Mana cost are insane.

"
Sarke#5416 wrote:
There were a post about it bfore...

Cant answer to that one for some reason so I will say it here as a new thread.

I went mind over matter aproach with lich ascendancy that gives u more mana regen since is 6% of ur life...

Still having mana issues after investing a lot into it.
My regen is ok for survability. I mean just ok. 2k mana with 260 mana regen per second.

But Level 19 gems happens.
With 600 blasphemy mana cost... Is a playing with fire character right now.
And Im sitting in 5L at maximum.

If I curse and get hitted right after is insta death.
If i do my combo contagion 200 mana + essence drain 150 mana... If I do a couple essence drains... Im the one being drained.
Also If I wanna use the totem.. Wich is a mana font... Still Im very vunerable for a while...

IF I try to do it all.. Well.

If I do that, better I dont get any hit...

Lower the mana cost scalation please. Or give us something to reduce mana cost by % in gear.



notice how the first poster to post is to use a 3rd party site to help you make your character. LOL Always the helpful ones that use 3rd party sites to play this game.

Wonder wonder, why. ....
Brewskie
"
So, you're saying that, a player using a minion build with storm mage, should not level their storm mages as high as he can to avoid a mana cost of 2103 lightning storm?


I am saying that no player regardless of their build, or the skill in question, or its cost should level a skill or support it with cost-multiplying gems beyond the point at which they can sustain that cost.

I am saying that if one of your skills is putting too much demand on your mana, you can do something about it yourself right now as we speak. You can reduce the cost of that skill or increase your total mana, regeneration, or leech to the point where you can sustain that skill.

I am saying that the entire reason skills do not automatically level up as you do is to give you this option and to add this level of nuance to the game -- it's up to you whether you want to push your build by using super high-cost skills which will be more powerful or create a more sustainable build that allows you to cast freely without worrying about running out of mana.

"
There is a clear issue here that needs to be adressed


Yes, and that issue is you people asking GGG to fix a problem you created for yourselves and could fix for yourselves. They have given you all the tools you need to solve this problem already the fact that you're refusing to use them because you insist on jamming every skill to its maximum cost the moment you're able to is not their fault, it's yours.

"
notice how the first poster to post is to use a 3rd party site to help you make your character. LOL Always the helpful ones that use 3rd party sites to play this game.

Wonder wonder, why. ....


"Third party site to help you make your character."

It's my build dude. I literally just shared my build. Do you really need to spend a lot of time wondering why I might want to share my build when I'm discussing my build in a thread about builds? Because it's not a great big mystery.

I didn't need to use any third party tools to fix my character, but I'm not the one who's begging GGG to make my skills cost less mana because I'm too stubborn to address the problem myself with all of the existing tools they have already implemented.
Last edited by Kerchunk#7797 on May 6, 2025, 8:32:14 PM
I quitted ED/Contagion to LS because of mana.
It's simple overtuned the cost... I really don't want to trade dmg to sustain. My dmg is not enough yet...
"
auspexa#1404 wrote:


that makes zero sense.

leveling skills is already difficult, and you have to make investments to reach higher levels, like prism of belief, amulet mod, weapon suffix, etc. why should I then be punished with extreme mana costs and be forced to change my build to handle the mana cost?

by that logic, using a 1000 dps weapon instead of a 500 dps weapon, or equipping a ring with 3x flat damage prefixes should also increase the mana costs, why don't they?

it's as though almost everything in this game was designed by an intern with no foresight.



Okay. Why have mana at all then? Do you think it would be better if all skills had zero resource cost and could be spammed indefinitely at their highest dmg output?
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
I think the point of the high mana costs is to prevent you from stacking skill gem level too much while also forcing investment in mana and mana regeneraion instead of simply assigning more damage passive nodes. It's essentially a damage limitation. They could even design it in a way that you are never supposed to use the highest possible gem level with a normal build. Or at least only use them seldom (since they use up your mana pool), intending you to use other lower level skills in between.
"
Direfell#7544 wrote:
"
auspexa#1404 wrote:


that makes zero sense.

leveling skills is already difficult, and you have to make investments to reach higher levels, like prism of belief, amulet mod, weapon suffix, etc. why should I then be punished with extreme mana costs and be forced to change my build to handle the mana cost?

by that logic, using a 1000 dps weapon instead of a 500 dps weapon, or equipping a ring with 3x flat damage prefixes should also increase the mana costs, why don't they?

it's as though almost everything in this game was designed by an intern with no foresight.



Okay. Why have mana at all then? Do you think it would be better if all skills had zero resource cost and could be spammed indefinitely at their highest dmg output?


straw man. poe 1 skills don't have zero resource cost and it's fine

"
Elena#1466 wrote:
I think the point of the high mana costs is to prevent you from stacking skill gem level too much while also forcing investment in mana and mana regeneraion instead of simply assigning more damage passive nodes. It's essentially a damage limitation. They could even design it in a way that you are never supposed to use the highest possible gem level with a normal build. Or at least only use them seldom (since they use up your mana pool), intending you to use other lower level skills in between.


so I can stack flat dmg with 2x rings for 50% more damage at the same cost, but if I get +5 levels for 30% more damage, the build should become unplayable due to mana costs, even though it's more difficult to get levels

10/10 design I'd say
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on May 6, 2025, 9:56:18 PM

Listen. I have never copied a single build in my whole life and u just have to check any single one of my POE 1 characters to realize that.

But not only that... I also have a full guide of 6 hours in 5 videos in youtube in a free channel for teaching noobs like u what the game is about.
Including damage formulas and crafting methods.
And I dnt get a single € from it.

But u have to pass by to teach me lessons about how should I manage my mana like if u were the big thing around here, mr pro gammer or something.

Get rid of that pride u have my friend and stop pretending please.
U r being annoying enough already...
Last edited by Sarke#5416 on May 7, 2025, 3:43:18 AM
Yes, mana cost are insane.

Scalations for some archtypes are insane.

The correct way to limit ur progresion to skills level is already done by using ur main stats wich is already pretty opressive to the player making him invest in stats in gear + get certain minimum level to afford it.

But limit gem level by mana cost is simply a wrong way to do it.
Also mana cost are still insane making mind over matter builds not viable due to that...
If u wanted to limit gem level by mana, if it were intended, u would have removed that node and the archtype with it.

But mind over matter is more or less on point to sustain damage dealt, that is posible. But is not viable cause mana costs are way out limit of whats even reasonable.

So it is a designer mistake.

Come again to tell me I have all the tools to manage my mana like if u were mr pro player again and the rest of us are just newbys in the game, please. I cant wait.
"
Lina#9615 wrote:
All skills demand insane amounts of mana in high levels. Devs need to lower it a bit.


They don’t need to lower it, they need to get rid of the increased mana per level system. The multiplier of the supports are enough.
This game is riddled with bad ideas created by people that probably never played the game.

"
auspexa#1404 wrote:


straw man. poe 1 skills don't have zero resource cost and it's fine



Is there a reason why characters having the ability to use exponentially more mana to use exponebtially more powerful skills is bad? Not every build needs level 30+ skills to work, but having the option to build a character with larger mana pool/regen is part of build diversity.

"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
Last edited by Direfell#7544 on May 7, 2025, 8:51:56 AM

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