Do all the XP penalty complainers just body brigade through the game? Honest question

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Nyon#6673 wrote:

being steady at 350k.



You like to talk a lot without any facts.

the game is on a steady decline

there's literal graphs my guy https://steamdb.info/app/2694490/charts/#1m
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toxiitea#5772 wrote:


lmao 1 second looking away can result in literally 100hrs of progession lost due to rng citadels or the lower end... maps, xp, items.

you must be a employee trying to convince people these things are good. nothing else makes sense hahaha


you can't even follow your own guidelines and then say wtf am I talking about.

you said ea's don't grow playerbases. that's just wrong. just like most of this shit you're poorly attempting to say. I showed you multiple ways and your response is that's on you. cool you still add nothing.


1. Like I said thats common in more or less every single game.
If your not looking at your monitor your playing the game wrong.
Also incase you didnt know, the game even has a PAUSE feature....

2. Thats not at all accurate to what I said. Either you litterally cant read or your intentionally trying to misrepresent what I said because you realised you were wrong.

Your trying to paint the picture that POE2 having less players then at its peak at launch is a sign of the game doing poorly and losing players.
I then explained to you that this is completetly normal for game releases, especially early access releases where there is content missing, and more likely to be inbalances, bugs, servers issues, etc.

I then asked you to show one example of an early access game release that didnt have the same dip in numbers after early access release.

You chose BG3 as your example because it now has more players then it had in 2022. (when early access was in 2020). Wtf kind of exmaple is that? and how is that relevant to anything? If you want to use BG3 as an example thats fine, lets do that.

It peaked on release at 74k players, one month later (which is how long POE2 has been out now) it had a peak of 15k.
Thats an 80% loss of concurrent players. So it had a much much bigger drop off then POE2, and in the following months it went down drasticly more so the retention was worse then POE2.

= Your example is wrong, invalid and I honestly dont think you couldve picked a worse example.
"
Nyon#6673 wrote:
"
I think it's fair to say that you can enjoy playing a game without loving every single aspect of it.

Why is it always "one individual wants something VS 150k players enjoying the game".

Trying to make people opinion or feedback look unpopular is so stupid.



Its not stupid, its logical.

If ggg has 350k concurrent players enjoying the game.
And theres 50 people complaining about something on a forum.

Should they change the game to please those 50? or should they make sure the 350k playing keep enjoying the game?


It's stupid and delusional. You think out of 350k only 50 would prefer not having an XP penalty. I played almost 10 leagues not liking the XP penalty and I've never bothered going on the forums until POE 2.

Does the game need to be perfect to be played ? No changes needed as long as there's players playing ?
"
"
Nyon#6673 wrote:
"
I think it's fair to say that you can enjoy playing a game without loving every single aspect of it.

Why is it always "one individual wants something VS 150k players enjoying the game".

Trying to make people opinion or feedback look unpopular is so stupid.



Its not stupid, its logical.

If ggg has 350k concurrent players enjoying the game.
And theres 50 people complaining about something on a forum.

Should they change the game to please those 50? or should they make sure the 350k playing keep enjoying the game?


It's stupid and delusional. You think out of 350k only 50 would prefer not having an XP penalty. I played almost 10 leagues not liking the XP penalty and I've never bothered going on the forums until POE 2.

Does the game need to be perfect to be played ? No changes needed as long as there's players playing ?



Here is what you wrote excactly.

"

I think it's fair to say that you can enjoy playing a game without loving every single aspect of it.

Why is it always "one individual wants something VS 150k players enjoying the game".

Trying to make people opinion or feedback look unpopular is so stupid.



You said it was one person, I used 50 as an example, use whichever number you like thats not relevant.

The point is that thats the reasoning behind the argument.
If a game is popular and has alot of concurrent players then its in the game companies interest to please the majority of the active playerbase, and this often might mean that you cant have the game like you like.
"
Nyon#6673 wrote:



You said it was one person, I used 50 as an example, use whichever number you like thats not relevant.

The point is that thats the reasoning behind the argument.
If a game is popular and has alot of concurrent players then its in the game companies interest to please the majority of the active playerbase, and this often might mean that you cant have the game like you like.


