Congratulations.
" What are you even talking about? I did not "pivot" to another statement. So far I stated: - PoE caters to ppl who want to spend more than 200 hours (the 1000 hours community) - that his solution would NOT make the game cater to ALL player, but instead would only shift the target audience from "1000-hour gamer" to "200-hour gamer", thus not all - that your nonsense about "Steam Charts" is meaningless Why I said "It literally doesn't matter how many of these games need 1000 hours or more to finish" is... because you said, "hOw MaNy Of ThEm ReQuIrE 1000 hOuRs To LeVeL uP a ChArAcTeR?". That's a meaningless argument in relation the your mentioned Steam Charts. [Removed by Support]
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Poor OP.
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Oh I see. What you wrote is "Your solution to make the game cater to all players doesn't work" but what you meant is "your solution doesn't work to make the game cater to all players."
Do I have that right now? As for steam charts, my impression of your position was - that their strategy to drag out & regress player progression is the optimal strategy for retaining the most players. I don't think the answer to my earlier question supports that conclusion. Am I wrong (or misunderstanding more of what you're saying)? |
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" Yes. it would only change the target audience. " I wouldn't say for all games, but at least for PoE. Look at old and new ARPGs and compare how well they perform. [Removed by Support]
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How many of the 1k players are actually playing one character per season 1k hours. And how many of them, if they do not finish their character ( maybe because they started a second one, not to offend somebody in the end by calling him a measly 200h casual ) are really imvestimg time into them offseason? So maybe, just maybe the whole "1k - all over lv90 is golden" thing has just become an ongoing legacy and everybody who values time just stops playing at 90/95/97? ( all the content creator who could and imho would have made content out of that legacy...but obviously it is just boring to watch and way to time consumimg )
Edit: I think I need to correct "stop playing" to stop farming for XP. What means it is widely accepted to have skillpoints left. For what reason again? Last edited by kosmo_blacksmith#5449 on Mar 24, 2025, 6:30:54 PM
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" Honestly, I don't understand what you are trying to say. [Removed by Support]
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That is the reason I put so many question marks. Think for yourself, is what I am trying to say.
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" Makes more sense to me with the "Edit" now. Why ppl don't go for 100 on all of their characters has many reasons, but yes, ppl (in PoE1) accept that they keep their characters around lvl 95, unless they want to push for it. It's just part of the "min/maxing". [Removed by Support]
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And that's what I mean. There is no min/max. It is just content you consider not worth your time. Min/max would be to have brekpoints you can not reach with current gear, but you have a skillpoint left. Now you go for the skillpoint. Where is the difference, you may ask. The difference in poe2 right now is that you just grind more currency and get better gear to make up for the skillpoint. So, what you really min/max there is your time investment. And when it comes to arp's in general it always have been to min/max the time investment at the very core. That's why the pro's go for infernalist and not stacker as a first character into the league.
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" It's literally "min/maxing". (in a video game or role-playing game) to optimize (a character) by assigning all, or nearly all, skill points to the ability essential to that character's success in a specified role and environment, and no points to other skills, rather than distributing skill points more evenly across attributes. Builds are fully functional before you hit max level, before you get T1 mods on all items, before gems are max level, before you get all support slots, before whatever. At some point, you are beyond the "it's mandatory" point and everything further is part of min/maxing. You decide what you need and what you want to go for. The further you optimize your build, the lesser the increase of things becomes. Normally, everyone who knows what to do does not start on an attribute stacker because stackers have a less optimal progression curve. And ppl don't farm better gear to make up for a skill point, they farm better gear for better gear. [Removed by Support]
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