GGG desperately trying to reinvent the wheel and ending up with a square.

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Cool story bro. I've spent over a thousand USD on the game and I want something new.


So what? Everyone wants new things from PoE2. Doesn't mean that a sequel should completely try to reinvent the wheel with every game mechanic and fail pathetically at every single attempt. A good sequel keeps the fan favorite mechanics from the previous games and builds upon that foundation.

PoE2 has been an absolute joke so far, every idea it has brought us for game mechanics is a PoE game mechanic except downgraded to be dumbed down garbage for D4 fans.


I'm not mad they tried the formulate other, popular games into the POE formula. If it worked it would've been awesome. It's an EA so experimentation is fine. I'm mostly upset that it seems like they tuned the game specifically to cater towards the campaign and they tuned it so the average player would spend around 40 hours in it. Design decisions made solely to force consumer engagement are bad decisions.


Yes the future of this game is very worrying right now because its really baffling that GGG of all studios would think that artificially lengthening the campaign to be 50 hours by making the areas much longer, lowering player movement speed for absolutely no good reason, and then bragging in interviews about the game having a 50 hour campaign, would somehow make for a great seasonal live service game.

Honestly this whole games design in every way being so utterly fucked and the devs inexplicably being so proud of it has made me think that Chris Wilson must have been the brains behind PoE being so good. Maybe they don't know how to fix this without him?
A square would suggest it only needs to be rounded off a bit to make the game decent. That's simply not the case. Truth be told, every single aspect of the game is worse than in Poe and needs to be redone.

Poe 2 is so far short of what was expected and honestly, it is inexcusable that the entire game is so poorly planned and designed.
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Phukka#4656 wrote:
A square would suggest it only needs to be rounded off a bit to make the game decent. That's simply not the case. Truth be told, every single aspect of the game is worse than in Poe and needs to be redone.

Poe 2 is so far short of what was expected and honestly, it is inexcusable that the entire game is so poorly planned and designed.


Unfortunately true... to fix PoE2, pretty much all the core systems the entire games foundation is built on have to be completely redone. If it took them 5 years to make this, it will take them many years to fix what they have done.

This game is not 6-12 months away from being good, more like 2-3 years.
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Why do you keep pretending like the clearspeed gameplay of PoE is not immensely popular by the huge majority of PoE players? Even you know what you are saying is a lie.

PoE was not a popular game back in its early years when it was slow gameplay. It was the powercreep turning it into a fast paced game that made it so hugely popular. Most of us love it.


POE1 started growing in popularity when they started doing 3 month leagues long before Backedchicken's Vaal Fireball and the start of the dumb clear speed. Clear speed meta was a raging flame war on reddit (recall the projectPT and Mors days in the middle years of POE's history) for years before it actually cemented in and GGG gave up trying to nerf it.

But without POE1's clear speed POE2 is more popular in week 3 than any POE1 league ever and its a paid beta test LOL. If that doesn't suggest that a lot of ARPG gamers have been waiting for a less silly version of POE to play I don't know what to say.

Lots of ARPG gamers bounced off of POE due to the dumb ultra simple ultra fast, ultra repetitive gameplay. Most of the Diablo 2 category tried POE1 at one time or another called its gameplay dumb and went back to D2. Literally people who speed run sorc think POE1's gameplay was silly. And I do mean literally go search for MrLlamaSC's review of POE.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
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Phukka#4656 wrote:
A square would suggest it only needs to be rounded off a bit to make the game decent. That's simply not the case. Truth be told, every single aspect of the game is worse than in Poe and needs to be redone.

Poe 2 is so far short of what was expected and honestly, it is inexcusable that the entire game is so poorly planned and designed.

They iterate things pretty fast.
On Probation Any%
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fouquet#0993 wrote:
I get it, you want slower more methodical 'ruthless' gameplay compared to PoE1. I accept that, it is a fine 'vision'.


However, this does not excuse the reworking of EVERY successful system of PoE1 into objectively worse versions. This decision does not support the slower gameplay vision in any way and has actively gone backwards not only in terms of PoE1 but also for industry standards in terms of respect for player time and agency.

The only things that they DID directly port from PoE1 ironically work extremely hard against the state slower gameplay vision.

This is a massive failure of development decision making and it is baffling that it was allowed to reach this state.

I cannot think of a single design decision in this game that doesn't have obvious failings and of the new additions, other recent games did them better.


As it stands, the flaws are so fundamental that I cannot see this game competently achieving it's vision in the 6-12 month timeframe. Fundamental aspects of the game need to be fully reworked.


It is a mess and frankly, I expected way more.

This feels like a cheap knock off of PoE1 by people who do not understand it and are chasing elden ring hype money.


Agreed. It's a shame that they've thrown out all the amazing things they did with these systems in PoE1.

I can understand why they did it, out of fear that the complexity of all the systems is overwhelming for new players. However, in my opinion, it's not the complexity of the PoE1 systems that is the issue, it's the onboarding process. The systems should been worked into the campaign sufficiently well to acclimate and familiarise new players so that they could engage with the systems in the endgame meaningfully.
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Unfortunately true... to fix PoE2, pretty much all the core systems the entire games foundation is built on have to be completely redone. If it took them 5 years to make this, it will take them many years to fix what they have done.

This game is not 6-12 months away from being good, more like 2-3 years.


Its good right now. There's balance and QoL and some curious reverts back to failed systems or balance points that are familiar to anyone who played early POE but its early days.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Dec 26, 2024, 2:29:23 PM
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go search for MrLlamaSC's review of POE.


Is this serious?
Game is great. You have bad taste if you don’t like it.
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Xerxal85#2968 wrote:
Game is great. You have bad taste if you don’t like it.


How many hundreds of dollars do you plan to spend on the game over the next 3 years?

Just give me a ballpark.

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