Path of Pain – It May Be a Great Game, But Not for the aRPG Fanbase

Game is unironically easier than PoE1. It's just poorly balanced atm.
"
I’ve been playing aRPGs (or hack-and-slash games, as we 40+ yo players used to call them) since their beginning. Titles like Diablo 1, 2, 3, Sacred, Torchlight 1 & 2, Grim Dawn, Last Epoch, and PoE1. I’m no tourist in this genre. But PoE2? It’s just a chore.

I hoped PoE2 would be a better version of PoE1. Instead, it’s a completely different game for a completely different audience. That’s fine for diversity in the genre, but it’s not what I or most traditional aRPG fans are looking for. GGG made a big gamble, but I doubt it will pay off. As Kripparian said, “there is no chill in PoE2,” and chill is something the aRPG audience values.

Here are the main issues that make PoE2 frustrating for me:

-Skill cast times: Casting another skill even 0.01 seconds too early cancels the current one. It’s punishing and unfun.
-One-shots: They feel cheap and take away from the enjoyment.
-Unreadable maps: Everything blends together, maps are too large, and even the world map is messy compared to PoE1. Respawning monsters only make it worse.
-Illusion of build freedom: Most builds don’t work. If you’re not playing the meta, you’re going to have a bad time.
-Poor optimization: worse than PoE1, it still suffers from serious engine issues.
-Running a 10-act campaign every season in PoE1 was already repetitive, but it had its moments. I can’t imagine playing PoE2’s campaign over and over—it’s just exhausting.

This game clearly targets a new audience. To confirm my feelings, I reinstalled Last Epoch. It’s a relief: clear maps, smooth gameplay, and real build freedom. You can tweak your builds on the fly without grinding for hours to respec, items drop identified (becasuse why not?), sort button in large inventory. And this is just Last Epoch, which isn’t even my favorite aRPG (Grim Dawn holds that spot).

I’ll check back to see if they change direction, but it will probably take a few failed seasons for them to realize they designed the game for the wrong audience.

And yes, I know, git gud, skill issue, I get it. If I wanted a skill-based game, I’d play an arcade title. I don’t have the time to retry the same boss ten times or grind just to reach a map boss and get one-shot because I didn’t learn the mechanics beforehand or missed a single dodge.


Im not a super ARPG fan, but I loved Diablo1 and Diablo2, and i dont remember there being much "chill" . What i remember in Diablo 1 is dying often, and then having crazy exciting and stresfull runs to retrieve your loot (yes when you died you dropped all your loot/equipement, so you had to retrieve it then, obviosuly without all your equipement, which you had to retrieve). I remember keeping a second set of equipement just fro those situations, it was so hard and regular occuring.
I remember in d2 also often dieing to mobs, which so far does seem to happen very rarely in POE2.

"I don’t have the time to retry the same boss ten times " I dont even understand this sentiment - boss fights are the most fun, we died yesterday with my friend 8 times to Lachlan before killing him, and it was so fun and satisfying. What do you want to do with your time then? 1 shot clear the screen and getting showerd in loot? Its fine if you want that, but for me its super boring.


Last edited by FireStorm1010#8675 on Dec 21, 2024, 8:54:34 PM
Well I do not know about vast majority, but I can say I love Poe1 but don't have any interest in the gameplay mechanics of poe2, I will eventually sit down and play throught it and I hope it makes ggg some money, its just not the same vibe as poe1 for me. It sure looks beautiful though I will give it that.
"
First of all, the high and mighty attitude/projection is misplaced. I've met/seen/encountered a TON of new PoE players, as well as PoE 1 veterans that absolutely love the direction of the game. Is the current iteration in 'early access' perfect? No. There's a number of things that obviously need to be addressed. To complain, whine and act like the game is going to fail because you said so and because it's not what YOU expected is just dumb and ignorant. I've also played ARPG's for a very long time. I absolutely don't mind them slowing down the gameplay as compared to PoE 1. Something else that PoE 1 has problems with nowadays is that unless you're a veteran of the game, it's completely unapproachable as a new player. There is so much league bloat in the game that new players just don't want to dedicate themselves to a second job to learn it all. It's one thing to play it now, after you already played the leagues and learned them as it was released... but after the fact, it's quite bloated and unapproachable.

GGG made an amazing game with PoE 1. They've also made amazing content with leagues and expansions since the original launch, as the game at launch was NOT anything as enjoyable as it is now. I was there, and a large number of people I game with also were there and did not stick around until they made changes over time.

Stop thinking GGG's decisions about THEIR game revolve around your narrow minded opinions. If you want PoE 1 in a new box (like Call of Duty has done 100 times), then just go play PoE 1? As long as they make adjustments and learn from this beta/early access, the game will be completely fine. I trust that GGG, of all the ARPG makers (especially over ActiBlizzard) have a high level of passion for their game, and just because they don't sell out or pamper to a select few is not a reason to shout from the rooftops that the game is going to fail because it's not how YOU think it should be.


