[NOAUCTIONHOUSE!!!] Fix trading but dont destroy the game with an Auctionhouse
Trading in this game is a bad user expirience.
I think we can all agree on that. Most ppl probably also understand the requirement for friction in trading and why an Auctionhouse(AH) would be the worst possible idea ever in an ARPG. I think this was best shown by Diablo 3 - it damaged the game so much that they actually removed it - even tough they even profited from the sales if i remember correctly. " So how can this be solved by removing frustration but keeping friction? " People dont reply because they are AFK, not even seeing the messages because busy or even in maps, doing quests or Bosses - or for some reason listed below. Solution: Give people an Option to set an automated Answer/Status for trading - DND isnt bad but also not great. To be honest i think best would be Online/Offline/Busy-system that can be set by the User like in any other MP game. This would also make people able to play without interruption if they want to or feeling guilty when they dont want to play with others in their friendslist. If people can simply set the game to something that tells the game and others they dont want to trade ATM this will obviously stop probably 80% of ppl not responding. I would also suggest to put the trading via the Site in its own Chat-Tab - that way its easy to see if you got a message or look for it later. " - Add a report system that enables players to report people that gives them some sort of karma-rating. If the rating gets too low they get banned for trading for a day - with a penalty system that makes it longer if they go below that again but resets over time if there are no negative ratings. Make the rating just a number without showing who voted etc. To stop ppl from abusing that system simply add a way to deny the claims. Chat interactions of players should be recorded if they rate someone badly. To stop ppl from flooding Support make it a rule that if there is a wrongful deny of claim or reporting the faulty party gets a 2 Week tradeban and wont be able to even trade items with others. " - reporting system from above can be used " - remove trading from the group system - sending a trade invite is a sepparate group that simply offers the required benefits - teleport to player and teleport to hideout of player - while the other group is not affected - when it comes to MAPs allow teleporting out to a location with the other player but restrict the Map-Player interaction by simply disabling everything/every interaction besides the Trade-Window and the Stash - maybe even just teleport the player with those 2 windows opened and locked. " I think it would be a fun thing to add something like "trading-hours" where players can present a certain ammount of items similar to an NPC in some sort of trading-hub-city. That way ppl could go there - only sell items in that timespan and faster when its low priced and not be bothered afterwards if they dont want to. Last bumped on Feb 6, 2025, 9:03:32 PM
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Just put some nodes on the atlas where you are offered a selection of items from all that's listed for sale to instantly buy for the listed price. Make them fairly common. Instantly solves price fixing, adds some new nodes to the atlas (hell that'd fit even in SSF), make low priced items actually available, all without "karma" or introducing easy trade.
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" An automated message it is not a solution. If I see an item and I need that Item how can help me an automated message? An automated message can give me that Item? No. They did for currency, they they need to add for items. I see an item, I like the price, I buy it. That's all. We are in 2025, welcome. P.s. if the price of an item becomes "absurd" there must be some people who monitor and set a maximum cost and a minimum cost. Or if a lot of players report to GGG that there are some issues with the price they must remove that item and the buyer who must be "banned" from trading (temporarily). In short...GGG has to work. Or...they need to add an Auction House, even there with minimum/maximum price for some items. Last edited by Babonzo#0016 on Feb 6, 2025, 12:33:40 PM
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I think the OP has conflated in-game auction house with real-money auction houses.
We want to trade virtual currency for items, not my actual income. Neither solution solves the real money trading, which is what I think the OP is concerned about. If you want to stop real money trading start by targeting TFT lmao. Case and point, one of the solutions provided by OP is to restrict trading windows. What if we go to a campaign map and I just.. drop a mirror-tier item for the guy and he drops me currency or whatever? Are we going to stop people from being able to drop items on the ground now because we're in a party? Lol. Lmao, even. Last edited by HashBob#0163 on Feb 6, 2025, 12:39:00 PM
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" Yes, we can. At least you and I. " Well I was there and the AH didn't fail for it made buying items convenient. It failed for buying items was a much faster, easier, for some classes only way to progress in the game. PoE has always suffered from the same problem. If you want trade and no binding system where you earn your gear, you have to accept that trade is easy mode and whoever enjoys it should not be punished for choosing that mode. " Yes to all " Could be a bandaid IF items from said players don't appear as search results. But you can't really force people to enter that mode. The bad apples would always appear online because they want their items to be seen but not sell them for the listed amount. Unless you find a way where you can force a purchase for the listed price, trading will remain a shitfest. |
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The Diablo 3 "Auction House" you are referring to was actually a Real-Money Trading platform, not an auction house as is understood in the gaming community.
