GGG desperately trying to reinvent the wheel and ending up with a square.

I get it, you want slower more methodical 'ruthless' gameplay compared to PoE1. I accept that, it is a fine 'vision'.


However, this does not excuse the reworking of EVERY successful system of PoE1 into objectively worse versions. This decision does not support the slower gameplay vision in any way and has actively gone backwards not only in terms of PoE1 but also for industry standards in terms of respect for player time and agency.

The only things that they DID directly port from PoE1 ironically work extremely hard against the state slower gameplay vision.

This is a massive failure of development decision making and it is baffling that it was allowed to reach this state.

I cannot think of a single design decision in this game that doesn't have obvious failings and of the new additions, other recent games did them better.


As it stands, the flaws are so fundamental that I cannot see this game competently achieving it's vision in the 6-12 month timeframe. Fundamental aspects of the game need to be fully reworked.


It is a mess and frankly, I expected way more.

This feels like a cheap knock off of PoE1 by people who do not understand it and are chasing elden ring hype money.



Last bumped on Dec 28, 2024, 3:43:37 PM
+1

This game is having an identity crisis, it doesn't know what it wants to be.

And the "crafting system" is just gacha with extra steps. Everything is just a worse,simplified version of PoE 1 mechanics. Passive tree is uninspired,too big and you waste too many travel nodes to get anywhere, no %life on it??,no masteries,all attributes in the game cut in half for some reason while requirements for gear and gems are still sky-high. Even stuff like Sanctum is just worse lol, worse rewards on it with a worse gameplay loop.

Areas being too large,radius at which you can see minimap icons feels reduced compared to PoE 1 which leads to aimless wandering in campaign/maps looking for your objective.

And some of the biggest problems are ofc how the game blatantly disrespects the player's time and has seemingly un-learned all the player agency that PoE 1 gives you. The one death per endgame area is by far the worst offender for bad game design in this game, it will push so many players away(if they didn't quit at a campaign boss that is).

And crafting being a complete meme is another big problem, no more deterministic tools for you I guess, have fun yolo slamming every item lmao(what you're really doing is pulling a slot machine lever though)
They just need to revamp Poe1 graphics to be as good as Poe2 and faithfully serve Poe1 players with new content at proper intervals and continue to develop Poe2 to their new vision.
100% agree. This is a game the fans didn't want. We wanted a BETTER PoE1. Not whatever this thing is.
PoE 1 is the best. PoE 2 is something.
Last edited by HeroEvermore#0498 on Dec 25, 2024, 4:28:57 PM
"
They just need to revamp Poe1 graphics to be as good as Poe2 and faithfully serve Poe1 players with new content at proper intervals and continue to develop Poe2 to their new vision.


I already said the new vision is a fine goal. The problem isn't with that aspect of PoE2. The issue is that every decision they made is at odds with this vision or entirely fails to competently (or competitively) support it.

Massive core changes are needed and I strongly doubt they are achievable in their stated release timeline, especially with an active early access.

"
fouquet#0993 wrote:
This feels like a cheap knock off of PoE1 by people who do not understand it and are chasing elden ring hype money.






+999999999999999999 this
"
fouquet#0993 wrote:
I get it, you want slower more methodical 'ruthless' gameplay compared to PoE1. I accept that, it is a fine 'vision'.


However, this does not excuse the reworking of EVERY successful system of PoE1 into objectively worse versions. This decision does not support the slower gameplay vision in any way and has actively gone backwards not only in terms of PoE1 but also for industry standards in terms of respect for player time and agency.

The only things that they DID directly port from PoE1 ironically work extremely hard against the state slower gameplay vision.

This is a massive failure of development decision making and it is baffling that it was allowed to reach this state.

I cannot think of a single design decision in this game that doesn't have obvious failings and of the new additions, other recent games did them better.


As it stands, the flaws are so fundamental that I cannot see this game competently achieving it's vision in the 6-12 month timeframe. Fundamental aspects of the game need to be fully reworked.


It is a mess and frankly, I expected way more.

This feels like a cheap knock off of PoE1 by people who do not understand it and are chasing elden ring hype money.





i feel the same. besides grafic, sound and gameplay itself, everything else is a downgrade to poe1. endgame isnt there yet, the poe1 atlas is miles ahead of this civ-like thing. the crafting right now is horrible, even essences are garbage, with boring runes instead of a bench. skillgem system is boring and gated everywhere, gates by charlvl, gated by acts, gated gated gated. skilltree feels bland and half of the notables are boring. ascendency is even worse than lab. and the worst is currency again is affected by rarity.....
and for what? cause the first intent was to fix melee? well, this worked out didnt it?
Last edited by Pl4t1numX#4325 on Dec 25, 2024, 5:10:55 PM
Yep. There was absolutely zero reason to drastically alter every beloved game mechanic from PoE, they worked so don't fix what isn't broken. No reason to make a worse talent tree without life nodes, no reason to get rid of gem xp and to dumb down support gems to not even have levels or quality anymore, and many more things.

Every single change this game did, actually ended up being worse than the equivalent mechanic in PoE. How did they fuck up this badly?
"
fouquet#0993 wrote:

This feels like a cheap knock off of PoE1 by people who do not understand it and are chasing elden ring hype money.


This is right on the money, because in fact, no one at GGG truly understands why PoE1 succeeded. It did because they swallowed their shit "vision" in favour of player feedback and ideas. Now they have shat their "vision" out in the form of PoE2.

GGG stumbled, fumbled, and struck gold with PoE1. You don't get lucky like that twice in a row, and they can't replicate it because none of them know how they stumbled and fumbled. The problem is that they are high on their own myth, and they truly believe they are arpg creation gods.
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.
Last edited by PrimordialDarkness#3913 on Dec 25, 2024, 6:07:42 PM
"
Every single change this game did, actually ended up being worse than the equivalent mechanic in PoE. How did they fuck up this badly?

Because making a good product does not mean understanding why it is good.
They seem to have felt a bit reassured, I guess.
On Probation Any%

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