First thing, GGG said PoE 1 would continue to be supported and not be impacted by PoE 2.
Settlers of Kalgur released on July 26, 2024, , with this failed attempt at a league/event combining necropolist that didnt gain traction and the last news we got was that a new league would be at late february.

This already put Settlers of Kalgur league at double he usual duration of a league, soo saying it didn't affect PoE 1 was a lie. One that was admitted in some interview that they moved good part of the team to PoE 2 to push it to the finish line for EA.

With the amount of feedback been given on the forums/X/reddit/youtube, we can expect that GGG will have a lot of work to do, will they move all the staff back to work on a league in PoE 1 and slow down develop on PoE 2 EA?

Will they make this "current league" of PoE 2 last until when? If they use the usual 3~4 months, it will land on top on the supposed PoE 1 next league, if not, will they make even shorter or drag it for 5~6 months?

What is the possibility of PoE 1 league be either a low effort re-release of a previous league (like D3 moved to do) or be delayed even further to not conflict with a new league on PoE 2 and hopefully be a quality effort?


Just a bit of conjecture is needed to see that just saying to people "if you don't like it, go back to PoE 1" is not a realistic thing to do, PoE 1 already was affected by PoE 2 and all evidence points to further damage.

As a comment made before said, the problem with their business model and supporter packs approach is that players feel ownership over the development of the game over the years as their pour money onto it, something you clearly did given your profile here.

Maybe is not a sentiment you share, you saw your money been used on the making of this new game and you are enjoying it.
Stating your trust on GGG to deliver a game you will be fine playing in the future.

But for others that are not enjoying the result and what appears to be the current vision for PoE 2, a grim picture for the state of game they supported and are suppose to go back to is been draw, its all conjecture for now, we will only be certain on february.
Last edited by Mathuziel#4767 on Dec 21, 2024, 9:17:49 PM
"
"
"
eldheim#2436 wrote:
Yeah.
Horde of new players with no stick in the franchise at all watering down any meaningful discussion with "stop killing OUR game" and "get good".

Very frustrating.


Or maybe they just don't share your opinion and don't want any big changes made to the game? It's absolutely legit to say, that the game is absolutely fair and all bosses doable and that players actually should git gud to better read boss patterns. Furthermore, some people don't mind dying 30 times to a boss. For them, it's a challenge they want to overcome and enjoy it, once they manage.



It's tricky. The problem is that for the past few years, GGG has been selling supporter packs to PoE 1 players, with this whole "It's all thanks to you", "We couldn't have done it without you", and crucially "This game is for you".

So there is this feeling of player ownership, I guess, that GGG has cultivated, entirely on purpose, over the years.
Because the simple fact of the matter is that this kind of marketing is really effective.

The only problem is that as a byproduct, it also creates expectations that, when not met, cause the support and excitement to potentially instantly do a 180 into disappointment and anger. But that's a very well known component of this marketing strategy, and a kind of risk you just accept when you choose to go about it this way.

So I wouldn't defend GGG too much here. I'm sure they were well aware of all of this.


Sorry, but every supporter pack was a choice from the player. PoE1 was always free and PoE2 will also be free when it's going to be released.

I mean, come on... When you buy a full price triple A game, you either like it or not. If you don't like it, the game will not change in any way at all, even if you give feedback. Maybe only if the majority of the players really say something. But in the end you have no say when it comes to development. GGG could have done the same. They could have finished PoE2 with all its intended content and then fully release it. They decided they want player feedback and therefore wanted dedicated players. Ofc these will be mainly players from PoE1. Maybe GGG also expects some kind of "negative feedback" from these said PoE1 players, since they actually WANT the game to be THAT different. So if players say "I don't like this, it's too hard" (example: trials, bosses, one-portal), GGG may take this as "perfect, that's exactly what we wanted to achieve". If these players leave then, that's probably okay for GGG, because it wouldn't make sense for them to create PoE2 that automatically destroys PoE1, because it's the same but better in every regard. GGG already said, they want to PoE1 to keep running.
"
N3vangel#0037 wrote:

That’s weird because every content creator I’ve watched hasn’t been shy about criticizing the game. But they do it in a way that doesn’t tread all over GGG—and that’s something I can’t say for how some people act on this forum when providing their feedback. Everyone should feel encouraged to share their feedback and experience, but it should remain just that—their feedback and experience.


