It's 2025, and XP Penalties on Death Still Exist?

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QticaX#4168 wrote:
The people complaining about XP penalties and on death effects is a small majority very small..

They can keep crying about it. As I have said in previous posts these people having been begging GGG to change this but it's only such a small majority that they don't ever consider it.

The reason you see the posts often is because it's the same exact people who keep posting it.


The amount of people who interact with forums are small.

Most players who have issues with things just straight up quit.
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mrfox123#7595 wrote:


Most players who have issues with things just straight up quit.


Then I guess we can see it isn't a big issue because "most" players are ..... still playing! Not only that but MORE are playing than ever have played PoE 1. Exp penalty and all!
Starting anew....with PoE 2
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mrfox123#7595 wrote:
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QticaX#4168 wrote:
The people complaining about XP penalties and on death effects is a small majority very small..

They can keep crying about it. As I have said in previous posts these people having been begging GGG to change this but it's only such a small majority that they don't ever consider it.

The reason you see the posts often is because it's the same exact people who keep posting it.


The amount of people who interact with forums are small.

Most players who have issues with things just straight up quit.


Exactly, it sucks to see people complain about it and how little of them they are that want a change.. then you go into game and get into the community that is pushing into the higher 90s and it's massive.

There is no point in changing something that isn't broken.
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mrfox123#7595 wrote:

Most players who have issues with things just straight up quit.


As they should. They recognize the game and its design don't really fit with their needs and gameplays style and envy, and they just move on instead of trying to change the game into something it's not.

They are smart, value their time, and don't bash their heads against a wall.
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mrfox123#7595 wrote:


Most players who have issues with things just straight up quit.


Then I guess we can see it isn't a big issue because "most" players are ..... still playing! Not only that but MORE are playing than ever have played PoE 1. Exp penalty and all!


Looking through my friendlist around half of them have quit and of the remaining less than half are anywhere near the point where xp loss becomes a problem. I have ppl playing their 2nd or 3rd character through the campaign that only did T1/2s with characters being lvl70 or below.

So just because many players stil play doesnt mean that many reached the point where it becomes an issue.
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Xebov#4972 wrote:
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mrfox123#7595 wrote:


Most players who have issues with things just straight up quit.


Then I guess we can see it isn't a big issue because "most" players are ..... still playing! Not only that but MORE are playing than ever have played PoE 1. Exp penalty and all!


Looking through my friendlist around half of them have quit and of the remaining less than half are anywhere near the point where xp loss becomes a problem. I have ppl playing their 2nd or 3rd character through the campaign that only did T1/2s with characters being lvl70 or below.

So just because many players stil play doesnt mean that many reached the point where it becomes an issue.


GGG doesn't care about the 1-2 friends on your friends list that quit.. it's EA after all and it's still pumping numbers out.. there is no EA in the history of gaming that has been this successful. If you think because your friends quit that the game is bad is an out right fallacy.

And the majority of players are endgame.
Last edited by QticaX#4168 on Jan 2, 2025, 7:12:37 PM
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Xebov#4972 wrote:


So just because many players stil play doesnt mean that many reached the point where it becomes an issue.


I was being facetious....that whole point is wrong. People are not quitting this game because of the exp penalty. If they are it is very very very few.

The ones that quit have a multitude of reasons for quitting, all of which we have seen over and over on these forums: difficulty, mf, gearing, not what they were expecting, too long, etc. And yet the MAJORITY of those who started playing PoE 2 are still playing. So all the problems combined still don't equate to a mass exodus. It's utter nonsense.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 2, 2025, 7:14:13 PM
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QticaX#4168 wrote:
And the majority of players are endgame.


Hey. Do me a favour and go look at the achievements on PoE 1.

You claim that the majority of players are end-game. Yet, More than HALF of the achievements on the steam page for PoE 1, have 10% or less of the player-base beating them.

Wouldn't that indicate that, only 5-10% of the playerbase, is doing end-game content?



Sure doesn't seem like theres a lot of people doing end-game content. So few have actually done any of this stuff.

Even some of the super easy end-game bosses like Atziri. Which has been in the game for forever. Only has 3% of players ever beating her. And you're basically force fed those map pieces the moment you hit 50.



Man, the first two bosses you kill. Less than half the players that start playing, ever get to this point.

Hmm.. To me, that's pointing to a sign of a game not having good player retention, and potentially has systems or mechanics in it. That is actively having most players quit.

I wonder if XP loss on death is one of those reasons.



Last edited by Akedomo#3573 on Jan 2, 2025, 7:29:25 PM
XP loss on death isn't going anywhere.
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mrfox123#7595 wrote:
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Akedomo#3573 wrote:


Seems like a waste to have so much content, unavailable to most players.

For me, I would like to do the content, but I also don't want to have to spend an eternity doing it. The game currently requires quite a significant time-sink unfortunately.


Yup, as mentioned earlier according to steam only 3.1% have beaten Sirus.

Though only 50% have entered the first town, so adjusting the percentages that would be 6.2% of those who entered the first town have beaten Sirus.


Compared to Elden ring where 50% of those who reached the main hub have beaten Malenia.


Man, I'm looking at it right now, it's been a few years since I took a look, but it paints the picture perfectly.

Most players that end up trying this game. Never get to end-game content. Most are quitting within the campaign.

And then, all GGG does, is focus on providing an end-game, for like 5-10% of the playerbase, at best. While 70% or so, quit after the campaigns.

And instead of players asking why that's happening. They'll sit here and defend XP loss on Death, as a good mechanic, that helps the game.

The game isn't good when more than half the players never last past the campaign. No wonder they're defending it so hard. It would mean admitting that the game is just awful, and when you've spent 20,000 hours in it. Well, it makes sense why they're telling other players complaining about it that it's a skill issue, and that they're just babies.

Last edited by Akedomo#3573 on Jan 2, 2025, 7:37:46 PM

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