Congratulations.
" Path of Exile 1 was at the beginning. Path of Exile 2 was supposed to aim towards a different crowd. However, you should enjoy the fact that your game is now dipping to 13,000 players. You get your perfect game, and the other million players that bought the game can just go play diablo 3, right? No need to change the game at all. Last edited by Akedomo#3573 on Mar 26, 2025, 3:48:06 PM
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Nulled.
Last edited by Celestriad#0304 on Jun 4, 2025, 9:43:06 AM
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" More perspective on this: Peak players from launch month to 2nd month: 39% player dropoff (i.e. 61% of peak players still playing) From 2nd to 3rd: 49% player dropoff from previous month (i.e. 31% of peak players still playing) From 3rd to 4th: 58% player dropoff from previous month (i.e. 13% of peak players still playing). This info is based on peak steam player counts each month, not the average player counts which are much lower - less than half in some cases. And lastly, 24k players still playing today... represents 4% of peak player count still engaged with the game. My question is - does it really have to be this way? |
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" Has it to be another way? [Removed by Support]
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" Uh huh, and what are the similarities? Is the game actually for a different crowd of people? Or does it just play a bit differently? Because it very much seems to be the same cycle of repetitive gameplay, same MTX store, Same balance around Economy first, gameplay second. Core issue right there. If their goal was to gain a different crowd of players, I would've expected some more substantial changes. Particularly with the core game design. You've seen how much feedback there's been about this stuff from the people that bought it. Yet it's ignored. " Okay. So it rises to 25k players during the day. That is still a 96% drop in players. How does this help your argument? 13k is the night time number. You're right, Maybe a bit dishonest of me to use that. An average would be better. It has an average of 19,000 players during the day. That's a 97% drop. And this to you, is a healthy, normal thing for a live service game? " "Both games thrive" Is PoE thriving? Because I argue going from 580k average players, to 19k Isn't thriving. PoE 1 being similar. To me that indicates instability. It indicates a game with poor player retention. Yes games do drop off after release. But not like this usually. That's what a bad, unhealthy game does. 3 weeks of players and then bam, the gameplay population plummets? "a vocal minority on the forums" Like I said. If your game is dipping to 19k average players, after potentially selling a million plus copies. You're what's left after everyone else left. You are the minority. The forums were full of feedback regarding this game just a few months ago. People saying they're leaving because of these mechanics. Now they're all gone. And it's just you, and me, and a handful of others. So, how exactly are my opinions that of a minority. When there were hundreds of other people sharing them with me, just a few months ago? If more people shared your opinions on this PoE 2. Don't you think it would be doing better than having 19k average players per day? Last edited by Akedomo#3573 on Mar 26, 2025, 5:47:53 PM
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" It indicates it TO YOU and you have an incorrect view, and a few ppl already explained it over and over to you. And it's not a "we think you are wrong" or "we assume you are incorrect", it's factually - "you are wrong". Your "logic" is: If a game starts at 100% population, but loses over 90% over 3 months, it's a bad game. Ok then. Do these players come back after 3 months? Yes. They do. In fact, they not only come back, the overall population grew over time: https://poedb.tw/us/League#ConcurrentPlayers Your next conclusion fallacy is: "If a game has this population behaviour, it has poor player retention." Nope. It has not. Because the players are coming back with new content. You only look at a time frame of "league start - league end" and conclude "bad retention", but the retention is from league to league to league. If you would actually look at any data, you would see that over the years, from league to league, the retention was so good that the community grew every single time. You know, long-term. Here the definition of "player-retention": Player retention is a metric that measures how many players continue to use a game or app over time. It's a key factor in a game's long-term success. " That doesn't even make sense. You conclude: "Well, after 4 months only 19k are left, thus these ppl are the minority who enjoy the game in its current state." Furthermore, you always pretend that "they are gone" and imply "they won't come back", while you can't base that on anything. " Bruh... hundreds of ppl complaining about "EXP loss" or something is... guess what... THE MINORITY because it's only a few hundred ppl. Even a few thousand is the minority. And why? Why does the game need more than 20k ppl after 4 months? [Removed by Support] Last edited by JakkerONAIR#4902 on Mar 26, 2025, 6:11:43 PM
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Nulled.
Last edited by Celestriad#0304 on Jun 4, 2025, 9:42:48 AM
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" Why? GGG collected data from over a decade and is running it this way because of the conclusion they made, and this led to a growing community, while most other life-service games decline. In fact, GGG does so well that they are able to develop PoE2. So, again, WHY should they change it exactly? [Removed by Support]
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Nulled.
Last edited by Celestriad#0304 on Jun 4, 2025, 9:42:34 AM
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