Why is that? It's literally their bread winning job, that´s why the are soft and to be honest glaze over most problems in the game, they dont wanna lose their money maker, if people stops playing people stops watching them and giving them money, to be honest most PoE streamers opinions are worth nothing because of that, maybe 3 or 4 dont give a shit and say stuff out loud, but most of them just glaze over any problems the game has, one that comes to my mind starts with a Z.
IGN - Slayonara
"


In PoE2, I created a cold sorceress because she was my favorite character in Diablo 2. I even gave her the same name as I did years ago when D2 launched. I refused to look up any builds or play anything other than a cold sorceress in PoE2 because every character build should be viable. But it’s not. It’s pure pain.




what do you mean by this tho?

"
every character build should be viable



do you mean that any random selection of nodes, skills and items should work? i can just go full random on everything with no thought behind it and my build should magically just be able to win?


i dont think thats what you mean. that would be a game where none of your choices matter. i think what you mean is each build achitype should be viable, it should be viable to make a cold sorc.


i watched nugi playing a cold sorc a few days ago and he was absolutely crushing the game, it looked super fun, he was mowing through mobs using a bunch of skills everything getting frozen.







do you think theres a chance that this is a new game, and you just dont know how to make a character in it yet? maybe you are bringing too many assumptions from diablo or poe about what to do? perhaps you are good enough at those other games and forgot what its like to be someone who doesnt know what theyre doing?


i admire the no build guide philosophy, power to you. im the same, im not looking at anyones guides im just making stuff up, trying stuff out. but what comes with that is the ability to make wrong choices, youre gonna try some stuff out that doesnt work. maybe it should work and a particular skill needs a rebalance etc... ok, its EA, theres gonna be so much balancing happening over time. but ive seen cold, fire and lightning sorcs doing real work, those architypes all work. if you havent made them work yet then maybe thats just because you are new to the game and you are not a vet who knows all the right choices any more.




whens the last time you league started 1H sword max block lacerate bleed templar self found in poe1?

you just know not to do that right? all us poe1 vets we know thats probably a bad idea. we dont know what a bad idea is in poe2 yet we are still finding that out, and whats a bad idea today might get patched to be viable 2 weeks from now.





we got to be a bit more realistic here that we are playing a beta test for the full launch which happens in 6-12 months.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Idk about the premise of this thread. I'm enjoying PoE2 for what it is still as an aRPG fan. It's a million times worse than PoE1 or Grim Dawn, but it's still an enjoyable aRPG.

I have a myriad issues with PoE2, and all of them but the zone-level dependant random skill gem drops (which can completely fuck you over leaving you with unupgraded underleveled skills and needs to be changed asap) have to do with the severely undercooked endgame.

But here's the kicker: We knew the endgame would be undercooked because it was rushed in the last few months once someone at GGG realised "oh shit, our PRIMARY audience aren't these useless newbies we're trying to attract, it's people with 10k+ hours in PoE1 who will be blasting the highest level content within a few days and we have nothing for them!". By the way, props to the only thinking person in this company who actually realised that, because the rest of them are hyperfixating on the fact that worthless "gamers" couldn't get past Brutus in PoE1.

If you can't enjoy both games that's fair, but I'm pretty sure there's a bunch of people like me who can. Even if I have a TON of criticism to leverage against the game. And while I have 0 trust in GGG, I KNOW things won't be left like this because that is simply NOT how they operate. They want to have a playable endgame.
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.
Last edited by PrimordialDarkness#3913 on Dec 21, 2024, 9:40:04 PM
"

"I don’t have the time to retry the same boss ten times " I dont even understand this sentiment - boss fights are the most fun, we died yesterday with my friend 8 times to Lachlan before killing him, and it was so fun and satisfying. What do you want to do with your time then? 1 shot clear the screen and getting showerd in loot? Its fine if you want that, but for me its super boring.


Good, campaign is easy, now i wanna see you doing that on actual endgame, ho wait, you only have 1 portal, you die and you are out, lose 10% xp, the investment in the map and have to search for a new map boss node, and you farmed for 8 hours straight to attempt a Pinnacle boss? cool, 1 portal, take it or leave it, ho you got one shot? no problem, you only lost 8 hours of progression, xp and got nothing out of it, not even knowledge about the boss because he murdered you instantly, as i said a will say again, people doing the campaign shouldnt even give general feedback, campaign is a walk in the park, and endgame isnt that it´s hard, it´s unfair, it´s a slog, and it´s far too punishing and most of the times because of stuff you cant even control.
IGN - Slayonara
+1

Feels like GGG intent was to drag progression as much as possible, Plus builds variety is very limited (example)- mercenary suck unless leveling up with grenades. I hate grenades but there's no other viable options.
I thing the (OP) builds currently in meta should Not be nerfed, but Other skills brought to their level! And yes One shot at Bosses and unavoidable damage should leave the Game..

Report Forum Post

Report Account:

Report Type

Additional Info