What Will Happen When the Keepers League Ends

New breach is way superior, but please remove the walls, that's it.
Just hope that there is a way of complelty blocking the encounters that suck and guarentee the ones that dont, if that doesnt happen then its a massive L
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GGG or dear community manager who do not even interact with community outside of announcements on r*ddit, are you reading this feedback?

if you are told that poe1 must be sabotaged to force playerbase into poo2 just tell us we already know the truth anyways

do you see how many % of feedback regarding provisioning wombgifts and walls are negative? or you dont care dear community manager?


I summarised the percentages https://www.pathofexile.com/forum/view-thread/3912208/page/21#p26571846

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Simply wrote:

📌 Final Tally (Approximate)
| Topic | Pro | Negative |
| ---------------- | ------ | -------- |
| **New Breach** | ~10–15 | ~70–90+ |
| **Genesis Tree** | ~15–20 | ~80–100+ |

🎯 Bottom Line
- Majority sentiment is strongly negative toward both changes.
- The Genesis Tree receives the most backlash.
Support for keeping the new systems exists, but it’s a clear minority.


Also, I am pretty darn sure whoever is positive to the genesis tree is playing SSF. None in their sane mind would like it in Trade league. It's even worse for people who don't have a lot of time to play. It truly destroys the economy and widens the wealth gap.
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manshame#7185 wrote:
SSF players love it but it killed the trade economy... you no longer need to farm a 6 link because tree gives it to you free.. you no longer need to pick up rares off the ground because hey the tree does it better anyways...

No, SSF players DID NOT love it. Farming grasping mails to then recomb was close to impossible.

The tree was good at the beginning just like in trade, but then it becomes just ancient spam over and over. And picking the ground rares has always been a waste of time. Nothing has changed in Keepers. Not sure what are you talking about.

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Have you guys ever even run the mechanic? It was so terrible loot wise, and breachstones were worse then running defence map breaches this season. Only good thing coming from breach was safe exp or juicing beyonds.

It doesn't matter. Loot can be fixed in 5 minutes by changing numbers, but you can't make something fun if it sucks mechanically. Besides, breach only started to suck after they removed the quant bonus. It was actually insane in Zana 8 times.
Last edited by VVilkacy#1279 on Feb 16, 2026, 7:12:32 AM
Why is it the worst outcome? Sorry im just trying to understand why some are very upset about it. Im a pritty casual player at the end of the day so many times i just dont. "get it" so to say cause it might not effect me (or i just miss the bad effect some changes bring.
Cant have to much Junk in your Stash
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Why is it the worst outcome? Sorry im just trying to understand why some are very upset about it. Im a pritty casual player at the end of the day so many times i just dont. "get it" so to say cause it might not effect me (or i just miss the bad effect some changes bring.


"The Genesis Tree will remain as a method of growing rewards from the flesh of your slain enemies, but Grafts will no longer be available"

This is major mistake, not only was item trade introduced at the same time but you could grow items with deterministic results greatly raising the floor of item trade.

Items that were previously worth trading for low income to median traders are now non-existent. Target farming is a must now, i.e you can't generally sell triple res, ms, mid life boots anymore. That's not good enough, and if you don't keep up with the initial burst of players, accruing currency is substantially harder.

Least we mention that now every item that is sold or bought is basically done in gold, which requires you to play more whether you like it or not otherwise you just can't take part in trade.

While were on the topic, we have another whole system that requires your gold as well, settlers. This isn't so much as feeling like a game anymore than the only game you're allowed to play.

I am deeply disappointment in this decision, I was actually looking forward to what Path of Exile would look like after the tree had been removed to normalize trade again. Instead, not only did we increase the trade floor but we injected it with steroids.
Damn sad day, fast and fun breach dies forever
A fool takes no pleasure in understanding, but only in expressing his opinion (Proverbs 18:2)
Tbh I want both old and new Breaches in the game, but definitely not deleting old ones :<

We even don't have Breachlord fractions in new Breaches, old ones feeled so much more varied due to visual and monsters (Uul-Netol's was my favorite).

And I loved running Breachstones, I dunno...
And thus the hope for the new dedicated poe1 team slowly begins to wither away...
So foulborn unique go core?
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