GGG please do not listen to these people

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LVSviral#3689 wrote:
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iMirageX#4580 wrote:
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I dont think I have seen a single person so far who doubts that MF will be gutted/nerfed in next patch. Which is coming early january (most people believe).

I have been playing on 0-50% rarity for the entire time since EA launch, and getting divine drop once a day? I think I had 5 divine drops in a week.

I have switched to rarity gear, got 400% rarity and had 5 raw divines drop in about an hour from less than 10 maps.

Now sitting at 500% rarity, I get so many more annuls, chaos, exalts, and even full chance orb drop in every map, it is insane. Yet I have sacrificed my entire build, my defenses are a joke, my dps is half, my sustainability is glass cannon.

Still is it worth it? its worth it.

As well as you get much more high tier 4-5 rares, that can be picked from floor and cost 10-20-50 divines out of the bag.


What I think would be a reasonable development, was buff the rarity - baseline drops for all players, so they could start seeing those currencies in existence, and hard cap the rarity on gear like a resistance, you could also remove those soul cores with rarity from the game itself.

Currently it feels that if you play the game, without at least 200% rarity, you are essentially playing a demo version gutted of all the loot and shinies ding stuff on the floor


You can really spot who's lying and who's telling the truth. 400% rarity, 5 divines per map? I mean sure if you're "very lucky". Did you also know that rarity has little effect past 100%? and almost no added effect past 200%? I agree that you can get more of the lower tier currency, but how much of that lower tier currency do you need to buy 1 divine?

FYI, I've been magic finding since 1st week at 404%, using distilled emotions, rolling maps with rarity,inc rare monster, quant/rarity/inc pack size and have gotten, 2 divines per day at most, if I get lucky 3 very rarely. Other people including known streamers are in the same boat.

MF drama is really blown out of proportion by these people who don't know what they are saying. The least you can do is test some sample size before going to the forums and feed the flame.

Really? 5 divines per map? How often that does happen? Every map? Who are you lying too? Make a vid that you get 5 divines per map and I will apologize to you.


Bro... Re-read what you just quoted. Holy fuck man ya'll need some glasses. He literally said in bold freaking letters that he got 5 divines in less than 10 maps. He DID NOT say 5 per map.

https://www.youtube.com/watch?v=v-w6b85afLA&t=768s
The data doesnt support their claim, and theyve pasted that wholecloth in this and on the steam fourms so no I'd say hes full of malarkey.
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iMirageX#4580 wrote:


Edited. Point still stands, show me you or this person can get 5 divines in less than 10 maps and I will apologize.

You wont get it, they'll call you a revisionist, claim MF was always hated then act smug
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iMirageX#4580 wrote:


Edited. Point still stands, show me you or this person can get 5 divines in less than 10 maps and I will apologize.

You wont get it, they'll call you a revisionist, claim MF was always hated then act smug


Yeah I won't get any since the odds of that happening is so low even at high rarity %.

I'm actually in favor of removing mf in gears tbh. Only did 1-2 mf characters and never really liked how squishy it was but what I am saying is that, people are blowing the drama on MF too much when the truth of the matter is, divines are still so rare even at high mf %. The one posted by x Youtuber from someone who got 6 divines in a map and no one even asked if how often that happens. Take note, its 6 divines and he specifically said that this is 1 map with multiple breaches. While not impossible, I have done so many waystones with multiple breaches and have never gotten over 3 divines per map and this happened only once. That is at 404% rarity with distilled emotions and well rolled waystones.

Like with someone else's data and what I said in the forums, if MF was so OP, why do I get 1-2-3 exalts with poorly rolled maps? Poorly as in you get the hybrid quant and nothing else.
Last edited by iMirageX#4580 on Jan 2, 2025, 8:31:46 PM
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iMirageX#4580 wrote:
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iMirageX#4580 wrote:


Edited. Point still stands, show me you or this person can get 5 divines in less than 10 maps and I will apologize.

You wont get it, they'll call you a revisionist, claim MF was always hated then act smug


Yeah I won't get any since the odds of that happening is so low.

I'm actually in favor of removing mf in gears tbh. Only did 1-2 mf characters and never really liked how squishy it was but what I am saying is that, people are blowing the drama on MF too much when the truth of the matter is, divines are still so rare even at high mf %. The one posted by x Youtuber from someone who got 6 divines in a map and no one even asked if how often that happens. Take note, its 6 divines and he specifically said that this is 1 map with multiple breaches. While not impossible, I have done so many waystones with multiple breaches and have never gotten over 3 divines per map and this happened only once. That is at 404% rarity with distilled emotions and well rolled waystones.

Like with someone else's data and what I said in the forums, if MF was so OP, why do I get 1-2-3 exalts with poorly rolled maps? Poorly as in you get the hybrid quant and nothing else.

EH, dont remove something you dont personally like, its not all about one persons tastes. But yea the claims are spurious at best. I've made more money changing my atlas tree up then getting from 100 rarity to 200
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iMirageX#4580 wrote:


Edited. Point still stands, show me you or this person can get 5 divines in less than 10 maps and I will apologize.

You wont get it, they'll call you a revisionist, claim MF was always hated then act smug


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I have switched to rarity gear, got 400% rarity and had 5 raw divines drop in about an hour from less than 10 maps.


