What Will Happen When the Keepers League Ends

Will the Ritualist's Breach Ring MTX finally be updated to work with the league mechanics when it gets rolled into the core mechanics?
Bring back the old breach pls.
I dont think anyone likes the walls on the map.
the wave defense mechaninc is fairly boring and is nowhere near as fun as the old breach blasting.

To me having fun in this game is very important, and fun mechanics such as old breach should not be reworked so easily to something else entirely, especially not some fairly boredom inducing wave defense.

I see some peeps have strong opinions about the genesis tree, i do not, dont care about it one way or the other.-
Last edited by SmashinBob#4781 on Feb 16, 2026, 9:17:02 PM
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If they added a one-line fix ("The tree can no longer roll T1 affixes") would that get the crafting generals to calm down?

1) fully remove passives with lucky links and fracture
2) remove tag-blocking passives
3) remove passives which guarantee x6 t1 mods
4) nerf passives which increase chance for certain tags by 1000%

and tree is ok as it gonna give same gear as shipments
Last edited by SoColdO_O#1989 on Feb 16, 2026, 9:09:32 PM
RIP

Going to miss old breach, breachstone rotas and bosses
I really dislike the Breach hives. Breach, pre 3.27, was a great way to stuff tones of extra monsters in your map so long as you can run them quickly. I liked old breach just fine. Plus it dropped a ton of breach rings that you needed for crafting.

If we can still get multiple unstable breaches in a map, and open them more than 1x at a time, then you're a bit back more in the realm of something i'd run.

That said - we're probably adding breach nodes back onto the Altas tree. More options are nice, but the Atlas Memories line already feels like a tax - especially if the Remembered Maven Invitation stays on the board.

I'd hope they take a pass at cleaning up the atlas tree at least a little.

I do assume they're only going to nerf the Genesis tree only so much... because new breach is way less fun to encounter than old breach. It has to stay rewarding or why am i playing this unfun breach mechanic?
Most out of touch company since Chris left, NOBODY LIKES THIS STUPID FUCKING WALL MECHANIC THAT TAKES MOBS OUT OF YOUR MAP and adds 2-3 min per map. Who the fuck in the poe community are you guys even listening to????????????
What? who tf like this wall shi?
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Who the fuck in the poe community are you guys even listening to????????????

1) ziggyD
2) zezoran
3) talkativetri
4) 50 average online talkativetri's viewers

you know, we are nothing to GGG. they listen to zezoran who defended breach tree foaming at the mouth and said that whoever dislike the tree should leave poe. and talkativetri is just ggg's minion who agrees on everything and is ready to sell himself (you know what I'm talking about just do not want to be offensive towards this "voice of poe community" "content creator") just to gain some audience.

truly dark times for path of exile

btw zezoran is too afraid to completely loose his audience. we had similar situation in RU poe streaming community. we had a guy who streamed hardcore since like 2.0, but he lost his audience completely when poe community became larger in delirium, echoes of the atlas and other endgame expansions, whereas this guy still made chill content on hardcore.

same happens now in ENG community with zezoran and fubgun/jung/other tryhard streamers. zezoran is too afraid that he gonna have 100 viewers bc chill content is now niche, and fub has enormous viewer count on leaguestart like 10k+. and now zezoran defends GGG's every horrible decision. want to say a lot of negative words towards him and tri but don't want mod to insta delete my message
Last edited by SoColdO_O#1989 on Feb 17, 2026, 1:11:56 AM
That's weird.
I hope that we really can customise breach encounters or most of the people will just block it after a week or so. When your build is set up and you wanna target farm smthn breach hives and defences... Well, takes too long.

The problem with the keeping tree: it's too good for early and mid game and it requires too little from players. You can't really balance that in a way which keeps early game power but doesn't carry the power in to middle/late game. Or just give players AT LEAST 5 links at the end of campaign, cause that's literally what the tree does. Tree does not help newcomers to enter the game, it just provides early-ish map skip for experienced people.

So, just add better quest rewards than, it's literally the same effect on early-mid game. Let the slot-machine generate unique items and currency, people will still play with it. Yes, tree is literally a slot-machine, one handed cowboy, poker machine, from my point of view.
I like the tree, and I don’t hate the new breach look and feel.

If one can block the walls from appearing in maps even better.

Keep cookin’ GGG, I hope the next league really is a delve refresh.

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