* to choose their looting style.
And btw its not shared at all. its FFA, free for all, first grabs first gets.
Last edited by Planetsurvival#1516 on Jan 14, 2013, 3:49:28 PM
So it looks like we have 3 groups of posters here.

Red = Loot system is perfect, don’t change it
Green = Loot system is broken, add instanced
Pruple = Loot system is broken, change it
IGN: Wrathmar * Paulie * Client
Last edited by wrathmar#4456 on Jan 14, 2013, 4:02:59 PM
"
Planetsurvival wrote:
"
akete wrote:
Let's now call this Shared loot instead of FFA. It can make a difference.


Lets give players a *choice* to choose their looting style.
And btw its not shared at all. its FFA, free for all, first grabs first gets.


Nowhere is it a fact that first grab first gets. It all depends on the player mentality, this loot system works very well for team play where players share and help eachother. Have you watched or played any of the races ?

Devs wont police the public games and they dont seem to want instanced. They've said they want loot tension and I bet in the best intensions want groups to play as a team that shares the loot. Like people do in races for example.

It's up the leader of the group, in public games, to take charge and make sure the group works out.

There will be ninjas, there will be douchebags. GGG cant patch that.



-HC player
Had a signature RiP list but it just to long now :)

Report Forum Post

Report Account:

Report Type

Additional Info