What Will Happen When the Keepers League Ends

Remove the walls from the new breach please, or game will die!
Bring back ground loot!

6-8 mod maps with >100% quality+rarity and only dropped one exalted orb and useless duplicated low tier uniques is ridiculous.
Last edited by R28666#7050 on Feb 16, 2026, 9:58:37 AM
"
"
"

TBH you're the only one that wants to delete content. Since you want Genesis Tree to be deleted.
Ironic, isn't it?

I want them to delete hilariously overpowered early game mechanics which destroys early progression (mandatory part of every ARPG). its funny that ggg delete endgame strats, nerf adequate endgame setups to the ground, this causes massive backlash in both poe1 and "poe" 2, retention is bad, poe2's league launch online numbers are now comparable to poe1's launches, and still GGG act like they are doing everything right and they found trillion of new players who want no endgame and extremely trivialized progression.

go play d4, go play epoch, dont ruin poe, there are plenty of suitable omegacasual games with dull endgame, so "no lifers" do not live there.


It’s clear from your tone that you view Path of Exile as a private club where status is measured by how much 'mandatory' friction one can endure. You seem to believe that your ability to spend hundreds of hours on redundant early-game progression makes you superior to the average player. But let’s be honest: your sense of worth shouldn't be so tied to the drop rates of an online game.

You are clinging to a version of PoE that is becoming a relic. You talk about 'ruining' the game, but you're actually just afraid of change. Within the next 2 to 3 years, PoE 2 will become the core experience, and there is a very real possibility that PoE 1 will eventually be shut down. In that world, the market dictates the direction. GGG isn't 'acting' like they are doing things right; they are adapting to ensure the franchise’s survival for the next decade.

In nature, and in the industry, you either adapt or you get eaten up. You can spend your time shouting at 'omegacasuals' and telling people to go to Last Epoch, but the 'Final Cause' of any successful game is to grow, not to wither away in a vacuum of elitism. You can stay imprisoned in your nostalgia for 2015-era grind, but the world is moving on. You either learn to find challenge in the new systems, or you’ll find yourself the king of a very empty and very dead mountain.


You joined in 2024 and now you're giving lessons about how one needs to adapt to change.
These games are all about grind, the carrot and the stick, and as could be seen with Keepers when you flood players with too many strong items too fast then retention suffers.
Difficulty and grind are why this game was successful to begin with, and now it's supposed to change ? Betray the player base that made this game successful ? No.

If they want to do experiments or take another direction, they have POE 2, and so have you. It's not about elitism, it's about finding pleasure and reward in difficulty, as well as working for upgrades and progression; as opposed to these news trends and era catering to snowflakes where everyone should be able to access everything, and be handed out everything.

Clearly we're completely opposite types of gamers, and that's fine, but the philosophy and change you're advocating for isn't welcome here, and doesn't have its place within Path of Exile.
Now if Mark and Jonathan want to take the game in that direction, it's another matter as well as their right I guess ; but that doesn't change the fact that they are betraying their core original audience by changing the game we have supported for well over a decade.

But sure, I played Keepers for 7 days because of the Genesis tree ruining my experience just handing out items like candy. If it stays in the game, with the same power or anything even close to it, I will abandon this game for good.

If the game designers are telling me that the game is no longer for me, so be it.
Affliction, Necropolis and now Keepers are the worst leagues ever. This game turned into a loot-shower fest, chase uniques are too available; and stacked decks and valdo's boxes are a flawed design. The game needs a massive balance pass overall.
One of the biggest problems with the genesis tree is the fact people call and consider it "crafting". The Genesis tree isn't crafting. It's a mass production factory. You don't need to learn how to craft to produce gear worth divines in the tree, you just have to click whatever feels good and it'll produce good stuff.

This is the biggest problem. If the tree actually required someone to put effort and apply their extensive knowledge in PoE then that would be a different story. But this isn't the case.

Necropolis was better in that aspect. At least you were required to do math. Although, that also became way too easy when people created third party tools for the public to use so they could see the exact weighted results.
Please get rid of the extra walls that appear in maps do to the breach hives. It is soo intrusive.
Huge mistake, revert to old breaches. I dont rly care about lore being changed for new breach but keep the old mechanic and find a way to bring back breachstones or a similar alternative. One of/if not the best mechanic got gutted and replaced by some poe2 garbage. Remove the tree entirely and DO NOT add similar stuff to future leagues. For the past 4 leagues there has been a way to print almost perfect items as early as white maps which is absolutely retarded, it makes half of the existing mechanics completely useless.
"
remove the tree it kills low and mid tier crafting. its way too good



Absolutry agree with this guy. Even in late game it gives you full T1 res with chaos res suff, and t1 life in 3 gifts
"I want them to delete hilariously overpowered early game mechanics which destroys early progression (mandatory part of every ARPG). its funny that ggg delete endgame strats, nerf adequate endgame setups to the ground, this causes massive backlash in both poe1 and "poe" 2, retention is bad, poe2's league launch online numbers are now comparable to poe1's launches, and still GGG act like they are doing everything right and they found trillion of new players who want no endgame and extremely trivialized progression.

But sure, I played Keepers for 7 days because of the Genesis tree ruining my experience just handing out items like candy. If it stays in the game, with the same power or anything even close to it, I will abandon this game for good.

If the game designers are telling me that the game is no longer for me, so be it."

lmao, k bye. Literally accelerating progression by a handful of days with the tree and bringing the more casual players into the end game fold by giving them items shouldn't ruin your experience, you're just gatekeeping. High end crafting still exists in the form of synth items, influenced items, etc. you are catastrophizing. The tree prints the most basic of crafts that you can get by slamming fossils or essences against items against random fractured items.
Last edited by munkee#3141 on Feb 16, 2026, 10:05:30 AM
"
wkr314#6649 wrote:
Oh, you guys, stop worrying....
The tree will be so nerfed as to be ornamental only



I pray you're right
"
munkee#3141 wrote:
lmao, k bye. Literally accelerating progression by a handful of days with the tree and bringing the more casual players into the end game fold by giving them items shouldn't ruin your experience, you're just gatekeeping. High end crafting still exists in the form of synth items, influenced items, etc. you are catastrophizing. The tree prints the most basic of crafts that you can get by slamming fossils or essences against items against random fractured items.



What are you talking about? For 3 Gifts you can get items with 3 T1 resists and ideal defensive perfixes or T1 life. Before this, you would have had to spend essences on a couple of divine orbs and then use Eldritch currency to craft prefixes or vice versa.
Last edited by BelousSAN#3771 on Feb 16, 2026, 10:07:08 AM

Report Forum Post

Report Account:

Report Type

Additional Info