Mana cost are insane.

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^^ got you mixed up with op sorry

But game is full of compromise - do I prioritise +mana and regen on gear or are there ways I can change my build to cope

Low-levelling contagion is kind of a no-brainer. The reason I only went with one totem was more to do with mobility than mana but it didn't hurt my decision that it had that bonus


Yeah I dont disagree with anything your saying. And the game should have compromises.

My point is that I dont think this currently is well balanced or a fun choice to be presented with. Your forced to choose between playing with a low level skill gem that does way less damage (ofc this varies alot with what type of gem it is), or have spells that cost 80-90% of your total mana.

Im not saying that mana should be like in poe1 where its just not a ressource at all. I just think theres better ways to balance it.
If you didnt have + skill levels on gear then it would be easier to balance around the "median" skill level that you would expect the character to use. And the mana value could be better balanced for your mana pool and the focus could be more around scaling mana regen to have more casts per minute to increase dps.

I think fun compromises to be confronted with is having to choose between defense vs damage. Or sacrificing some damage for more mobility or some other utility.

Not ok do I want to use a level 7 skill gem at lvl 94 or do i want to listen to "NOT ENOUGH MANA" 999 times per map.

Or do you disagree?
If contagion did anywhere near the damage of ED it might be more difficult to reason with the decision but it's barely noticeable in comparison

Contagion is purely utility for me, spread and more missiles for totem, I don't need its damage

In a way it's a trap that it's even allowed to level up, now if levelling caused its aoe to increase it might be different story and a much bigger compromise than currently
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If contagion did anywhere near the damage of ED it might be more difficult to reason with the decision but it's barely noticeable in comparison

Contagion is purely utility for me, spread and more missiles for totem, I don't need its damage

In a way it's a trap that it's even allowed to level up, now if levelling caused its aoe to increase it might be different story and a much bigger compromise than currently


Yeah but thats just another part thats poorly balanced. That leveling up the gem doesnt actually give you anything useful making it just a "trap" as you say.
Somehow I feel like most of you just goes with the...

This works better this way, or u should do this or that aproach.

But the post is not about what I/we should do as a player to go around it, noone of ur sugestions really target the problem.

This is an early access and the post porpouse is to point out that, it is not balanced.

I know u can run a low level contagion or u can add mana on kill or u can take out mind oer matter out of the passive skilltree.

We all know some ways to patch it. The point is...
It shouldnt b necesary to go around when u specifically took an ascension point to grant mana regen and u are already stacking mana and regen in gear.

That should b more than enough.

If u can sustain damage in T 15 map, is not normal that u deplete ur mana by using 2 spells level 19 like its happening right now to me.

It´s a flaw in balance issue. and thats all. The rest were just an example like there are plenty out there.
Last edited by Sarke#5416 on May 13, 2025, 2:41:33 AM
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Direfell#7544 wrote:
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Sarke#5416 wrote:


The thing is that I also add mind over matter on top. So my regen is even slower...

Yeah I know I dnt have to max out every single skill. But it isn´t the ultimate goal to max out ur character as much as posible...

Thats the basic goal in any rpg. In it¿?


Then dont take mind over matter. Many times builds are about sacrificing power somewhere to gain specific power elsewhere. You've sacrificed a huge portion of your mana regen for some defense.

Taking MoM and then arguing that mana costs are too high is like using a tourniquet to stop a nosebleed and then complaining that its hard to breath.


Unfortunately mana costs are too high way before MoM, EB, Archmage, and Mana Tempest. I tried to solve it for some time on viable, but not meta, sorceress, math just doesn't work. Now I went back to LE and feel happy:)

Can sustain during mapping because of mana remnants + jewels + influx of flask charges. Cannot sustain during bossing, not all bosses spawn ads, and even if they do, not enough to keep your mana up. Even if you get %increased mana regen on every piece of gear (which is incredibly expensive if you also need resists, defenses, and the usual stuff), you still won't have enough mana to keep attacking boss. And I wasn't even using archmage or tempest.

Add another notch to long list of "completely out of whack" things in this game. Self-casting 1 curse means you probably won't cast other spells until curse expires, negating the purpose of a curse, who thought support spells should have more mana cost than damaging spells?

In another thread someone said Mr.Rogers admitted he hasn't played poe1 since Legion, and I believe it:)
Thank god i made a gear combination with 300% mana regeneration before patch 0.2.0. Now its impossible to find good things in market.

My mana never ends especially when i use also the gem that reduces mana cost.

But i understand the people's problem couse i had the same when i started.

It takes insane mana when firing
...
Devs should lower it at least 25% to be balanced with most skills.
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Albibu#9602 wrote:
Thank god i made a gear combination with 300% mana regeneration before patch 0.2.0. Now its impossible to find good things in market.

My mana never ends especially when i use also the gem that reduces mana cost.

But i understand the people's problem couse i had the same when i started.

It takes insane mana when firing
...
Devs should lower it at least 25% to be balanced with most skills.


In some cases, it wouldn't still be enough. Look at this :

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Bahoq89#9161 wrote:
Ure building no synergy trash, that's why u die, lich is one of the most tanky chars this league. Use poe.ninja look what peoples build and copy, after few month+ u can start to build something by ur own. Right now just copy, absurd thread srsly


There is no problem with someone trying to make their own build, regardless if its bad or not.

And there is nothing wrong with him giving feedback about what he thinks is unbalanced in the game. Your reply on the other hand is complete nonsense.
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Sarke#5416 wrote:
There were a post about it bfore...

Cant answer to that one for some reason so I will say it here as a new thread.

I went mind over matter aproach with lich ascendancy that gives u more mana regen since is 6% of ur life...

Still having mana issues after investing a lot into it.
My regen is ok for survability. I mean just ok. 2k mana with 260 mana regen per second.

But Level 19 gems happens.
With 600 blasphemy mana cost... Is a playing with fire character right now.
And Im sitting in 5L at maximum.

If I curse and get hitted right after is insta death.
If i do my combo contagion 200 mana + essence drain 150 mana... If I do a couple essence drains... Im the one being drained.
Also If I wanna use the totem.. Wich is a mana font... Still Im very vunerable for a while...

IF I try to do it all.. Well.

If I do that, better I dont get any hit...

Lower the mana cost scalation please. Or give us something to reduce mana cost by % in gear.



I think theres two problems going on.

The first one is that mana costs probably are too high. Atleast in my opinion aswell. I think the biggest issue is that there are +skill levels on gear, which provides such a massive dps upgrade compared to anything else, so you feel forced to use it and then suddenly your skill gems are lvl 30 and they cost 900 mana.

The second issue (i havent played MoM so im only speculating) is that it sounds like your build would require very good gear.
I would suggest maybe slightly changing your build to focus more on es (which is very easy to scale) and then maybe try going back to mana when you have better gear.
Leveling a skill gem with mana cost can feel like cold progression in taxes (when your boss decides to give you a raise but then you get into a higher tax bracket and in the end have less money in your pocket).

I get that the added mana cost is probably there to prevent chars from getting too powerful too fast but currently it's balanced in a way that feels super bad when suddenly you can't sustain.

One thing they could do is that skills dynamically scale down when you run out of mana. Say at 50% mana your skills hit for 1-2 levels lower, at 25% for 2-3 levels.

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