The interview had major "Do you not have phones?" energy

"
I write software.

That was a great effort to talk to the community.

There is no way they can carry the knowledge off all the systems in their heads.
So how exactly rarity effects currency, yeah perhaps they have a general idea of how tiers may influence drops .. but they are not wiki pages.

When they didnt know they said we don't know
When they didn't agree they said no.

Most posts here are people upset because their issue isn't an issue
for GGG or low on the priority list. Anything to do with the market or money...
who cares right now, core game mechanics , crashes, bug fixes are the priority.


Be mad sure, but don't criticize the communication effort , it was great and transparent.

They can't implement some things without a season or market reset and are too kind to say.... because if we do this , the community will cry like children.
So we need to wait until we are resetting the whole thing so people dont lose their minds about their duped item and broken class interaction was taken away .



1. communication

Essentially, every single answer was either "no", or "no idea".
You can think this is positive, I don't.
We see it differently.
To me it felt like DM and Ghazzy were talking to a brick wall.

2. core issues

Droprates being heavily nerfed, because they are balanced for Rarity, and Regal / Exalt orbs being 1 pull at the slot machine, because crafting = slot machine are two problems that amplify each other into an enormous problem.
Even as a HCSSF player, I prioritise Rarity over Resistances, because otherwise I couldn't even farm gear upgrades.

The way they dismissed this issue entirely did not sit right with me, especially when they weren't even aware of how Rarity works in the first place.

Every single thing they learned during PoE 1 regarding Quantity, they unlearned with PoE 2.
Last edited by Fae_Lyth#6750 on Jan 13, 2025, 11:12:35 AM
There are some points in interview that worries me a lot. The justification to reverse item affix was so bad "if a player want to progress through tier 1 to tier 15 maps, so t10 resistance should be better than tier 2 resistances." Pls, just dont. This is change is so bad, everyone now need to play with poedb open to check affixes tiers.


Another delicate point was when Jonathan and Mark was discussing about 1 Portal or 6 portal, and i think they missed a lot of points in this discussion like Solo Play vs Group Play. If 1 portal remains, there is no point to solo play. If every map has only 1 portal, that means group play is the way to go. Group play was always better than solo play in PoE1, and with 1 portal it is even more stronger to group play. One of the advantages to solo play in PoE1 was the numbers of portal, while in group if someone dies the map is almost bricked.

I like the suggestion that Mr Llama gave to MF and Portals:
- Remove Rarity to currency (just maintain rarity to items)
- Bring back 6 portals
- Give bonus rarity to currency for unused Portal

This would be the best solution to MF, Portal and balance between Solo vs Group Play

Unfortunately, i think the devs are lost about some design issues with PoE2. They cant see full picture, and Jonathan looked so much biased on his statement about 1 portal thing.
Last edited by Alluryen#2310 on Jan 13, 2025, 11:11:44 AM
Where is any evidence that drop rate are balanced around MF? People say it like it's gospel, but is it? Is it not possible 0% rarity is what they balance around (including trade ofc since it's a central pillar), and extra rarity is a bonus?
"
Where is any evidence that drop rate are balanced around MF? People say it like it's gospel, but is it? Is it not possible 0% rarity is what they balance around (including trade ofc since it's a central pillar), and extra rarity is a bonus?


Trying getting Regals / Exalts with 0 rarity and upgrading your gear during campaign and tell me that is the intended balance.
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Fae_Lyth#6750 wrote:
Implying that blue orbs are as exciting a drop as Exalts was wild.


No kidding i'm constantly running out of those on ssf
"
Fae_Lyth#6750 wrote:
"
Where is any evidence that drop rate are balanced around MF? People say it like it's gospel, but is it? Is it not possible 0% rarity is what they balance around (including trade ofc since it's a central pillar), and extra rarity is a bonus?


Trying getting Regals / Exalts with 0 rarity and upgrading your gear during campaign and tell me that is the intended balance.


Ive done this twice, wasnt a problem.

Also its pretty easy to see trough this dishonest strategy of yours of making bold statements about how the game works and then when anyone asks where your getting your facts from your changing the subject
all i heard was "some weirdos like augury, we'll keep it in the game, and thanks for letting us know that the majority of the palyers like X, we'll make sure X have a weighting of 1:100 to augury"
"
Banneddd#5088 wrote:
all i heard was "some weirdos like augury, we'll keep it in the game, and thanks for letting us know that the majority of the palyers like X, we'll make sure X have a weighting of 1:100 to augury"


I wouldve liked them to talk more about the map layouts aswell but I dont think you should be too negative before actually trying the changes theyve made to those maps
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Fae_Lyth#6750 wrote:
"
NSY_Z#3819 wrote:
"
Fae_Lyth#6750 wrote:


I want Rarity and the droprate balance around Rarity gone.
I also want a more deterministic crafting system, which they opposed in the interview.
I want higher tier items to have a better chance for higher tier affixes.


Let's say you want to beat this game and make whole set of BIS in a few hours and uninstall this game. Am I right?


https://en.wikipedia.org/wiki/Straw_man


What do you mean?
I also want ggg give out temporalis/Adorned... and everything with login rewards. So it would only cost me 10 mins per day in this game and don't care about MF or crafting.
But I don't worry about it anyway, because others don't have the login rewards neither.
And as time goes, there will be login rewards some day.
Anyway, I wish you get what you want, even though I think you should ask for more.
"
Nyon#6673 wrote:
"
Fae_Lyth#6750 wrote:
"
Where is any evidence that drop rate are balanced around MF? People say it like it's gospel, but is it? Is it not possible 0% rarity is what they balance around (including trade ofc since it's a central pillar), and extra rarity is a bonus?


Trying getting Regals / Exalts with 0 rarity and upgrading your gear during campaign and tell me that is the intended balance.


Ive done this twice, wasnt a problem.

Also its pretty easy to see trough this dishonest strategy of yours of making bold statements about how the game works and then when anyone asks where your getting your facts from your changing the subject


Private profile and contrarian + contentious comments suggest troll to me ¯\_(ツ)_/¯
Especially with no Ogham Support Pack to even play PoE 2
Last edited by Fae_Lyth#6750 on Jan 13, 2025, 11:35:07 AM

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