The Amount of Time "Vacationing" is Actually Absurd

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Yes it was, jonathan and chris wilson both said it themselves. It had to do with melee skills and the rigs for making animations. Thats what led them down the rabbit hole to create the game.


Yeah, I remember the original explanation, too. They were on about a lot more than just melee. Namely loot not being able to be fixed in the current engine. It's a lot more than just melee. Simply put, fixing melee was not the "sole purpose" that is absurd.


"The answer to how to fix melee was, make a new game."

-Jonathan.

Lets suppose for a second that it was an afterthought. Does that change the fact that the problem is fixed in their eyes now?

I see nothing fixed, outside of spell/attack block being baked in together and thats not a melee fix.
I think people like OP miss a point of the EA.

First thing, you are the vocal minority. Game has over 300k players on Steam only right now, compared to 500k on the launch, so still high as hell. Most of these players don't have the problems you have, because, surprise surprise, they don't play 12h a day and rush to the absolute endgame on the most meta shit they can afford with trading because of dopamine deficits.

These players actively play test the game by trying out different skills and options. They need the time to test it. And few crying manchilds aren't a reason to drastically change the game every few days to cater to them, without letting general public to try things out and get data on it.

So, to make it clear, even if they would have things prepared, apart of small QOLs like the waypoint teleporting (small in the means it doesn't change the core game) and bug fixes, they wouldn't rlease it immediately just so that you would stop crying. Expect around 2-4 week cadence between big patches.
Wow.

It's not like the servers all crashed and nobody can play.

They will have a skeleton crew either working or on call in case of such an issue as that is an essential part of the service. But patches and updates can wait a couple of weeks. It was impressive they release the couple of patches they did which took into account many of the biggest criticisms.

Idk about NZ but in the UK there are laws to ensure employees take their leave entitlement. The company I work for does not allow carryover except due to unusual circumstances. If NZ is similar it seems likely many were not allowed to take their leave unti the game was about ready so many had leave entitlement they needed to take.

I know this is hard to understand for US employees who seem to accept that time off is not normal but in most civilised countries it is.
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They sold their shares to Tencent 7 months ago. They've had 1 foot out the door. Wake up.


They sold majority shares 7 years ago, Tencent already had control of the company.

https://www.reddit.com/r/pathofexile/comments/8kx39s/tencent_has_invested_in_grinding_gear_games/
Last edited by Burrtango#1840 on Dec 27, 2024, 7:57:29 PM
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While i dont agree with a lot of things here. It is odd that its framed this way.
Most companies take 24th-25th off and are back to work the 26th.

I don't know if I've ever worked for a company that allowed you to take vacation 2 weeks within a major holiday either. Maybe we're just slave drivers in America.

That being said a few weeks off for them, while it may suck for us, is not the end of the world.


Yes, you are just slave drivers in America. It's very common in many other countries for things to basically shut down the last two weeks of the year.

It's a strange concept where people don't live to work.
Last edited by Valsacar#0268 on Dec 27, 2024, 8:12:52 PM
The game is stable. There are more people currently playing than have ever played PoE 1. There is no fire in the house (except item rarity)

That is why they can remain on vacation.

What you constitute as an emergency is objectively NOT an emergency, by any metric a business or game might look at. I am 100% sure that if the game was not functioning correctly...they would be at their desks working on the problems. Fact is, its working perfectly fine.

Despite how you, me, or others personally feel about the game we were handed...it has been a successful EA launch and REMAINS successful, breaking every record GGG has ever recorded.

They will be back in a few days, and there will probably be a MAJOR update coming, content, new class, etc., because they've already done the initial bugfixes. Take some xanax and WAIT.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 27, 2024, 8:15:28 PM
I don't understand why people keep bringing workers' rights into this conversation.

Regardless of where you are in the world, part of running a business is knowing the legislation that applies to it (incl. workers' rights) and plan your capacity accordingly. This responsibility is a basic part of business management.

For example, in many countries, while workers have the right to take their vacation, employers also have a right to influence when they can take them (within some limits). Companies might, and very often do, offer additional compensation that makes working during that time voluntarily very much worth it.

I want to be clear here, I've worked in businesses in 3 different countries, and I have never seen this be a problem. We're all adults, and typically we can figure out some way to organize things that don't make anyone too unhappy.
580k players on steam alone times 30 bucks ... they made bank for sure on EA

and thats assuming the absolute low end
Last edited by Poe2WarriorMan#6401 on Dec 27, 2024, 8:16:22 PM
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Gogolo30#6034 wrote:

Yeah. Early Access was a mistake. Gamers are too stupid to understand what it means, and can't handle being allowed to check out an unfinished product.

Just cancel the whole thing, these manchildren literally don't deserve EA.


Yes and no. This is also a bit of a marketing problem. "Open Beta", given the meaning of "beta version" in the context of software, clearly communicates that the product is unfinished, as you say. Early Access, on the other hand, does not. In fact, the entire point of using the term "Early Access" is a deliberate marketing tactic to create the impression of something premium and exclusive.

So it's not really that people don't understand what early access means, it's that the term early access is, really by design, kind of a lie.


No, Early Access literally means ANY pre-release version. It is a funding model, and always has been.

https://en.wikipedia.org/wiki/Early_access
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Valsacar#0268 wrote:
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Gogolo30#6034 wrote:

Yeah. Early Access was a mistake. Gamers are too stupid to understand what it means, and can't handle being allowed to check out an unfinished product.

Just cancel the whole thing, these manchildren literally don't deserve EA.


Yes and no. This is also a bit of a marketing problem. "Open Beta", given the meaning of "beta version" in the context of software, clearly communicates that the product is unfinished, as you say. Early Access, on the other hand, does not. In fact, the entire point of using the term "Early Access" is a deliberate marketing tactic to create the impression of something premium and exclusive.

So it's not really that people don't understand what early access means, it's that the term early access is, really by design, kind of a lie.


No, Early Access literally means ANY pre-release version. It is a funding model, and always has been.

https://en.wikipedia.org/wiki/Early_access


Did you actually read the article before quoting it?

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Early access to a game is typically offered when the game is in a playable state but may not be feature-complete, or may still have several software bugs to be found. Often these games are considered at alpha or beta releases, and may be months or years from anticipated completion.


Like, yes, but it's obfuscating it behind this additional layer of terminology.
Last edited by GregoryAdams#7051 on Dec 27, 2024, 8:24:11 PM

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