Congratulations.

"
Ulsarek#7159 wrote:
"
Akedomo#3573 wrote:
Kill enemies.
Over-come challenging enemies and puzzles
Game mechanics that have me on the edge of my seat. Fast reactions needed.
Get loot off enemies, and have the ability to progress in the game solely on that.
Optional crafting/trading mechanics that can improve the game.

Like most other ARPG's I've played.

I don't want to be sitting on a trade website, or picking up white items as bases, and hoarding orbs to craft an item. Sorry. Not fun. Not an ARPG.
There is a perfect game for you then, it ticks all the boxes: https://diablo3.blizzard.com/en-us/

You're welcome. It looks like neither Path of Exile nor Path of Exile 2 are what you want, nor will they ever be.


Path of Exile 1 was at the beginning. Path of Exile 2 was supposed to aim towards a different crowd.

However, you should enjoy the fact that your game is now dipping to 13,000 players. You get your perfect game, and the other million players that bought the game can just go play diablo 3, right? No need to change the game at all.
Last edited by Akedomo#3573 on Mar 26, 2025, 3:48:06 PM
Nulled.
Last edited by Celestriad#0304 on Jun 4, 2025, 9:43:06 AM
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Ulsarek#7159 wrote:
At the moment of writing this Path of Exile 1 sits at 15,6k players on Steam, not including Standalone and console. Path of Exile 2 sits at 24,5k on Steam again, not counting in other platforms.

PoE 1 had its last new patch / league 9 months ago. PoE 2 released 4 months ago and hasn't had a big patch since, with early access being behind a paywall on top. Both games thrive with the frequent release of new seasonal content, which we haven't had in months. Yet player numbers are fine, considering the lack of new content, I wonder why that is? Could it be, the games doing good as is without need for drastic changes, that likely only appeal to players like you - a vocal minority on the forums that are better off playing something else? Instead of you know, trying to change a existing game, running on a established and proven formula, into something it was never meant to be to begin with?


This is not the gotcha moment you think it is.


More perspective on this:

Peak players from launch month to 2nd month: 39% player dropoff (i.e. 61% of peak players still playing)

From 2nd to 3rd: 49% player dropoff from previous month (i.e. 31% of peak players still playing)

From 3rd to 4th: 58% player dropoff from previous month (i.e. 13% of peak players still playing).

This info is based on peak steam player counts each month, not the average player counts which are much lower - less than half in some cases.

And lastly, 24k players still playing today... represents 4% of peak player count still engaged with the game.

My question is - does it really have to be this way?
"


More perspective on this:

Peak players from launch month to 2nd month: 39% player dropoff (i.e. 61% of peak players still playing)

From 2nd to 3rd: 49% player dropoff from previous month (i.e. 31% of peak players still playing)

From 3rd to 4th: 58% player dropoff from previous month (i.e. 13% of peak players still playing).

This info is based on peak steam player counts each month, not the average player counts which are much lower - less than half in some cases.

And lastly, 24k players still playing today... represents 4% of peak player count still engaged with the game.

My question is - does it really have to be this way?


Has it to be another way?
[Removed by Support]
"
Ulsarek#7159 wrote:
Path of Exile 2 is very different from 1. More accessible, less bloated and obtuse, modern and it plays fantastic with a controller. The campaign is stellar and characters feel great from the beginning. Your point is what exactly?


Uh huh, and what are the similarities?

Is the game actually for a different crowd of people? Or does it just play a bit differently? Because it very much seems to be the same cycle of repetitive gameplay, same MTX store, Same balance around Economy first, gameplay second.

Core issue right there. If their goal was to gain a different crowd of players, I would've expected some more substantial changes. Particularly with the core game design. You've seen how much feedback there's been about this stuff from the people that bought it. Yet it's ignored.

"
Ulsarek#7159 wrote:
At the moment of writing this Path of Exile 1 sits at 15,6k players on Steam, not including Standalone and console. Path of Exile 2 sits at 24,5k on Steam again, not counting in other platforms.


Okay. So it rises to 25k players during the day. That is still a 96% drop in players. How does this help your argument? 13k is the night time number. You're right, Maybe a bit dishonest of me to use that. An average would be better. It has an average of 19,000 players during the day. That's a 97% drop.

And this to you, is a healthy, normal thing for a live service game?

