Congratulations.

"
And yeah, some people absolutely do.. bit by bit, the playerbase will shrink and eventually only the diehards remain which i guess is the goal or something?

People don't seem to understand that a game like this needs more players playing it than the i am better than you, no lifing streamer crowd.. but then again, GGG has only ever catered to that audience so it's hardly a surprise there are so many angry folks here stomping their virtual feet and telling others to leave.


I agree, and if GGG would still be in charge of their own, they would drive the game against a brickwall.
But tencent is the owner now, and if one thing asian corporations are famous for, its their thrive for revenue for their investment.
And this keeps me positive, the pressure will come to open the game for a broader market, and it will be for the better of the game.
"
"
And yeah, some people absolutely do.. bit by bit, the playerbase will shrink and eventually only the diehards remain which i guess is the goal or something?

People don't seem to understand that a game like this needs more players playing it than the i am better than you, no lifing streamer crowd.. but then again, GGG has only ever catered to that audience so it's hardly a surprise there are so many angry folks here stomping their virtual feet and telling others to leave.


I agree, and if GGG would still be in charge of their own, they would drive the game against a brickwall.
But tencent is the owner now, and if one thing asian corporations are famous for, its their thrive for revenue for their investment.
And this keeps me positive, the pressure will come to open the game for a broader market, and it will be for the better of the game.


Dude... what are you even on about?

Tencent has owned GGG since 2018, and Tencent does not interfere with the development of "PoE 1 & 2". Tencent only manages the Chinese client.
[Removed by Support]
"
"
Akedomo#3573 wrote:
"
"I'm bad at the game so I deleted it"


I like how everyone tries to act like this game is difficult.

It's not. It's not even close. It requires some game knowledge, and a PHD in Googlefu. That's it.

PoE 1 gained a reputation for a game people could play one-handed. PoE 2 is only 'slightly' harder because it's more punishing. And in a way that drives players away.

Which is what you see in this thread.


Are you on probation? What's the cause may I ask?


Mostly because I started calling out (I'm sure you know who's) emotional hypocrisy, and stopped playing his game. Posted a comment about how the forums were better when he was banned a few weeks ago. GGG removed it, and I reposted it.

I absolutely hate hypocritical authority figures. These forums are horrid. I saw first hand how hundreds of players came to the forums to share feedback, and then a loud vocal minority of players who were ego identified with the mechanics/game, quite literally, bullied these players off the forums. And GGG let it happen.

God forbid I make a statement like mine though. These forums are dead because of this stuff. Like 15, 20 people reading or posting every few hours, on a game that likely just sold something like 1.2 million copies on all different platforms.



"
Ulsarek#7159 wrote:
"
Akedomo#3573 wrote:
I like how everyone tries to act like this game is difficult.

It's not. It's not even close. It requires some game knowledge, and a PHD in Googlefu. That's it.

PoE 1 gained a reputation for a game people could play one-handed. PoE 2 is only 'slightly' harder because it's more punishing.
Bold statements coming from someone who never:

• got past level 91 in Softcore
• completed a map area that is affected by 10 or more mods
• defeated Beidat
• defeated The Shaper
• defeated The Elder
• defeated Sirus
• defeated The Maven
• defeated The Black Star
• defeated The Infinite Hunger
• defeated The Searing Exarch
• defeated The Eater of Worlds
• defeated a monster that is under the influence of five Essence mods
• had two Voidstones socketed in their Atlas
• defeated any of the 5 Breachlords
• defeated Atziri in the Alluring Abyss
• completed the Hall of Grandmasters

Based on the above information I take it you haven't really played the game since 2016, if much before that. I don't think you are in a position to have an informed opinion on this games topic of difficulty. For a game that one could play one-handed, you have plenty to catch up to.


Thanks for the comment. Yes you're right about all of this. Thanks for looking at my achievements to try to find a way to discredit me. I would've expected someone to actually list off why this game is difficult, rather than just listing off end-game bosses, as if it adds validity to their statement.


Most of these bosses can be beaten with knowledge, Not necessarily skill. A good build makes all the difference, and it's why most people default to them. This is what I meant by "Googlefu". You google a build and you use it.