An actual Auction House can be seen in games like World of Warcraft, Final Fantasy, or many of the myriad of Dungeons and Dragons games. It is essentially a place to deposit your item, put a price tag on it, and then leave it there until your post expires or another player decides to purchase it. When the purchase takes place the seller does not need to be online since the item itself is deposited into the auction house system rather than sitting in their actual inventory (or stash). The buyer pays the requested price (often with a small tax margin from the auction house itself) and then immediately receives the item they paid for either into their inventory or through some sort of in-game mail system. This "proper" style of auction house has the benefits of the seller not needing to be online to complete the transaction, the buyer getting their item immediately, and the economy balancing itself out as supply and demand shift over time. From the current POE system this would alleviate the "price fixers" as well as the "scammers" since the item cannot be swapped out, nor can the seller refuse to actually sell the item after it has been deposited. POE1 originally started on PS4 with an auction house which functioned far better than their current system that requires you to LEAVE THE GAME in order to complete a trade....there are very few reasons I can think of as to why they have changed it other than likely the Devs themselves are doing the Real-Money Trading in POE and have designed a system that allows them to fix prices and profit from selling currencies like Divine Orbs which they can recirculate as the people who buy them for Real Money trade them back to the same sellers they bought them from for some rare item or unique. Perpetuating an endless cycle of cash flow for the Real-Money Traders. Diablo 3 devs weren't quite as clever. It's a very basic setup they've generated that allows the Devs to likely profit as much as the company itself from the game. |
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" Please no, nobody wants to toggle his status 30 times per hour every time he enters a map, boss or whatever " Could be abused if automated, way too much effort if not or semi-automated My personal suggestion: "Direct Whisper" Button checks if you got the required currency and if requirements are met you'll be charged (currency transfered to seller currency tab, or premium tab is no currency tab available, or a special new tab just for this purpose) You receive the item in your stash (or a seperate special new tab for this purpose) Important would be to disable live search for this so bots can't buy underpriced items en masse and possibly a relatively high gold fee Last edited by Rikku#7536 on Feb 6, 2025, 12:56:33 PM
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" No i havent - D3 had both. |
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" This you? " The D3 auction house that "damaged the game even though they made a profit from it (if you remember correctly)" that you speak of was a real-money trading auction house. Never in the history of all that is true did the in-game, virtual, AH damage the game in any way. Last edited by HashBob#0163 on Feb 6, 2025, 1:01:46 PM
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My idea was simple. Items in your tab that get purchased instantly go to the designated buyers "public" premium stash with enough space.
After that the currency will go to Alva say if it is 2000 exalts or something you can just go pick it up whenever. Each trade, the seller has a gold cost depending on the asking price. So a if you want a mirror for some random garbage you will have to pay 100 million gold to list it BUT will have 90% of this gold returned once purchased. Cancelling this trade will also return 90% of the gold. Again this is a concept not actual literal number suggestions. After buying an item you cannot resell for 7 days UNLESS it is changed in a non-risk free way e.g. you buy a unique for 1 divine, you put sockets on it and +20% quality, this counts as "risk free" and will still be locked to the account for X period. However if a vaal orb, chaos orb even exalt orb is dropped on it then this can be resold. Flipping items and bots rip off newer players on a minute by minute basis in POE and POE 2 this needs to end. GGG need to also have a system of recommended price listing, I am sick of 3rd party apps to fill gaps in the game when it should already be part of POE after a decade +. |
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