Will bosses recover if you die or retreat?

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Jiki05 wrote:
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Kokoro wrote:
For better understanding of the problem we can divide players into 2 groups:

1. Dedicated players who are always looking for more challenge and like to do it hard way. The more challenge the better as that requires more and more skill involved.
2. Weekend players (casual players) - They want to breeze through the game and any major obstacle is intolerable. They don't have time or will to grind stuff or research and calculate stats for better optimization.

Of course, these 2 groups are rather stereotypical and most of players are somewhere between.

The problem to solve here is how to appeal to both groups of players. The same problem was mentioned by GGG when describing the maps mechanisms:
"Our end-game has to cater to both groups of players. Both regular and power players need to be challenged in different ways, so that they feel the need to continue to improve their characters. Our Map system allows players to pick the difficulty that they encounter."

I personally find it important to make sure the boss fights are real fights and not dumbed down by abusing certain game mechanisms. Remember that boss encounters are intended as major obstacle for player progress. It was always like that since computer games were invented. Bosses are not there to breeze them through or to fool them by using infinite resources which in this case is unlimited access to town. Every boss is designed to be defeated at single encounter. I assume the PoE designers are no different here but cannot be sure until we hear a word on that issue.

Remember if something can be exploited it WILL be exploited to death. No wonder the Torchlight 2 and Diablo 3 creators decided to implement certain mechanisms to prevent fooling bosses. I remember even D2 had The Ancients quest working in similar fashion where players were forced to complete the quest at once or else it was resetted. I don't remember anyone complaining on that mechanisms back then.

Saying that, I'm open to find a compromise and one thing which comes to my mind is adding the discussed mechanism to Hardcore league while the default league would stay like now. Since HC I preferred by me I'd be happy with that solution. :)


Ok, this is coming from my opinion and how I view your post. Perhaps you want bosses in this game to be like MMORPG bosses I.E. World of Warcraft/EQ, where if the raid dies then the bosses regen. This is an ARPG not an MMORPG. If you want to play like that then play games that cater to you.

I do not need nor want another Diablo 3 or Torchlight 2 mechanic in this game. Play those games then instead of suggesting a mechanic that most people would not want. I bought Diablo 3 sad to say and I hated that gear check mechanic. No matter how high a level I was I would still get 1 shotted. So your solution is to grind for gear? When I get to the end of the act on my current gear obviously it is good enough to beat the boss.

And please do not presume to call us "casual gamers" just because the ONLY TIME we have to play games is on our day off from a regular job. So, you say "dedicated players" just because they have no lives other than to play games?

We want a challenge as much as the next gamer but banging our head against the wall is not what we call fun. Some others have said already, if this is implemented only a handful of cookie cutter builds will ever progress and there won't be any more unique builds. Look at what happened to Diablo 3. Developers say every build is viable and when players find ingenious ways to beat Inferno they nerf the skills.


so you are saying that the only diference between a MMORPG and a ARPG is the "regenerating bosses"?? that's stupid i dont like MMORPG's because i dont like the battle system, the bosses are just a minor feature of the MMORPG's.
And who are you to speak in the name of thousands of players saying things like "Play those games then instead of suggesting a mechanic that most people would not want"??. How did you know that?, if is implemented right could be a lot better, provide the best experience and everybody could love it, i dont know, but that's a possibility too.

i dont wanna deal with the "casual" or "hardcore" words, i personally hate them, so let me add something else... you may have a point there....the actual bosses are designed to be so hard that you would have to grind a lot to beat them in one fight, so if the regenerating bosses would be implemented, of course the bosses will need to be nerfed

Implementing that you will not have to..

1.-Use cheap exploits to beat bosses without any effort.

2.-Stay in one area grinding thousands of hours to reach the right level to beat the boss

Is not just adding or removing regeneration on bosses...Its all about having a Boss battle system that is both fun and challenging, with the actual system the challenge is Zero, and with just adding regenerating bosses with no rebalancing, it could be a lot less fun to play.



Since there is a lot of division on this subject, for and against this... How about implement a "Brutal League" Where bosses regenerate if you die or leave the area... And town portals don't function inside of dungeon environments?
Brutal League Sounds very good. It would be nice if somebody from the GGG Team could refer to this Idea.

Thanks.
Circle Of Nine - Polish Multigaming Guild
www.c9gaming.pl


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