However, regardless of that. The main reason I haven't played any of this content, is because the game actively drives me away before I reach it. I absolutely despise sitting around in my hideout, searching for upgrades on the Trade site, or being forced to try to craft my gear. It is absolutely the most unfun aspect of this game for me.

And the icing on top is that the reason I usually end up doing this is because yes, I die once or twice while mapping, maybe even 4 or 5 times. Instead of being able to overcome this with personal skill, it's almost always a matter of min-maxxing my resists or some other tedious stupidity, and I'm not playing the game.

There's also an incredible amount of burnout that happens with me and this game. When I started playing PoE, it was a relatively fun, and chill experience. And now, it's hyper focused on end-game content. Repetition. This simply isn't fun for me, so why would I waste my time further, trying to chase after arbitrary achievements, so someone like you on the forums can view me as a 'true POE player'?


I have no problem with difficult games. I grew up on games. I make a living with it. I've speed run games. I crank the difficulty up on any game that allows it. I've reached Diamond in League, and I've also been similarly high in DotA 2. Difficulty doesn't bother me at all.

But this game isn't difficult. It's tedious. There's more challenge and skill in carrying a low elo League game than there is in the entirety of PoE. PoE is a game of numbers, and being able to react, or simply build around mechanics, and that's what almost everyone does.

If you can optimize the need for 'skill' out of a game. Then that game isn't actually difficult. It's just a number game. Game the numbers, win the game. This game doesn't require tactics, or strategy in the same way other games do. You don't have to think much when playing it. That's precisely WHY I enjoy playing it. Up till the point where I'm forced to optimize my gear/build to progress. If I want to play a optimization game, I play Civ. Not PoE.



"
Akedomo#3573 wrote:
Most of these bosses can be beaten with knowledge, Not necessarily skill. A good build makes all the difference, and it's why most people default to them. This is what I meant by "Googlefu". You google a build and you use it.

However, regardless of that. The main reason I haven't played any of this content, is because the game actively drives me away before I reach it. I absolutely despise sitting around in my hideout, searching for upgrades on the Trade site, or being forced to try to craft my gear. It is absolutely the most unfun aspect of this game for me.

And the icing on top is that the reason I usually end up doing this is because yes, I die once or twice while mapping, maybe even 4 or 5 times. Instead of being able to overcome this with personal skill, it's almost always a matter of min-maxxing my resists or some other tedious stupidity, and I'm not playing the game.


And you don't see an issue here? You claim:
"I like how everyone tries to act like this game is difficult.

It's not. It's not even close. It requires some game knowledge, and a PHD in Googlefu. That's it."


But you don't even engage in the base mechanics of the game and/or reach endgame to actually know what it takes.

Capping your resistances, getting some defence layers, decent damage, etc., is not "min/maxing" - it's the bare minimum. So that you want to be able to "beat the game" without doing the bare minimum is weird.

On top, if "googlefu" would be the only thing needed to beat the game, how does it come that I helped many ppl with their characters that couldn't reach endgame while they followed a guide!? Because it's not that simple.

Even crafting is not that hard to learn. "Basic crafting" is incredibly simple; only the high-end crafting requires a "PhD".
You can easily farm tons of "Essences" in T5 maps and craft with them decent gear that can carry you into red-tier maps. And if you need a build enabling unique - you can sell "Essences" for decent currency and buy some stuff.

So, my question would be:
You don't want to trade, don't want to craft, don't want to improve your character, but still be able to "play" the game - how should that work!?
[Removed by Support]
Last edited by JakkerONAIR#4902 on Mar 26, 2025, 1:02:19 PM
"
But you don't even engage in the base mechanics of the game and/or reach endgame to actually know what it takes.


I know what PoE end-game is. Just because I haven't pushed myself to beat bosses, doesn't mean I don't know what it takes to clear some of the more juiced maps that you can encounter. Or what kind of effort you need to put into your gear.


"
Capping your resistances, getting some defence layers, decent damage, etc., is not "min/maxing" - it's the bare minimum. So that you want to be able to "beat the game" without doing the bare minimum is weird.


That's min-maxxing. If you need to MAX your resists to progress. You need to Min-max your character.