Yes but you assume that 350k people has exactly the same opinion than you do. In reality, some don't like the XP penalty but bear with it (like me), some don't like the endgame but bear with it, some don't like the trading system but bear with it, some don't like anything at all and still bear with it.

You're not able to say who like or don't like what aspect of the game. So don't go "it's me and my 349950 pals vs you guys", as far as we know you could be the 50.
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toxiitea#5772 wrote:

in case you haven't noticed I quoted you. How can I not be accurate asking what you said? holy fuck dude. this isn't a battle. this is about why the game doesn't need to have such a punishing aspects. who the fuck are you mad at and why the fuck does it offend you if a player has something happen out of the ordinary and doesn't want to be punished for having their power get turned off because a city generator went out. or maybe a alarm in a apartment building goes off. maybe something scares you. you're asking to be a fucking robot in a game for enjoyment.

They want to change the game, to be different from poe1 so be different? All you're doing is saying you want the same shit and that's not what this game is about. so they say




Ok then you will have to help me here....


"
toxiitea#5772 wrote:

lmao 1 second looking away can result in literally 100hrs of progession lost due to rng citadels or the lower end... maps, xp, items.

you must be a employee trying to convince people these things are good. nothing else makes sense hahaha


you can't even follow your own guidelines and then say wtf am I talking about.

you said ea's don't grow playerbases. that's just wrong. just like most of this shit you're poorly attempting to say. I showed you multiple ways and your response is that's on you. cool you still add nothing.



1. Please point out where in your statement you quoted me?

2. Please point out where I said that early access games dont grow playerbases.


"
"
Nyon#6673 wrote:



You said it was one person, I used 50 as an example, use whichever number you like thats not relevant.

The point is that thats the reasoning behind the argument.
If a game is popular and has alot of concurrent players then its in the game companies interest to please the majority of the active playerbase, and this often might mean that you cant have the game like you like.


Yes but you assume that 350k people has exactly the same opinion than you do. In reality, some don't like the XP penalty but bear with it (like me), some don't like the endgame but bear with it, some don't like the trading system but bear with it, some don't like anything at all and still bear with it.

You're not able to say who like or don't like what aspect of the game. So don't go "it's me and my 349950 pals vs you guys", as far as we know you could be the 50.


Yes your right there is alot of people that dont like it but probably still play. As with other systems. I wasnt trying to present it as it was 50 people, I just used a random number as an example like you did.

Maybe I misunderstood you but the way I understood it was that you meant it was stupid making an argument that they should do what pleases 150k players instead of one because they should just let everyone play the game they want.

And my point is that those two wishes will often collide and it will then be logical for the game company to take the side of the majority of the playerbase (the 150k in your example vs the one). So its not stupid, its logical.
"
Nyon#6673 wrote:

Nyon#6673 wrote:


1. An early access game release is gonna have less players then it did at its peak at the launch day. This is just natural,





look dude you're so angry you can't even remember 10 minutes ago because you're so eager to argue. All I've done is quote you, it's time this conversation ends for both our sakes because you're struggling to stay on track and I'm struggling to be a decent person. cheers mate
Last edited by toxiitea#5772 on Jan 6, 2025, 4:15:29 AM
"
toxiitea#5772 wrote:
"
Nyon#6673 wrote:

Nyon#6673 wrote:


1. An early access game release is gonna have less players then it did at its peak at the launch day. This is just natural,





look dude you're so angry you can't even remember 10 minutes ago because you're so eager to argue. All I've done is quote you, it's time this conversation ends for both our sakes because you're struggling to stay on track and I'm struggling to be a decent person. cheers mate



You still havent pointed out where you quoted me or where I said that early access games dont grow player bases.


I can see that you finally managed to quote me now.
Where I said that an early access game release is gonna have less players then the peak of launch day. Which I dont really see how thats relevant to an early access game not growing its playerbase.

The fact is that you made up shit because you realised you were wrong.
You got called out for it, you cant point out where you quoted me because you didnt quote me, and you cant point out where I said early access games dont grow its playerbase, because I didnt say it. Take the L
Last edited by Nyon#6673 on Jan 6, 2025, 4:19:41 AM
Daily reminder that XP loss is necessary for the game to feel like a video game, give the fear of failure, and not turn into minecraft creative mode which gets boring after 15 minutes.

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