"
Akedomo#3573 wrote:
PoE 1 had its last new patch / league 9 months ago. PoE 2 released 4 months ago and hasn't had a big patch since, with early access being behind a paywall on top. Both games thrive with the frequent release of new seasonal content, which we haven't had in months. Yet player numbers are fine, considering the lack of new content, I wonder why that is? Could it be, the games doing good as is without need for drastic changes, that likely only appeal to players like you - a vocal minority on the forums that are better off playing something else? Instead of you know, trying to change a existing game, running on a established and proven formula, into something it was never meant to be to begin with?


This is not the gotcha moment you think it is.


"Both games thrive" Is PoE thriving? Because I argue going from 580k average players, to 19k Isn't thriving. PoE 1 being similar.

To me that indicates instability. It indicates a game with poor player retention. Yes games do drop off after release. But not like this usually. That's what a bad, unhealthy game does. 3 weeks of players and then bam, the gameplay population plummets?

"a vocal minority on the forums"

Like I said. If your game is dipping to 19k average players, after potentially selling a million plus copies. You're what's left after everyone else left. You are the minority.

The forums were full of feedback regarding this game just a few months ago. People saying they're leaving because of these mechanics. Now they're all gone. And it's just you, and me, and a handful of others.

So, how exactly are my opinions that of a minority. When there were hundreds of other people sharing them with me, just a few months ago?

If more people shared your opinions on this PoE 2. Don't you think it would be doing better than having 19k average players per day?

Last edited by Akedomo#3573 on Mar 26, 2025, 5:47:53 PM
"
Akedomo#3573 wrote:

"Both games thrive" Is PoE thriving? Because I argue going from 580k average players, to 19k Isn't thriving. PoE 1 being similar.

To me that indicates instability. It indicates a game with poor player retention. Yes games do drop off after release. But not like this usually. That's what a bad, unhealthy game does. 3 weeks of players and then bam, the gameplay population plummets?

It indicates it TO YOU and you have an incorrect view, and a few ppl already explained it over and over to you.
And it's not a "we think you are wrong" or "we assume you are incorrect", it's factually - "you are wrong".

Your "logic" is:
If a game starts at 100% population, but loses over 90% over 3 months, it's a bad game.

Ok then. Do these players come back after 3 months? Yes. They do.
In fact, they not only come back, the overall population grew over time:
https://poedb.tw/us/League#ConcurrentPlayers

Your next conclusion fallacy is:
"If a game has this population behaviour, it has poor player retention."

Nope. It has not. Because the players are coming back with new content.
You only look at a time frame of "league start - league end" and conclude "bad retention", but the retention is from league to league to league.
If you would actually look at any data, you would see that over the years, from league to league, the retention was so good that the community grew every single time. You know, long-term.

Here the definition of "player-retention":
Player retention is a metric that measures how many players continue to use a game or app over time. It's a key factor in a game's long-term success.

"
Like I said. If your game is dipping to 19k average players, after potentially selling a million plus copies. You're what's left after everyone else left. You are the minority.

The forums were full of feedback regarding this game just a few months ago. People saying they're leaving because of these mechanics. Now they're all gone. And it's just you, and me, and a handful of others.

That doesn't even make sense. You conclude:
"Well, after 4 months only 19k are left, thus these ppl are the minority who enjoy the game in its current state."
Furthermore, you always pretend that "they are gone" and imply "they won't come back", while you can't base that on anything.

"
So, how exactly are my opinions that of a minority. When there were hundreds of other people sharing them with me, just a few months ago?

If more people shared your opinions on this PoE 2. Don't you think it would be doing better than having 19k average players per day?

Bruh... hundreds of ppl complaining about "EXP loss" or something is... guess what... THE MINORITY because it's only a few hundred ppl. Even a few thousand is the minority.

And why? Why does the game need more than 20k ppl after 4 months?


[Removed by Support]
Last edited by JakkerONAIR#4902 on Mar 26, 2025, 6:11:43 PM
"


Has it to be another way?


Could and should be improved.
Nulled.
Last edited by Celestriad#0304 on Jun 4, 2025, 9:42:48 AM
"
"


Has it to be another way?


Could and should be improved.


Why? GGG collected data from over a decade and is running it this way because of the conclusion they made, and this led to a growing community, while most other life-service games decline. In fact, GGG does so well that they are able to develop PoE2.
So, again, WHY should they change it exactly?
[Removed by Support]
Nulled.
Last edited by Celestriad#0304 on Jun 4, 2025, 9:42:34 AM

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