[NOAUCTIONHOUSE!!!] Fix trading but dont destroy the game with an Auctionhouse
" People will most of the time pick the path of the least resistance - and if its officially in the game people will use it. Honestly - what are we even talking about - i could use that argument aswell and apply it directly at you but it obviously is just a strawman. Or how would you reply if i told you you dont have to use the Trading-Site and just find Items yourself so its not a problem at all? Lets also not forget that such things also change how DEVs change their game. If ppl have good gear really fast with an AH - they will and have to adapt difficulty to that - but by that ppl that dont use it suddenly are at an even bigger disadvantage. |
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Usual argument against auction houses
Auction house would remove the need to chase items like an ARPG and it'd trivialize the game No one is forced to use it. You don't like the idea, don't use the auction house. Or self impose a limit to your purchases. Maybe only 10 purchases per character? And only before lvl 80? You do you. Give players freedom of choice. Also, trading ALREADY DOES THIS. The game is already easy and trivialized. The only difference is that it's extremely annoying to interact with trading the way it is. People just suck it up and to it anyway because that's the only option when you don't want to play SSF. Everyone outside of SSF would still rather "waste" an hour whispering randos to gear their character via trading than "wasting" 30 hours grinding maps hoping for a drop that they know will never come. Also, none of your suggestions are even remotely feasible. Setting a status? No one will change it. Players will leave it as "online" and decide to take any trades on the fly, exactly like it happens today. The only players that would actually use it already do, they use the DND feature whenever they want to do stuff undisturbed by others. Report system? How can you know whether or not a player is price fixing or they're oblivious? Or they just mispriced and are too lazy to change the price on their tab since they have 20+ tabs full of junk? How can you know the player you're whispering maybe didn't see the whisper because they're focused on their gameplay? Or they thought "I'll whisper back when I finish the map" but then forget? How can you prevent people from abusing the report system to attack people of interest? Automated report systems don't really work. Either they don't punish enough or they're completely abused by bad actors. Non-automated systems are not feasible for any game with more than 10k players unless you crowdsource it like Valve does with the overwatch system. Last edited by _rt_#4636 on Feb 6, 2025, 3:35:55 PM
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" Sorry but thats just a strawman argument like i said above: " |
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How do you even call it a strawman? I literally refuted your idea against auction houses. You say the issue is "we need friction" and I said "we DON'T need friction" Also, the game doesn't provide any meaningful SSF options unless you're willing to play dozens of hours every week doing low tier maps until you're strong enough to tackle high tier maps. It gets even worse when you lose waystones after a single death. Most adults don't have that amount of free time as a whole, much less to play a single game. I play Last Epoch offline, 100% SSF and I don't even exchange gear among my characters. And if you cannot control yourself and not-pick the path of least resistance, maybe the problem is your own self control, not the game's design. As I said: give players the freedom of choice. This isn't a PvP game. It's mostly a single player game. There's absolutely no reason to fence players around the way GGG does. GGG is completely outdated on this matter. LE already has "offline play" in which you can literally edit your character on notepad and make yourself lvl 100 with max stats and max roll on every single gear piece. Highly doubt anyone does it aside from experimenting purposes. So there goes your "path of least resistance" argument too. People just want to play to have fun. Current state of PoE trading is the opposite of fun for 99% of players engaging in trading. I imagine even most people who engage in crafting, trading and flipping also think it's a huge hassle. Last edited by _rt_#4636 on Feb 6, 2025, 3:44:35 PM
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" The ppl who do this use bots. None of them actually "Whisper > go to hideout > interact > Trade" with other ppl. These "players" have multiple accounts running and doing the work, so having an AH or not wouldn't change what they are doing, only affects the way they have to. " This does not work in reality. First of all, to be able to buy all the items to actually influence the market and change the price they need immense "buy power" AND there is no guarantee that ppl will buy the more expensive items. In "World of Warcraft" actually influencing the market in a noticeable way is easy. The amount of gold ppl have to throw at the AH does not reset with every "league" AND they can officially buy even more gold for real money. So, there are two factors related to trading that play a big role. 1. your buy "power" 2. your willingness to buy If you just make items more expensive than the "value" (mods for example) of the item, then ppl stop buying it and you gain nothing, in fact, wasted your currency to get an item that won't sell because new items always enter the market. So they are not willing anymore to spend x amount on it. Or, if you raise it too much you exceed the resources ppl CAN spend on the item. Even if your item is "worth" 10 div in week 2 or 3 of the league, the "buy power" isn't there, so you mostly won't sell it for the 10 div. That's why ppl "underprice" early on or hold until the economy gets stronger. WITH an AH you counter issues: - price fixing is gone, period - more trades are done because AFK doesn't matter and could be possible even when someone is offline - trades take less time - scams (like wrong currency or item swap for example) are not doable anymore and so on. An AH is not perfect, no system is, but the benefits outweigh the few issues. [Removed by Support]
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" No... what are YOU talking about. AH or not does NOT change the items themselves on the market or influences which kind of item ppl are able to buy, only the process. [Removed by Support]
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Submit an item with the price you're willing to accept. It goes into a digital "escrow" which costs a nominal fee and can be cancelled any time for another nominal fee. Until someone buys it at which time you can get your currency for it.
Make searching for said items an in game thing and make it really easy to search up individual stats and parameters. There. easy peasy. When all is one and one all, to be a rock and not to roll
Live for Glory, Honor, Death in Fire! |
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Price fixers ruin the game regardless, guys like Jenubu ruin the game. If you have people who openly run their own websites selling items, services and currency like him (multiple sites) then look in trade where he owns the top weapons available all listed at a mirror price then your games are always going to be fucked. GGG need to employ some people to clean out trash people like that and code up some scripts to ping the accounts buying dozens of the same item then relisting, it's not a big task my friend said he could do one if they can't.
The fault lies at the top level. Always has. |
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" Your problem of "players will flip items sold too low and capitalize the market" is worse with the current system because no one knows how it works unless you're already in the know for pricing and market stability. An auction house makes learning those systems easier so there is less opportunity for manipulation, not more. Last edited by HashBob#0163 on Feb 6, 2025, 4:13:46 PM
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" Yep. You get item - you compare item to listed items - you list item. Now it doesn't matter what's listed because price fixers are able to "confuse" the market (ppl without the needed knowledge). I swear, there is only one kind of ppl that would advocate against an AH - price fixers (or any other flavour of "I screw you over"). [Removed by Support]
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