GGG please do not listen to these people
" Yep and: no one ever complained about mf in PoE 1. Fantasy world! MF didn't affect incursion?! Legion?! Breach?! What in the actual heck are you talking about. Quantity DESTROYED all of them. Sure...it didn't affect Sanctum, I'll give you that. Because sanctum was an entirely different game within the game, one of the top 3 most unique mechanics ever to be introduced to the game. You also got no loot from monsters in Sanctum....how often is THAT true of league mechanics? Sure...at the VERY very top end of Legion mf didn't play much of a role because the rewards were capped (agian though, it didn't START this way), but in individual legion encounters as well as non-maxed out 5-ways it played an ENORMOUS role. Breach went through quite a long period where it just sucked from the ground up. Not even mf could fix the issues that plagued breach prior to the atlas skill trees. But DURING breach league....hoo boi was mf king. Dude....you really really REALLY need to refresh your memory of PoE 1 history if you want to bring it up in arguments. You just sound foolish, almost like you never actually played the game. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jan 2, 2025, 9:24:15 PM
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" Not sure why other people can't see the effect of MF being remove immediately. With Settlers of Kalguur, you can completely ignore MF even if it was on its pre nerf state since there are so many avenues for you to earn currency. POE 2 doesn't have that flexibility yet, let alone if crafting will be the same. If GGG hypothetically gets "pissed" about this issue and decided to make a new EA league without MF, I wonder how people will react. Sorry, I forgot that we had tons of forums post about "Not getting loot", "is this the loot?", "POE 2 is ruthless", "Unrewarding" and many more. Last edited by iMirageX#4580 on Jan 2, 2025, 9:21:59 PM
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GGG needs to launch a poe 1 season.
Give people something to do as I play poe 2 |
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" How is that not a good Magic find example? It was OP as all hell in earlier stages of PoE1 and was nerfed until it became near useless by patch 4. It was DISABLED in the 5th patch! That is textbook balance failure. 5 patches is a lot. Most unique amulets have about 2-3 and since the first patch we are counting is when the items were INTRODUCED that means the Collar had double the amount of re-balance patches as most unique amulets only to end in being disabled... |
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" WHAT?!?!?!?!?!?!?! Again with this?! Collar was THE example of the problems of magic find, the second it was introduced. Again.......rewriting history completely backward. Starting anew....with PoE 2
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" Sanctum monsters drops loot. Can still vividly remember getting a Brass dome on Sanctum. Last edited by iMirageX#4580 on Jan 2, 2025, 9:30:47 PM
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They will probably add stronger diminishing returns that way it's not a required stat on items for every build & this way it will still allow players to have niche MF builds if they choose to
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" If that's true I stand corrected: I'll admit Sanctum was the league I played the very least because I hated it. But still....if they did drop loot, they dropped very little because the rewards came from the currency rooms. I'm not gonna jump any further into Sanctum because, unlike the OP, I have no interest in rewriting the history of the game through my own ignorance. Apologies if I got that wrong. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jan 2, 2025, 9:31:22 PM
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" Agreee with almost everything this guy wrote ... Rarrity is not the problem... the problem are the 10 players that get 2-6 div out of every breach ... because their clear speed is 20 times better than the next best build and breach open's 6 times more and has 3000% more monsters than a regular breach that's a bad design ... also a nerf is not what the game needs ... we should bring more build in line with spark , and attribute stackers ... not dumb down spark and attribute stackers ... get more items with movement speed / cooldown recovery as a mod on boots and belts ... so we can blink faster .. or temporalis mode on rare items ... Rather than be 4 secconds make it 1 or 2 ... let`s make the game fun ... that`s all i`m saying ... nerfs are not fun , moving slow is not fun , feeling as slow at lvl 11 as you are at lvl 95... is a wrong game design .. |
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MF has single handedly destroyed the game economy, which greatly impacts new and casual players. To leave MF as is will just continue to screw the average player in new seasons.
To argue against nerfing MF in anyway is simply asinine. |
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