What Will Happen When the Keepers League Ends
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F Breach
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Mega loss.
General consensus is that the playbase dislikes the wall breach. It even ruins the maps we run by blocking a ton of other mechanics. If you are forcing this turd on us, at least give us a way to block it as well. smh |
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The item arm of the tree going core is big sad.
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" The wall breach is taking up so much space in a map, that it's actively blocking out other content. This is very valid concern, no matter how little you enjoy rog. |
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" sure, bc almost all the people have a job we should completely trivialize progression and make a large number of early strats useless I completely agree with the guy who said that tree is even worse for people who do not marathon leaguestart playing for 48h. in normal league, you can do a number of early chill strats which require starting gear and can help your progression. for instance, pre-keepers expedition can give you suppres+res gear for sale, etc. expedition itself is extremely chill, especially if you play DOT build. legion is ok if you play clear build, you can either sell incubators or pop them, and sell emblems. essences have always been the best begginer strategy in poe as far as i know, bc you dont even need high tier maps to farm them with maximum efficiency. now all this content is bad bc of provisioning wombgift. lucky 6links you drop are nothing, fusings are nothing, fractures and -rarity fractured gear farm is nothing, morrigan went down in price and its extremely rare and bestiary scarabs cost like a airplane wing early. geomancer incubator which requires 30k slain mobs is now useless, and previously it was the core of early legion farming provisioning wombgift is just unhealthy. it should not stay in the game even if numbers in tree's tree and nerfed by 50%+- it still gonna be OP Last edited by SoColdO_O#1989 on Feb 16, 2026, 8:48:19 AM
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" Your analysis stems from a fundamental misunderstanding of how the gaming industry actually works: you believe 'no-lifers' are the backbone, when in reality, casual players are the circulatory system that keeps the game alive. Without the mass of players who have 'jobs and families' buying Stash Tabs and cosmetics, there wouldn't even be a server running for you to exercise your 'hardcore' lifestyle. A game that ignores the base of its pyramid is simply signing its own death warrant by niche-appeasement. Claiming the game is being 'dumbed down' just because the Genesis Tree offers a more humane progression is blind elitism. Real difficulty should reside in mechanics and boss encounters, not in a requirement of forced unemployment just to acquire decent gear. If your enjoyment depends on others struggling or failing to progress so you can feel 'special,' the problem isn't the game design—it's your ego. And regarding your 'there is no debate to be had': that is the favorite phrase of petty dictators who lack the arguments to sustain their ideas and instead try to impose their worldview on everyone else. Fortunately, GGG is a business, not a charity for elitists, and they understand the game must be sustainable for the entire community, not just for those who treat Wraeclast like a mandatory double-shift job. To borrow a concept from Aristotle's Metaphysics, you are obsessed with the Final Cause: the 'perfect' elite endgame and the prestige that comes with it. But you completely ignore the Material Cause: the actual resources that allow the game to exist in the physical world. |
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Such a letdown. Was hoping we would get old Breach back!
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" poe is already extremely great game for casual players even without tree which annihilates adequate early progression. if you want to delete content for "no-lifers", you are probably just FOMOed because of video game xddd imagine being like that? |
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" Yes, please. |
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