"
On top, if "googlefu" would be the only thing needed to beat the game, how does it come that I helped many ppl with their characters that couldn't reach endgame while they followed a guide!? Because it's not that simple.


I am speaking in terms of most games that I've played. Like I said. Carrying a low elo League match is significantly more difficult than this game is.

PoE is complex, but doesn't require much mechanical skill. Mostly knowledge to beat. It's really not a strategic, or tactical game, nor do you need to heavily rely on outplaying mechanics with mechanical skill. There's no puzzles that intellectually challenge me.

When I speak in terms of difficulty. I am speaking on these terms. This is why most people can get an end-game build guide, and follow it, and progress through most of the game.

Yes, Even then SOME people will struggle with the game. But that is the nature of gamers. Some are just really really bad, and it doesn't matter what game they play. They're still going to do bad.

World of Warcraft is a great example. Especially Classic WoW. Don't stand in the fire is the motto for the game. Yet a solid 20% of people that play cannot even manage that in a dungeon or raid. They constantly die to completely avoidable things. That doesn't mean the game is hard. That means the players are incredibly low in skill, or effort, or mental capacity.

"
Even crafting is not that hard to learn. "Basic crafting" is incredibly simple; only the high-end crafting requires a "PhD".
You can easily farm tons of "Essences" in T5 maps and craft with them decent gear that can carry you into red-tier maps. And if you need a build enabling unique - you can sell "Essences" for decent currency and buy some stuff.


You fail to misunderstand me.

I don't want to craft in PoE. I fucking HATE the way it's been implemented.

I don't care how easy it is to learn. The entire system pisses me off. I play games that I have to craft in all the time. You know. Gather ore, gather leather, gather wood. Make items. I love it. I play tons of them.

But I HATE, PoE's 'crafting' system, because it's entirely mandatory, and the way they've implemented it has absolutely ruined the rest of the loot in the game. And because of this deficiency in loot. I'm also forced to use a trading website to do anything in the game past like, level 50 in most cases. You can usually make due with what you find till then. And then you're forced. And I get sick of it by level 75-80 most of the time.



"
So, my question would be:
You don't want to trade, don't want to craft, don't want to improve your character, but still be able to "play" the game - how should that work!?


Kill enemies.
Over-come challenging enemies and puzzles
Game mechanics that have me on the edge of my seat. Fast reactions needed.
Get loot off enemies, and have the ability to progress in the game solely on that.
Optional crafting/trading mechanics that can improve the game.

Like most other ARPG's I've played.

I don't want to be sitting on a trade website, or picking up white items as bases, and hoarding orbs to craft an item. Sorry. Not fun. Not an ARPG.

Last edited by Akedomo#3573 on Mar 26, 2025, 1:23:10 PM
"
Akedomo#3573 wrote:

I know what PoE end-game is. Just because I haven't pushed myself to beat bosses, doesn't mean I don't know what it takes to clear some of the more juiced maps that you can encounter. Or what kind of effort you need to put into your gear.

Sure, you never reached the actual endgame and think you have a reliable opinion about it because "trust me bro"? No.

"
That's min-maxxing. If you need to MAX your resists to progress. You need to Min-max your character.

Capping your res to 75% is literally the bare minimum to play the game beyond the campaign. That's far away from optimizing a character by maximizing their best abilities and minimizing their worst. You know, 75% is only the soft cap.

"
I am speaking in terms of most games that I've played. Like I said. Carrying a low elo League match is significantly more difficult than this game is.

Subjective. Furthermore, "League of Legends" is primarily a mechanical-based (skill) game and "Path of Exile" is a knowledge and experience-based (skill) game. Hardly comparable to make a point.

"
PoE is complex, but doesn't require much mechanical skill. Mostly knowledge to beat. It's really not a strategic, or tactical game, nor do you need to heavily rely on outplaying mechanics with mechanical skill. There's no puzzles that intellectually challenge me.

You know, actually "min/maxing" your character IS the puzzle. Anyway.

"
I don't want to craft in PoE. I fucking HATE the way it's been implemented.

I don't care how easy it is to learn. The entire system pisses me off. I play games that I have to craft in all the time. You know. Gather ore, gather leather, gather wood. Make items. I love it. I play tons of them.

