What Will Happen When the Keepers League Ends

Dear GGG, please no
I dont care about the tree, but I like the fact that they are keeping foulborn uniques. As a hc player I just love the foulborn red dream, I think its a fantastic item. I would have liked to keep the grafts as well, especially the tender embrace one, it was a gg way to keep endurance charges up all the time. I totally hate enduring cry...
Well, for SSF the tree is godly.
All, as in ALL my gear on my current SSF char is from the tree as i have found zero useable gear yet, and i'm in t16 red maps.
Haven't even found decent bases to work with, but got quite a few useable fractured from the tree.

So,from an SSF standpoint i'm happy tree is going core.

Howevet, i am NOT a fan of the new breach, it gets so boring after a few encounters, and the fortress i now avoid completely.

I guess breach is a mechanic i will be blocking going forward.

RIP old breach.
I had fun with the league, not the biggest fan of wall breaches.

This was my worst league for selling ground loot. I pick up a lot to ID and sell it, but it basically was me putting stuff in tabs, and then selling to vendor later because the tree gave so much good stuff, that ground loot was worthless. I don't want the tree to suck, but I also don't want it to be the end all be all and invalidate other crafting methods.
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It truly destroys the economy and widens the wealth gap.

yeah its totally unhealthy. cant remember any other league which was as harmful for the game as keepers
I mean previously we had nasty divine orbs exploits like in crucible where ppl rushed content to find "sold to vendors for x divines" gear, divine frogs in necro etc... but keepers spits great rare gear for free and deletes fossils/essence/harbi/rog/geomancer incubator 30k monsters/etc from poe. and progression sucks you are literally forced into farming breach day 1 bc of how overpowered provisioning wombgift is. whereas ancient and lavish are... kinda OK? nothing great with extremely low divine drop rate (high level incubators for instance drop a lot of divs comparing to lavish), and foulbornes are ok as core mechanics

i hope they clarify that either provisioning is nerfed to the level of "great for crafting 5link and 100 hp 80 ele res gear on red maps" and total madness with fractures and endgame gear printed is over, or simply deleted


People crying about the tree are just no lifer. If you actually HAS a job and a family the tree was awesome way to progress the way.
But people that play 20 hours in the first three days won't understand that.


You clearly don't know what you're talking about. I have a full time job and a baby of 1 month and 9 days. We are the exact people who hurts the MOST from the genesis tree.
I'm not in line with much of the negativity spread here. I had fun during that league and having a strong tree for once was fine.

However, I share the concern about the tree nullifying other crafting options and negatively impacting the economy for good rares and crafting commodities alike. This ultimately may lead to less variety in gameplay and inflation of remaining lucrative mechanics
If you keep the tree, please nerf it heavily (I have faith you’ll do this anyway).

For the walls, I agree with many commentators here. The game doesn’t benefit from them. It’s also not fun to run in circles to have blue minimal spots changing their color to purple. I’d appreciate you consider this despite your plans for the breach atlas points.

Now I’m excited for 3.28. Please bring TotA back.
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Well, for SSF the tree is godly.
All, as in ALL my gear on my current SSF char is from the tree as i have found zero useable gear yet, and i'm in t16 red maps.
Haven't even found decent bases to work with, but got quite a few useable fractured from the tree.

So,from an SSF standpoint i'm happy tree is going core.

Unless you want a grasping mail mod in SSF. Then you cry for the old breach.
That's a HUGE L.
And a mandatory node in atlas to block this wall-generating BS from maps
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Edenbird#5192 wrote:
What are You doing with this game is just sad :(
First time since playin poe1(3kh), started to think im out of this game.

WHY They added mechanics wich DESTROYS:

Essences
Expedition (Rog!)
Delve fossiles
Harbi fracturing orbs (price before bloody three 7-8div, after 1-2 div)
6-links from Legions
Shippment compared to new breach is to slow
Alva double corrupting gems
Destroying crafting overall

The way You are going with this gem game, is clearly showing Us how important for GGG was Chris Wilson.

The easy obvious answer is you can engage whatever content you want to get what you want; i don't play all above mechanics except alva and shipping, so you want to force me to play rog? no way.
sigh

At least we can block hive missions. I'm curious how the genesis tree will be implemented. Guess we're sticking with "collect thing in map for hopeful good loot outside of map" instead of just putting loot back in the map at endgame, and early endgame is just breach outdoes 90% of the current mechanics.

This seems like a really bad decision, and another "can we kill the first game slowly" shot.
Last edited by BDL2267#4033 on Feb 16, 2026, 11:35:32 AM

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