CI and Low Life -- totally inconsistent, Please rethink this!!!!
" I can see all that but solo'g becomes dang near impossible with out dieing repetitively at some point.. it get's to the point you don't even consider progressing through the plot line unless you have zero experience at your current level. That hardly makes for entertaining game play. But that's a different subject from what I was getting at, what I wish is that they could develop things so that you had to employ a diversity of strategies without so much reliance on diversity of skills. We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light.
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" Running CI should be a choice not just "another option that looks like HP, feels like HP, but isn't HP" You choose to have a higher pool of sustainable damage, at the cost of vulnerability. Thus, your build has to make use of the advantages of the higher ES pool while evading as much as possible the drawbacks of being vulnerable to elements. Such as staying far from harm. The closer CI gets to being HP, the less interesting it becomes. Personally, I would remove life leech and life regeneration being transferable to energy shield, give slightly more ES overall from ES nodes, and leave it as is. This way, it's completely different from HP, fulfills its role best, and is not just an "alternative" to HP but a totally different concept from HP. IGN: TimeForSpectralThrow / iLikeShockNova Last edited by Daxtreme#7537 on May 27, 2013, 3:35:06 PM
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" And I'm willing to bet I could alchemy higher level maps that are even harder. What's your point? How does this at all counter the fact that this game is only "hardcore" in the sense that it makes the hardest possible content hard to play rather than making the game as hard as possible? " So in other words, you would give the passive a buff for your spec to the detriment of specs that aren't like yours. Glad to see the truth come out. |
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CI as it currently stands, is about as close to life builds as it could get. The only way it could get any closer is by following some players suggestions that status procs should be based off of a player's ES values if they have CI. This is about as far away from the CI in CB as one could possibly get. CI used to be a different playsytle. If you were taking too much damage, you'd leave the fight for about 2-3 seconds. The nerf to increased recovery completely changed this mechanic, as did GR and more recently ZO.
All of those changes are exactly why I don't play CI anymore. I would much rather a keystone be introduced that increased my ES and ES recovery while preventing me from leeching life. This would bring the fun back to CI builds. As a side note, GR was introduced to help melee CI, the way it is currently being used is an unfortunate consequence. |
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" couldn't they just change the wording/mechanic of GR to "life on hit", rather than leech? wouldn't that at least solve that particular issue? |
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If you are taking so much damage you just die unless you are leeching your ES back.
This is no CB were you had 10k ES in 60-69 maps. You have now way less ES and mobs in 72+ maps does INSANE damage. Like a white stalker doing 2k damage per hit lol Now there are less chaos damage, but act3 mobs are most of them CI-killers . For example tentacles stunlock you if they hit you 90% of the times. The undying cultist with haste... those makes me lol at least 60% movement speed lol and probably they have frenzy charges so you are perma chilled if you are CI. Please explain me how to retire from these guys because with quicksilver they run more like you. With the damage of the mobs actually you NEED chayula, unless you play in party ofc party play is like a walk in the park even with hard mods. Who says isnt required? Maybe havent played enough high lvl maps solo I mean with the current status of the game old CI is a dream. |
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You can get 10k ES now. But that part is irrelevant.
Yes chayula is required, but so what? Being able to regen in between mob packs isn't really possible now. It takes too long from one battle to the next. 7k isn't even that had to reach. With granite flasks and the Templars body and soul nodes, a CI player can get a healthy amount of DR to go along with the high ES pool. Being forced to use a life leech gem, and thus basically playing a hp character is the exact reason why I stopped playing CI. |
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" No, I wouldn't give a buff to my spec. I would revert it back to how it was before. Different. It would actually give something unique to Energy Shield, make it way different than HP. And those "specs that aren't like mine" shouldn't exist in the first place anyway. Energy Shield is, according to game description: "a mystical energy shield which protects them from blows and can recharge when they are out of combat. " Why the hell should it life leech and become a part of a tanky spec? You should never, ever, be able to tank with Energy Shield, that is the beginning and the end of my point of view on ES. IGN: TimeForSpectralThrow / iLikeShockNova Last edited by Daxtreme#7537 on May 27, 2013, 6:18:20 PM
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" Trying to get reasonable ES without investing a fortune or with for that matter is just dang difficult.. so I must be doing it wrong..Man you gotta help me on that one.. what level are we talking about for 10K ES and how the heck do you get there? We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light.
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High ES on gear, and lots of ES nodes :P
It is possible, it just takes some nice gear. 7-8k is much more easily attainable for CI players. |
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