Using basic reading skills one can infer that the 5 divines this guy got in under 10 maps was a lucky streak that he used as an example. Using more basic reading skills it's also obvious that he came nowhere close to such a good lucky streak while farming without Item Rarity too. Of course someone's best lucky streak isn't going to match a random videos spreadsheet averages with most likely different farming variables on top of item rarity.

Also, idk about claims that magic find was always purely "hated", but there is evidence of magic find being controversial and a balancing issue throughout PoE1's history. Here just scroll down on this page and look at the version history nerfs to this example item:
https://www.poewiki.net/wiki/Bisco%27s_Collar
Last edited by LVSviral#3689 on Jan 2, 2025, 8:38:56 PM
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The funny thing about fourms is, the words you say are there forever.
Affliction spawned fulcrum as a MF alternative to Windripper, yet you claim it was always there and always ahead.
I claimed that running juiced past league content was always more profitable then just running pure magic find and it WAS. Or do I need to remind you of Icenova full legion mono clears printing currency?


Okay.....for the younger crowd in the audience.

What I wrote was, and you quoted "mf builds exploded in affliction because they always do". What does this mean, class?

MF BUILDS. MF builds explode every single goddamn league because MF interacts with all new league mechanics, usually in broken ways. Whatever the new mf flavor-of-the-month.

Never once specifically mentioned fulcrum. Only you did.

Oh and what was it YOU actually said that you are now trying to change? Oh yes, I have that too because "funny thing about forums"....

"MF didnt effect league mechanics, at all." <in PoE1>
"But MF never affected league content UNTIL AFFLICTION"

To which I QUOTED, and laughed.

Now I can REALLY tell why you have everything totally backward.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 2, 2025, 8:48:38 PM
Oh and I'll add because you edited it out of your memory: my FIRST post I literally said the problem is that mf could run fully juiced league content at a lower difficulty and get the same OR BETTER returns on anything anyone could get at higher difficulties with no mf. THIS is the main problem.

This was true of every single league, pretty much every single mechanic prior to t17s. And then even t17s started getting screwed up by mf, it was just harder to do further limiting BUILD DIVERSITY (another point I already mentioned and you said the exact opposite) as FOMO kicked in around the playerbase.

There are very few exceptions: heist (broken regal to exalt), most crafting leagues (of which there were basically 3 of note), and maybe crucible.

As for affliction infinite monsters: literally a bug for the first few weeks was that abyss spires kept spawning monsters indefinitely as long as you ran away and didn't kill them. This was hotfixed far too late into the league. Even then, you still had the interaction of wisps multiplying spire pits and exponentially increasing monsters across all difficulty levels.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 2, 2025, 8:50:31 PM
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I play SSF (lvl 85 gemling magicfinder (cough) and I really appreciate how rarity works. Without it, I wouldn't have any mats to juice maps or to craft anything.

I knew I forgot a point, removing MF would make SSF even more of a masochist mode.


The solution to ssf is to fix the loot tables so they aren’t the same as trade league. That’s not an argument to keep MF.
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LVSviral#3689 wrote:
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iMirageX#4580 wrote:


Edited. Point still stands, show me you or this person can get 5 divines in less than 10 maps and I will apologize.

You wont get it, they'll call you a revisionist, claim MF was always hated then act smug


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I have switched to rarity gear, got 400% rarity and had 5 raw divines drop in about an hour from less than 10 maps.


Using basic reading skills one can infer that the 5 divines this guy got in under 10 maps was a lucky streak that he used as an example. Using more basic reading skills it's also obvious that he came nowhere close to such a good lucky streak while farming without Item Rarity too. Of course someone's best lucky streak isn't going to match a random videos spreadsheet averages with most likely different farming variables on top of item rarity.

Also, idk about claims that magic find was always purely "hated", but there is evidence of magic find being controversial and a balancing issue throughout PoE1's history. Here just scroll down on this page and look at the version history nerfs to this example item:
https://www.poewiki.net/wiki/Bisco%27s_Collar


Basic reading skills? Oh you mean "assumption"? You don't put your "assumption" on some else's post since that is tantamount to putting words in his/her post.

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I have switched to rarity gear, got 400% rarity and had 5 raw divines drop in about an hour from less than 10 maps.


Where in this sentence did he implied that this was due to luck? Pretty sure for those people who can think for themselves will say "if this was read by a new player or someone who can't think for themselves, they will assume that this is the norm for high rarity mfers" no? Was that assumption pleasant?

Next time, if you want to look like a "smart" person, try better, because all you do is make yourself look like a smart ass.
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I play SSF (lvl 85 gemling magicfinder (cough) and I really appreciate how rarity works. Without it, I wouldn't have any mats to juice maps or to craft anything.

I knew I forgot a point, removing MF would make SSF even more of a masochist mode.


The solution to ssf is to fix the loot tables so they aren’t the same as trade league. That’s not an argument to keep MF.


+1 to this.

All of the loot tables in the game could be more finely balanced and tuned easier if Magic Find was gone. That IMO is the biggest reason Magic Find is even problematic to begin with since it interferes with the fine tuning of said drop tables.

Just look at this shit from PoE1 as an example:
https://www.poewiki.net/wiki/Drop_rate

Look at all of the variables Magic Find fucks with (and this is PoE1 AFTER they brought it in line) and tell me the game wouldn't be immensely easier to balance without all that interference.
Last edited by LVSviral#3689 on Jan 2, 2025, 8:55:40 PM

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