GGG please do not listen to these people
It's 2:45pm, time to debate MF again!
I've noticed a worrying amount of complaints that rarity on gear is ruining the economy and is both hard to gear for and far to easy to gear for etc. to the point that I feel the calls for its absolute removal to be a meme at this point. I'm making this thread to both plead with the devs to not listen to streamers crying about a system that allows more casual players the choice to increase how much them make in maps without having to giga-ultra juice t658+++ waystones. Point 1:Magic find causes massive inflation This point is just flat out wrong. Party farming is a much worse offender in "inflation" since the gains from that far out way the gains from a solo player with even the same MF percentage solely from the speed in which a group of 6 can clear maps and from inbuilt multipliers from grouping as a whole. If anything MF should be shared in groups and split between its members, ending the "500% MF cull" meta, while making MF being more solo friendly. And I will agree, the soulcore/shield interaction should be looked at. Removing MF for this reason will not suddenly lower the price of 4-5 GG affix items for the broader playerbasae, it actually worsen it if currency as a whole becomes more scare. Kinda like how real life economics works. Point 2: "Rarity should be tied to content difficulty" This point is asinine due to point 1. PoE1 has only ever rewarded ultra-juicing content, which is a fair point, if the content is harder you should be rewarded accordingly, but PoE's idea of hard content can not and will not be accessible to a wide enough population to ever make the disparity between the top and the middle/bottom equal. From a build standpoint (and we are in EA with half the classes and ascendicies and skills not in mind you), only a few builds can even touch that sort of content comfortably and if/when it does the cost of entry for that build will ALWAYS be at a premium doubly if its a streamer approved build. Removing rarity would only further incentivize people rushing to the meta-zoom clear builds like it is in PoE1. Rarity SHOULD allow for slower builds to get equal rewards for killing less packs per hour then stormweaver/deadeye blow the entire map up builds. This can be fixed by.. Point 3: "It's too hard to gear for it/It's to easy for x build" Buffing life/armor as a whole. Warriors have ALOT of socket pressure especially since the removed life from the passive tree (something I am in favor of cause playing hopscotch on life clusters was boring imo) but non-es builds are punished quite a bit in maps where monsters hit hard and fast and you dont have alot in the ways of recouping (heh) that damage, mace skills having setup/long widnups leaves you open to being slapped over, or stuck in one of this games millions of overtuned damage puddles, I can see the envy. But removing magic find for this reason wont suddenly make these builds viable or competitive, if anything it will only make those other builds more popular from the safty and clearspeed and even harder to gear from high cost of entry. Point 4(sorta): "This is the biggest problem in PoE2" This is less of a point and more of a personal gripe, but MF IS NOT THE BIGGEST ISSUE WITH THE EA, ATM, and anyone who thinks that is missing the forest for the trees. 1)The fact that endgame has QUICKLY devolved into the same "kill it before it breathes on you" from PoE1 has been a big disappointment for me personally, all my hype for this game was that it was slower and more methodical but it seems in the rush to make sure we had endgame they just fell back on the same old trope of spike damage being our lords and masters, which is another reason why life(without the nodes)/armor has fallen behind, it was never good against spike damage. 2)The trial system needs to be reworked from the ground up. I liked sanctum, but not enough to HAVE TO do a full run to get at times important power spikes to you builds, and I cant imagine the pain of trying to do floors 3/4 with a underperforming build on one that needs those points to function. I like the idea, lab was a slog, but this has somehow made it more of a chore, especially since one death means starting from square 1. 3)One death per map is ultra-punishing for no discernible reason. We still have 6 portals, I chose softcore, you got to corpse rush campaign bosses (technically); but a chaos archer from offscreen, a patch of burning ground, or random exploding whateverthefrick is enough to just lock the player out of a map permanently? Being oneshot clearing a node completely, even of tower rewards is just plain antagonistic and AGAIN leads to the problem of overperforming builds skyrocketing cause now you cant risk a build with less then perfected defenses lest you end up losing currency and time on something that deletes your hp while trying to set up for that "big slam". It feels like this was thought up to encourage party play, since each player gets one portal but if your solo it just feels annoying and tedious to lose a map because something got froggy and crit you for your entire life bar from multiple feet away. And to tie this to an earlier point, wont make money if your build cant do juiced t15+ without being blown away now can you? 4)Crafting is 100% rng, even with omens. I know GGG hated deterministic crafting, I saw how they massacred my boy(harvest), but this is not it. There are far to many affixs on items to just "slam it" on gear, theyve made a slot machine within a slot machine and it does not respect your time and agency. If people want magic find to go, let the players have more control on how they refine the gear they find, because if not it will again only benefit the team crafters/mirror crafters (and remember, dont about the rampant rmt abuse those people do :) ). I hope this post is seen by the Devs after their deserved holiday, and I truly hope they dont listen to the top-meta chasing streamers yet again. Magic Find is not the biggest problem in PoE2, its imo more balanced here then it ever was in PoE1. Last bumped on Jan 2, 2025, 10:24:33 PM
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I dont think I have seen a single person so far who doubts that MF will be gutted/nerfed in next patch. Which is coming early january (most people believe).