But I HATE, PoE's 'crafting' system, because it's entirely mandatory, and the way they've implemented it has absolutely ruined the rest of the loot in the game. And because of this deficiency in loot. I'm also forced to use a trading website to do anything in the game past like, level 50 in most cases. You can usually make due with what you find till then. And then you're forced. And I get sick of it by level 75-80 most of the time.

Ok. But why are you even playing PoE? It's one of the base mechanics, the design of the game.


"
So, my question would be:
You don't want to trade, don't want to craft, don't want to improve your character, but still be able to "play" the game - how should that work!?


"
Kill enemies.
Over-come challenging enemies and puzzles
Game mechanics that have me on the edge of my seat. Fast reactions needed.
Get loot off enemies, and have the ability to progress in the game solely on that.
Optional crafting/trading mechanics that can improve the game.

Like most other ARPG's I've played.

I don't want to be sitting on a trade website, or picking up white items as bases, and hoarding orbs to craft an item. Sorry. Not fun. Not an ARPG.

Aha. What other ARPGs have you played that are just "kill stuff, solve puzzles - beat the game"?
[Removed by Support]
Last edited by JakkerONAIR#4902 on Mar 26, 2025, 1:38:13 PM
"
"
Akedomo#3573 wrote:

I know what PoE end-game is. Just because I haven't pushed myself to beat bosses, doesn't mean I don't know what it takes to clear some of the more juiced maps that you can encounter. Or what kind of effort you need to put into your gear.

Sure, you never reached the actual endgame and think you have a reliable opinion about it because "trust me bro"? No.

"
That's min-maxxing. If you need to MAX your resists to progress. You need to Min-max your character.

Capping your res to 75% is literally the bare minimum to play the game beyond the campaign. That's far away from optimizing a character by maximizing their best abilities and minimizing their worst. You know, 75% is only the soft cap.

"
I am speaking in terms of most games that I've played. Like I said. Carrying a low elo League match is significantly more difficult than this game is.

Subjective. Furthermore, "League of Legends" is primarily a mechanical-based (skill) game and "Path of Exile" is a knowledge and experience-based (skill) game. Hardly comparable to make a point.

"
PoE is complex, but doesn't require much mechanical skill. Mostly knowledge to beat. It's really not a strategic, or tactical game, nor do you need to heavily rely on outplaying mechanics with mechanical skill. There's no puzzles that intellectually challenge me.

You know, actually "min/maxing" your character IS the puzzle. Anyway.

"
I don't want to craft in PoE. I fucking HATE the way it's been implemented.

I don't care how easy it is to learn. The entire system pisses me off. I play games that I have to craft in all the time. You know. Gather ore, gather leather, gather wood. Make items. I love it. I play tons of them.

But I HATE, PoE's 'crafting' system, because it's entirely mandatory, and the way they've implemented it has absolutely ruined the rest of the loot in the game. And because of this deficiency in loot. I'm also forced to use a trading website to do anything in the game past like, level 50 in most cases. You can usually make due with what you find till then. And then you're forced. And I get sick of it by level 75-80 most of the time.

Ok. But why are you even playing PoE? It's one of the base mechanics, the design of the game.


"
So, my question would be:
You don't want to trade, don't want to craft, don't want to improve your character, but still be able to "play" the game - how should that work!?


"
Kill enemies.
Over-come challenging enemies and puzzles
Game mechanics that have me on the edge of my seat. Fast reactions needed.
Get loot off enemies, and have the ability to progress in the game solely on that.
Optional crafting/trading mechanics that can improve the game.

Like most other ARPG's I've played.

I don't want to be sitting on a trade website, or picking up white items as bases, and hoarding orbs to craft an item. Sorry. Not fun. Not an ARPG.

Aha. What other ARPGs have you played that are just "kill stuff, solve puzzles - beat the game"?


Honestly, at this point I'm just done.

This is intentional at this point. There's no other explanation for it. Best of luck to you.
"
Akedomo#3573 wrote:

Honestly, at this point I'm just done.

This is intentional at this point. There's no other explanation for it. Best of luck to you.


Ok. I guess.
[Removed by Support]
Nulled.
Last edited by Celestriad#0304 on Jun 4, 2025, 9:43:43 AM

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