Mana cost are insane.
" 100% agree. And It´s a shame. " That shouldnt even be a thing in this game, specially for an int bassed character that rely on skill level to deal damage. |
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", And why exactly should it not "be a thing?" Because it's getting in the way of you mindlessly capping every single skill gem and cramming it full of the highest cost supports so you can go-go-pew-pew with zero thought or consideration for the viability of your build? If your mana costs are exorbitant, you did that shit to yourself and you have a wide range of options to fix it. Boost your total maximum, optimize your flask, get some Leech on your rings and weapons or slot some Zalatls into your armour, support your most expensive or frequently-used ability with Inspiration, rearrange support gems with high multipliers or replace them with no-cost utility gems, and yes, maybe even use a lower level gem until you can manage to do enough of the other stuff to afford the higher levels. Like this is literally the whole f'ing game. This is character progression. Gradually optimizing your character to slowly become more powerful. How would they game even work if this wasn't a thing? I don't even get what you're suggesting as an alternative. Skills just never cost too much? So why have f'ing mana at all dude?? Last edited by Kerchunk#7797 on May 6, 2025, 2:19:15 PM
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" Next. Another hater spreader with no clue about the subject here. |
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" Okay i don't know what to suggest then. You intentionally reduced your mana regen by 50% and are complaining about not having enough mana to cast your spells. You made that happen. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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" It feels like you might have invested the same amount of thought and consideration in this reply as you apparently do balancing your Mana costs in the game. Like you can "next" me all day dude, but I've explained how you can solve your problem and we both know you're eventually going to take my advice and address your issues because it's going to make you more successful in the game. You won't acknowledge it of course, but you're going to do it. And yes, I absolutely very much "have a a clue about the subject here." I am constantly struggling with Mana sustain on my current build. Here I am just last night nearly failing Xesht +3 because I overspent and emptied my flask: https://youtu.be/oB43otI35YI?feature&t=215; I was only "saved" when he shot me square in the face and triggered my Omen of Refreshment. Instead of running to the forums to complain, I have spent the last few days gradually tweaking my build to address the problem: https://poe2.ninja/profile/character/jc8axk36huwe/Kerchunk-7797/Kertillery I got rings with mana on hits & kills; I slotted a Zalatl into my weapon; I supported Flash Grenade with Inspiration; I swapped to a flask which recharges more reliably; I rebalanced my attributes for more INT. And guess what happened? It worked! Overzealous Xesht attempt aside, I no longer have Mana troubles in maps and am able to run much more smoothly and quickly, just like you will once you do some of the things I've explained to you here. When you do, you will try to ignore the tiny voice in your head silently thanking me - but you're welcome all the same. Last edited by Kerchunk#7797 on May 6, 2025, 3:08:14 PM
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" "Out of mana!" "No mana!" "Need mana!" |
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+1 Devs need to lower the mana demand of most skills.
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" Again, you are fully in control of how much mana your skills cost. |
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" So, you're saying that, a player using a minion build with storm mage, should not level their storm mages as high as he can to avoid a mana cost of 2103 lightning storm? You think that 2103 mana cost for a spell, is actually correct? Why would anyone sacrifice 8-9 levels of minions to cast a spell? There is a clear issue here that needs to be adressed, I'm 100% sure that GGG themselves knows that this is wrong and they will fix it. |
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" that makes zero sense. leveling skills is already difficult, and you have to make investments to reach higher levels, like prism of belief, amulet mod, weapon suffix, etc. why should I then be punished with extreme mana costs and be forced to change my build to handle the mana cost? by that logic, using a 1000 dps weapon instead of a 500 dps weapon, or equipping a ring with 3x flat damage prefixes should also increase the mana costs, why don't they? it's as though almost everything in this game was designed by an intern with no foresight. "buff grenades"
- Buff Grenades (Buff-Grenades) |
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