What Will Happen When the Keepers League Ends

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It truly destroys the economy and widens the wealth gap.

yeah its totally unhealthy. cant remember any other league which was as harmful for the game as keepers
I mean previously we had nasty divine orbs exploits like in crucible where ppl rushed content to find "sold to vendors for x divines" gear, divine frogs in necro etc... but keepers spits great rare gear for free and deletes fossils/essence/harbi/rog/geomancer incubator 30k monsters/etc from poe. and progression sucks you are literally forced into farming breach day 1 bc of how overpowered provisioning wombgift is. whereas ancient and lavish are... kinda OK? nothing great with extremely low divine drop rate (high level incubators for instance drop a lot of divs comparing to lavish), and foulbornes are ok as core mechanics

i hope they clarify that either provisioning is nerfed to the level of "great for crafting 5link and 100 hp 80 ele res gear on red maps" and total madness with fractures and endgame gear printed is over, or simply deleted
what unfinished challenges? kekw
What are You doing with this game is just sad :(
First time since playin poe1(3kh), started to think im out of this game.

WHY They added mechanics wich DESTROYS:

Essences
Expedition (Rog!)
Delve fossiles
Harbi fracturing orbs (price before bloody three 7-8div, after 1-2 div)
6-links from Legions
Shippment compared to new breach is to slow
Alva double corrupting gems
Destroying crafting overall

The way You are going with this gem game, is clearly showing Us how important for GGG was Chris Wilson.
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It truly destroys the economy and widens the wealth gap.

yeah its totally unhealthy. cant remember any other league which was as harmful for the game as keepers
I mean previously we had nasty divine orbs exploits like in crucible where ppl rushed content to find "sold to vendors for x divines" gear, divine frogs in necro etc... but keepers spits great rare gear for free and deletes fossils/essence/harbi/rog/geomancer incubator 30k monsters/etc from poe. and progression sucks you are literally forced into farming breach day 1 bc of how overpowered provisioning wombgift is. whereas ancient and lavish are... kinda OK? nothing great with extremely low divine drop rate (high level incubators for instance drop a lot of divs comparing to lavish), and foulbornes are ok as core mechanics

i hope they clarify that either provisioning is nerfed to the level of "great for crafting 5link and 100 hp 80 ele res gear on red maps" and total madness with fractures and endgame gear printed is over, or simply deleted


People crying about the tree are just no lifer. If you actually HAS a job and a family the tree was awesome way to progress the way.
But people that play 20 hours in the first three days won't understand that.
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Also, I am pretty darn sure whoever is positive to the genesis tree is playing SSF. None in their sane mind would like it in Trade league. It's even worse for people who don't have a lot of time to play. It truly destroys the economy and widens the wealth gap.


I think it's worth being clear that what you call the economy is the wealth gap. I've had a really late start to a Phrecia, all I'm aiming for is the lvl 90 box, and the tree's effect on the economy has been a godsend - I'm just picking up chaos off the ground, sometimes getting stuff (from the ground or from mechanics - I don't have a coherent setup of icons at all, every map is a carnival of unjuiced mechanics) and a lot of them will sell for 5c - but I'll only need 100c to get the gear that I'd need to get to red maps (not that I'll need to get there for 90). If you've been planning on making stuff and selling stuff then it's not great, but the real wealth gap is how much non-crafters have to grind and it's been fantastic for that.

I do understand why you don't like it, to be clear, and I think it'll be nerfed heavily when it goes core (even more than league mechanics are usually nerfed when they're not in every map). And the fact that it's competing with a lot of other mechanics will make balancing it pretty difficult. We'll find out soon!
Last edited by Gruffertus#4155 on Feb 16, 2026, 7:43:22 AM
Please convert one of Breach Scarab as Scarab of Invisible Wall and then ppl earn some money at least :D I use Monarchy music as main music in my hideout so this fit to my mtx. I will sell all Breach Scarabs and Breachstone in standard so ppl at least have fun with old content.
L, boring breach tree
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It truly destroys the economy and widens the wealth gap.

yeah its totally unhealthy. cant remember any other league which was as harmful for the game as keepers
I mean previously we had nasty divine orbs exploits like in crucible where ppl rushed content to find "sold to vendors for x divines" gear, divine frogs in necro etc... but keepers spits great rare gear for free and deletes fossils/essence/harbi/rog/geomancer incubator 30k monsters/etc from poe. and progression sucks you are literally forced into farming breach day 1 bc of how overpowered provisioning wombgift is. whereas ancient and lavish are... kinda OK? nothing great with extremely low divine drop rate (high level incubators for instance drop a lot of divs comparing to lavish), and foulbornes are ok as core mechanics

i hope they clarify that either provisioning is nerfed to the level of "great for crafting 5link and 100 hp 80 ele res gear on red maps" and total madness with fractures and endgame gear printed is over, or simply deleted


People crying about the tree are just no lifer. If you actually HAS a job and a family the tree was awesome way to progress the way.
But people that play 20 hours in the first three days won't understand that.


So let me get this straight, because of people who have 3 jobs, 11 wives and 20 kids, the game needs to be dumbed down, simplified and casualized ?!

You're the one who doesn't understand: casual players are more than welcome, but the game should NEVER cater to them. What a level of entitlement you have.

This game had core original game design principles and philosophies, it was supposed to be hard, a grind. People have been supporting this game for 15 years, it's now it's changing its core audience, trying to cater and attract more casual players, at the detriment of difficulty.

"No-lifers" as you call them, are the backbone of a game and community of this type.

And I'll say this once again so it's clear: the Genesis tree is the worst addition this game has ever seen, period, there is no debate to be had.
Affliction, Necropolis and now Keepers are the worst leagues ever. This game turned into a loot-shower fest, chase uniques are too available; and stacked decks and valdo's boxes are a flawed design. The game needs a massive balance pass overall.
This is a nice thingy but:

-give back our breach stone's

-Make the tree only available by maps not like it was in this league with idk 5% chance to spawn and 2-3 use charges or make a item to open a portal to it with very low drop rate on breaches and make it like temple that u can itemize for craftblood

-Graftblood may stay as it is but make it a big storage or make it an item that charges with each breach

-Each passive in the tree should add a graftblood cost multiplier to crafts (to not make it too broken)

-New breaches are nice but you should make them an outside map event like with fortress becouse not all maps can handle the density of mobs and not always u cant stabilize the breach (dont judge me on this some times i didnt make it on maps like tower)

-EndGame breach lords need some tweaking

-Scarabs need to be precise Like a bigger chance for a unstabile breach or that tower def thingy, add Breach stones as a result from scarabs like 10% chance to drop a breach stone (no additional loot because that would be broken)


Terrible change, please fully revert to old breach

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