CI and Low Life -- totally inconsistent, Please rethink this!!!!
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A single target skill ? Even worse if you do physical damage. Punish for physical damage and therefore less build diversity
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I think he meant use a single target skill to take out the rare, instead of trying to AoE everything, thereby taking more dmg.
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" It's not about using different skills. It's about using skills that specifically get around reflect (e.g. traps and totems). The game already has an overreliance on totems to the point where nearly every good character has one. Forcing players to "run different skills" when "different skills" = a few overcentralized skills/mechanics is not any healthier than having people just spam one main skill all the time. And yes, Leon's build can kill himself with his single target skill. I run a similar build and I actually resort to my AoE skill when I'm attacking a reflect boss (and obviously try to isolate just him) because I can actually leech with it, whereas I can't link leech to my single target without making the damage utterly pathetic. |
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As you should know, because I say it frequently, I hate totems. Using different skills when encountering different enemies is good for a game. I'm quite baffled that you think otherwise.
If an enemy reflects ele or phys dmg. It's best you find a way around that. Just because you don't like totems or traps, does not mean using them in certain situations is a bad thing. Although I will say that given the current mechanics, as another poster said, traps are being used like grenades and not traps. That is a different story altogether I suppose. |
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Here's the problem I see with pigeon hole mechanics of things like reflect. While I agree with SL4Y3R in spirit about it adding variety to the game but when you have very little choice but to use one or two skills against a mob it makes it very difficult to pursue diversity in build.. you have three choices .. you use the same build that the majority will.. because it works... you constantly have to do huge respecs (or buy ridiculous eqpt. to gain the same characteristics in some cases) or you are forced to try to use a skill you basically will be disadvantaged at.. yes you can use it but you will be inferior compared to someone who has taken that path on a skill tree. It's seems stupid that design of this game forces you to be a jack of all trades in a solo situation.
What is likely is that the Design is geared to make it very hard solo and really forces you in to group. Which to me is a HUGE flaw of this game. The are only two reasons I can see why the game is designed this way: Poor Design-- they just didn't think it through. Forced Grouping-- You will be heavily penalized if you do not and that was the intention of the design. I tend to believe it is the later. If that is true perhaps it should be more clearly emphasized..like "Warning if you attempt to solo you will be sucked into thinking you can at first but later you will be heavily penalized for it and frustrated beyond belief; Which level this occurs at will vary based upon your build but rest assured it will happen!" :P (sarcasm added) We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light.
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In that regards however it really depends on your own personal goals. If you don't care about a ladder position, what uber fuck me running gear others have, and such, I tend to not find many issues are describing. Does the game give you so much that its a faceroll on solo play? No. Does it give you enough to get by? Yes. The issue often is how much people think is necessary.
For example, I personally do not think exalts should be used as fishing lures. Some people do. This isn't to say I don't think their drops could be improved somewhat. But not by much. I don't think there's an issue with linking. Some people do. Solo should not be comparable to group play. However, currently, group play is far too easy. I would love to see things like chain being added to rare monsters. Instead of just a map mod. |
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" Get by in the sense that the game teases you with lower level content until you get really lucky and can maybe push into the real fun, harder content? I fail to see how that's entertaining, "getting by", or "hardcore." Hardcore is making the game hard. Not making it hard to play the game. |
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" You are right, if I was a wander, melee, caster, or totem build I would have to equip eye of chayula. Fortunately, I play a CI Summoner. :) No need for Chayula, Fragments, alpha's howl, name it. I'd say CI is almost perfectly balanced for summoners. BTW CI dual totem is perfectly fine without chayula. IGN: TimeForSpectralThrow / iLikeShockNova
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" I'm sorry the rest of us missed the fact the name of the keystone was actually called "Summoner Support". |
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" I'd be willing to bet that I could alchemy low level maps that you wouldn't be able to complete. |
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