The REAL truth exposed!! (Brought to you by a player in top 10)
" We've stated and restated that more end game content is coming, that this has always been our goal. However even with the most perfectly established end game, where there is competition there will be incentive to cheat, and there will always be excuses for doing so. " We will certainly continue doing both, content incentive alone will never be enough for some. |
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" I know and agree with your position regarding a "dumb" increase of drop rates, Undone - but I do remember you agreeing with me that binding reward to effort is essential. right now, "achievements" such as killing a tough boss on a high difficulty, or surviving and completing a crazy map - can give no reward whatsoever, because random is random. and this makes too many players frustrated. me included. the more this happens - the more frustrated you get. this after all is an ARPG, not a game of Roulette. and frustrated players lead directly to a rise in RMT - because where there's demand there is supply. I simply cannot understand anyone who does not see the obvious connection here. I'm quite sure that most players faced with a "buy or stop playing" situation, would not go for what I would, and instead choose "buy". Blizzard (or should I say "Activision"?) made a fortune off this simple fact, one trade commission at a time. several people pointed out, you can't completely kill-off RMT in a game like this. but while that may be true, you certainly can reduce it substantially by both increasing drop rates (in a smart way) AND wielding the banhammer. because just wielding the banhammer (which GGG intend to do) simply isn't enough. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on May 14, 2013, 5:05:40 AM
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I'm always skeptical when some anonymous person makes a scaremongering post full of doom and gloom, claiming to be in the top 10 so that his absolutist statements sound credible. If there was any truth to this shit, it would be known. Many of the top players stream all day, widespread RMTing would not be kept 100% secret. OP makes the same demands as all the ordinary plebian players but wants to be taken more seriously so he makes a throwaway account and claims to be a top dog. Doesn't provide any proof whatsoever that he actually is a top player or that any of that stuff actually goes on. Does not sound legit.
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I will say it once again. All drop rates do is ruin the need for decent items and make great ones more expensive and not so great ones less expensive.
With more supply equals less demand. Do you really want the decent items you find to be disregarded because they are not perfect? If you have an Ilvl 77 item it is worth using orbs on to create a top end game item... If you are using your orbs on easy to access Ilvl items it is your fault for wasting the orb and not the games because you had a low chance of getting something good... Trading does exist you know, The majority of people can run level 68 content now. What does that mean? It means it is not worth using orbs on something unless you are in the small percentile pulling out high Ilvl items. Why does it mean that? because 30,000 people or maybe even more then that(however many play this game) combined have a greater chance of finding good items then orbs do of creating them. |
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@johnkeys: Was just noticing how the real issue was nicely hidden under the RMT thing and coated with the nice fallacious argument from authority "I'm a top elite player, I know things".
Even managed to elicit developer responses and made a 20 pages topic in a day. Presentation is everything :) The drop rates issues were discussed like at least 30 times here in this subforum since OB, and no dev ever responded :) placeholder for creative sig Last edited by Undon3#5633 on May 14, 2013, 5:06:57 AM
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" it is to be expected. GGG don't really care about "Open Beta freebies" like me, even if they say they do. that's why I highly doubt they even read one of the thousand RNG-related posts I've made. but when a Diamond Supporter (referring to the "concerned Diamond Supporter" thread) or a "top player" makes the exact same claims - GGG listen, and actually bother responding. I got PM from people who know the team in person, saying they really do care about every single player, and every single piece of meaningful feedback - but I'm way past the naive age where I'd consider believing that, so it's time to cut the bullshit and stop with the white lies and diplomacy. you guys aren't running for political office, GGG - you're developing a game. therefore I'd really appreciate you writing what you really think, instead of "coating it up". Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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" Not a difficult position at all: they can just wait for people to forget about this. As long as the grand majority of the players either don't know or don't care about this, GGG doesn't have to do a thing. This message was delivered by GGG defence force.
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" You nailed it so bad that it hurts. |
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That's what I said. Why doesn't GGG form a lawsuit against peox? I think baning players who spend time and money on your game would be an epitaphios of stupidity. Fight the source, not the players who want to play your game.
PS don't dis on players who invest more in a game than you. Trying to be better than others without investing more than others and then dising for loosing the race is just stupid and pitiful. You all dis on people who spend crazy amounts of time on this, money or whatever. Stop being a bunch of frustrated nobodies. If you want something, invest everything and profit. That's the way you can be successful in rl too. Anyone can do that. Trying to be good at a game and dising at people who achieve that is a form of hypocrisy that makes me think the person does not know the basics of human society and life. How can you even argue with somebody, who does not know how to live his life and think about their statements and opinions. This is just silly. I never p2w because I don't care about wining in video games. Think about yourselves. |
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Surprised to see long term players claiming that increased orb drop rates wouldnt have a positive effect on the economy and crafting. Im not thinking "exalts rain down like augs" here, more like "i can use orbs above alts for their intended purposes instead of feeling like i should save them all for trading".
Back in early~mid cb, races gave random orb rewards from chromes to exalts, no weight. A good racer could take in 30-50 orbs per event. So, as someone decent at racing, i could keep a pretty regular income of all orbs (besides mirrors) on an ongoing basis. Add that to the easy alch/chaos/regal recipes available at the time and there was no reason to hoard orbs- i crafted constantly, blasting multiple stacks of alchs on rings/amulets/belts and multiple chaos stacks on nice base items every day, and hitting the best crafts with exalts at least several times per week. The results were that the majority of my mains non-unique endgame gear was crafted instead of traded, while now the opposite is true. I dont craft 1/10th as much now as i did back then, and the hugely diminished ability to generate orbs is entirely to blame. Exalts werent so ridiculously inflated in cb either, as they regularly entered the economy thanks to events. Trade values cant really be compared (godly rares aside- they were as pricey then as now) since overall drop rates and whatnot were so different, and access to top base items was much more restricted. Ultimately i think we need to see the base drop rates of the higher orbs increased 250%-500%, with recipes added for blesseds, divines and exalteds. The return of race reward orbs wouldnt go amiss either. IGN: KoTao Last edited by KoTao#4717 on May 14, 2013, 6:55:27 AM
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