I have been playing on 0-50% rarity for the entire time since EA launch, and getting divine drop once a day? I think I had 5 divine drops in a week. I have switched to rarity gear, got 400% rarity and had 5 raw divines drop in about an hour from less than 10 maps. Now sitting at 500% rarity, I get so many more annuls, chaos, exalts, and even full chance orb drop in every map, it is insane. Yet I have sacrificed my entire build, my defenses are a joke, my dps is half, my sustainability is glass cannon. Still is it worth it? its worth it. As well as you get much more high tier 4-5 rares, that can be picked from floor and cost 10-20-50 divines out of the bag. What I think would be a reasonable development, was buff the rarity - baseline drops for all players, so they could start seeing those currencies in existence, and hard cap the rarity on gear like a resistance, you could also remove those soul cores with rarity from the game itself. Currently it feels that if you play the game, without at least 200% rarity, you are essentially playing a demo version gutted of all the loot and shinies ding stuff on the floor |
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" At 200% and only found 3 in trials, so Im not saying its selection bias but there is still some level of rng to it. " good Thats how it should be, you either have safe clears or you invest in killing weaker mobs. The problem is somebuilds can do BOTH and thats why people are rallying for its full removal. The funny thing is they copied MF from D2 but not the downside to it, where getting it in the 4-500s actually lowered your drops cause it converted goodbases to set/legendaries. Right now it has no diminishing returns |
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I play SSF (lvl 85 gemling magicfinder (cough) and I really appreciate how rarity works. Without it, I wouldn't have any mats to juice maps or to craft anything.
Last edited by ApacheVE3D#7124 on Dec 26, 2024, 5:16:12 PM
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" I knew I forgot a point, removing MF would make SSF even more of a masochist mode. |
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Remove magic find asap, grant everyone 300% "hidden" magic find. Loot is so dead boring in PoE2 and I don't need yet another "mandatory" stat in my affix puzzle.
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I often see people saying that rarity affects the drop of orbs, AFAIK it's not affecting orb drops, +quantity does but +quantity has been removed from gear a long time ago in PoE1. AFAIK rarity only increase the chance of an item to be magic/rare/unique.
Tech guy Last edited by Warrax#2850 on Dec 26, 2024, 5:36:53 PM
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" 300%? Why not 400 or 500? Its not mandatory, I made a perfectly find build without MF or needing it. Waystones could drop more and MF should be separate from that. And even if they granted that, it wouldnt make anything cheaper. Also the affix puzzle is like half of the gameplay loop, sounds like you just dont like that? " It does affect currency to an extent, I'd be willing to say that if they want exalts to be the chaos of poe2 the rates of those need to increase at a baseline. MF in poe1 was either you stacked windripper/sadimas touch and ran yellowmaps picking up oodles of Chaos orbs or you partyplayed/ran juiced max tier maps which was insanely expensive to do. |
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MF isn’t going to get gutted.
It’s going to get taken behind the barn and it’s head is going to get blown off, it’s corpse is going to the glue factory, and the ashes that remain are going to be scattered off the cliffs of Dover. I think the biggest issue with it is the asymmetrical impact between builds personally, depending on how affix-dependent those builds are. GGG’s issue will be the massive amount of currency stacking it to the moon gets though, I think we’ll see some pretty big nerfs across the board in early Jan. Betting MF will get caught up in that no matter how many for/against posts get made on this forum before then. |
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Nope, all terrible points to defend MF, MF should be removed or hard nerfed, and there absolutely no reason to defend it. All your points are silly and easy to counter, but you intentionally vomited so many points that majority wouldn't bother.
There is also this weird formatting to your post, which makes it hard to understand what your exact view is. |
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