GGG please do not listen to these people
" Please, your brains leaking, that's not a point, the entire PoE social community hates MF, they did since PoE1 they do now, and even the new players hate them, if you are looking for annecdotes on some global played agree with your argument that is not how it really works. So you failed to reasonably even touch this single contention of mine. Next, people don't get their prime opinion from content creators, this shows your autistic procliclivity to what you believe in rather than what is happening in reality - Here is the main reason why people don't like MF, it's because they have to completely build around a single stat on their gear which do not directly help them in combat, they are FORCED to get this mod value as high as possible because if they not they get severely left behind, this makes them stuck to a nich, boring and repetitive playstyle which they can't get out of. GGG already knows and hates this, so I don't need to worry about it. I don't think the market price changes are significant enough before and after the MF surge to warrant your entire argument around it, idk what you are even doing. Anyway, it's just what I kind of suspected - You are autisticly involved with MF gear and MF culling type of gameplay and want it the there no matter what, most of your points revolve around this similar trope, you don't actually even play the game, you probably don't even like it, like you didn't like PoE1 which was arguably the best ARPG before PoE2 'launched', you will eventually starting disliking PoE2 too since, I don't think you have the ability to like anything. You were never looking for a healthy "debate", or conversation, you are here to show your clueless rants on how your playstyle should stay and be superior, without actually ever showing any reasoning or actively engaging with one. Also, you skipped my crafting part. MF isnt an excuse to poor crafting methods. |
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" Im in global 100, one or two mongs complain about MF they get laughed at, so by your logic everyone loves it? How is it I never heard this until certain voices starting bitching and moaning about it? Again claiming 90% of the base hate it and even new players do when most arent even making it TO MAPS cause the trials are a major turn off for most of them is selection bias. Also nice, call me autistic, classy~. " Except most people really, really do. Its not just in this game, or other games ALOT of people pull a rogan and just go with what ever feels right that they heard most recently. On that point, wouldnt they also be FORCED to run 6mans? That HAS ALWAYS been the way to get the most currency, even over stacking quaint/rarity on deadeye windrippers. So how would removing MF allevate that gap, which will only widen if the option to increase your drops is removed AND base drops are increased which will surprisingly help 6man farming parties even more on average. " I dont even know what this pontificating is even about? You first came in here said "I could easy refute all your points but I wont cause formatting" then spent a good portion of this post calling me autistic. I said MF cull should be addressed, but I guess you didnt read that now did you. " I skipped this cause its a non-sequitor, better crafting EATS currency, removing it from the market, keeping inflation in check. I guess you dont understand why mmos have gold sinks either. Also since the gloves are off, I'll pull rank, I've been in PoE for waaay longer then you and only just missed being in its beta, I'm not going to "just quit" but im going to laugh as you struggle to follow yet another lazy meta build with no drops. Last edited by DarkLordOdeo#6686 on Dec 26, 2024, 6:49:17 PM
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" You don't read do you? I have dropped 5 divine orbs in an hour after switching to rarity gear, nothing else changed. |
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" I've been running 200+% rarity for all the maps I did for the quests from t7 up to t13 (and I had a bunch of deaths also so it's way more runs than just the quest reqs). I only found 1 divine. So if we're gonna blame "rng" now, then rarity is a joke on top of another joke. Sorry, but that's the truth. I removed all rarity and decided to properly gear up so I can stay alive. Death penalties at this point are worth more than drops tbh for me at least. After I finish all the quests and see all bosses etc, maybe I'll re-stack rarity and go from there, but it ain't worth it imho, not while you're still grinding the actual endgame, it's for after when you want to relax and go back to lower maps that you can handle easily and just farm all day long for the heck of it. |
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" Nope, same baseless gibberish. I said I won't engage with this and majority aren't, because you seem to be ranting, again, you aren't here looking for a healthy conversation, no reasoning but just random anecdotes and catastrophic logical leaps, for some pleasure/emotion driven gatekeeping, take a break, perhaps. You don't seem to enjoy the game, please don't ruin it for the majority for your irrational hedonistic demands. My point about crafting was, that we should NOT be needing to rely primarily on RNG, like the one we have currently, but the one we had PoE1 was at least a bit more desirable. MF and rarity should not be the factor which produces mass, quality gear, and is the prime source indirectly. Let's be more reasonable, I am fine with IIR being in the game as an item mod, although NOT in its current state, but a HEAVILY nerfed/balanced state, solely because it can be an alternative build path for the likes of players like you. Also, learn to quote account names, I didn't get a notification, would have actually typed more if I got the notification earlier. Last edited by Climet#7103 on Dec 26, 2024, 7:57:06 PM
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" All of this to say nothing, im not looking to debate either, but you come into this thread, acted like you could easily shut down my post then spent most of it dancing around and calling names, so no I dont think I will take you seriously. " I do enjoy the game, I'm not going to quit because the trials suck, but I am going to give FEEDBACK that new players will be hard walled by how hard it is compared to lab. Better then trying to get them to rally against rarity. " The crafting bench/fossils/to a lesser extend harvest crafts was the solution, we dont have them here and its obvious its set to be a orb sink. If MF should affect gear drops what should? Last edited by DarkLordOdeo#6686 on Dec 26, 2024, 10:33:37 PM
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" Yet I have not seen that massive spike in divs, so its not an instant I win mod like alot of people keep trying to make it out to be. " It increases the chances of getting better drops, if it JUST made them better it WOULD be op and needed to be addressed. I'm not blaming rng, just stating at the end of the day its still just a roll of the dice. And as for you dying from using mf gear, thats the point, it should be the last thing you worry about in a build. |
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If u have 200% IIR you should get 2x the div/h of a person running with 0% IIR at the same speed. If the reality is that you end up getting 3, 5, 20x or whatever it looks like people are reporting it’s broken and needs to be nerfed.
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" If you want to engage with trading and keep your currency income (just by playing the game) on pair with the inflation - you need MF. If you don't trade that much, MF is less important if you can live with the sparse drop rates. I play arpgs for the loot, and without MF PoE2 has the least enjoyable loot I've ever experienced in any arpg. " I like the puzzle to some extent, but the extremely harsh attribute requirements AND the fact that you can't replace runes in gear - well, enough is enough. |
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First, praise - the author of the post knows how to do marketing and uses persuasive words, which he additionally bolds. Not bad.
All the content looks very nice and is divided into paragraphs. I see a content soul here. And also - as content writers often do - the author writes complete nonsense that has no basis in reality. Conclusion: work in marketing, but don't comment on the game. |
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