Path of Pain – It May Be a Great Game, But Not for the aRPG Fanbase
The game loop in PoE 2 is exactly the same as the one in PoE 1. Some details are different, harder if you will, but the core gameplay is the same. Meaning that, according to you, arpg fans only want to play easy games and nothing else
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Only played PoE1 for about 15 minutes, but other than that I'm as big an ARPG fanatic as OP, and I pretty much agree with most of his points.
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Diablo 2 was far from a laid back experience. Kripp plays card games now and what he said was so overblown. I just finished my 3rd Ascendancy trial and am running T14s with a player that has not one resistance capped and life below 2,000. But if you listened to Kripp, you would have thought the sky was falling.
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" Most people are completely unable to take a good look at themselves objectively, and without bias. I value everyone's opinions in games. Even old Veterans. They do usually have some valuable insight. But they also have to realize the reality. They are the last players left in the game when a new one comes out. They aren't representative of the average gamer at all. And if games are to survive, it's usually not a good idea to listen to only the top 5% of players, or the 5% players left over after 10 years. Games need a healthy average player, playerbase. People that might not log in every day, but still come back to the game every weekend or something, for years. I think a lot of the veteran players keep asking for systems from PoE 1 that detract from the game for your average player. They don't realize this is why people quit PoE 1. GGG has a chance to capture millions of ARPG lovers and give them a great game. We really don't need another PoE 1, Version 2. For all the veteran players. |
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" LOOL i knew it, you even created a thread dismissing PoE 1 player calls and calling them unskilled and all the BS you could, and guess what? Youre lvl 52, after 2 weeks of PoE 2, rofl, you didnt even reach endgame while i was blasting endgame by day 3, and still you call people unskilled and dismiss their opinions, i was afraid PoE 2 would bring this "modern" audience and it´s even worse than i tought, people that completely suck at the game and cant see behind shiny graphics gonna be the demise of this game if the devs refuse to listen to the actual players that break their game in half and listen to this dumbfounded opinions. IGN - Slayonara
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" The "vast majority of PoE1 players" who enjoyed the game and expressed their satisfaction likely made those comments before fully diving into the tedious endgame grind that the game requires if you want to progress. Until I reached the endgame and spent a few days in the Atlas, I was thoroughly enjoying the game. However, once I got to the endgame, all the magic was lost for me. This is especially frustrating because the boss concept in the endgame is the exact opposite of what we experience in the Acts, and it's locked behind an incredibly pointless map grind. Fundamental changes are needed regarding access to Citadels and, more broadly, to endgame bosses (even the regular ones). At the very least, they could implement checkpoints for boss-specific maps, similar to those in the Acts, so that we don’t have to endure a mindless 100-map grind just to access the same boss again if we die. |
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" I'm someone who's been gaming since I was 4. I played PoE 1 on closed beta, and I absolutely loved the game back then. It really felt like a great example of what Diablo 2 could've been. After a few years though. The game got infested with min-maxxing brainrot. And everyone was only worried about rushing through the game to kill the stuff at the end of it. And then that's all the game became. I fully believe PoE 2 is going to be the same if they keep listening to all the veteran players that want the crafting system in the game, that want all the mapping. I really liked the delve idea. i've seen games that do never-ending maps too. There's lots of ways to keep people interested. But I don't think spamming end-game maps is it. A very small percentage of the playerbase actually enjoys that. And the vast majority of people quit this game when they reach that phase of the game. I map for a few days in PoE 1. To try out my builds. But I've always quit at around level 85 or so, every single time. The end-game min-max stuff just ruins it for me. Progression becomes super slow. Maps start getting so hard that you need to spend hours working on your gear. It's just not fun. I play to kill stuff. Not stand around in town sifting through my stash tabs and spamming exalts on gear. |
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First of all, the high and mighty attitude/projection is misplaced. I've met/seen/encountered a TON of new PoE players, as well as PoE 1 veterans that absolutely love the direction of the game. Is the current iteration in 'early access' perfect? No. There's a number of things that obviously need to be addressed. To complain, whine and act like the game is going to fail because you said so and because it's not what YOU expected is just dumb and ignorant. I've also played ARPG's for a very long time. I absolutely don't mind them slowing down the gameplay as compared to PoE 1. Something else that PoE 1 has problems with nowadays is that unless you're a veteran of the game, it's completely unapproachable as a new player. There is so much league bloat in the game that new players just don't want to dedicate themselves to a second job to learn it all. It's one thing to play it now, after you already played the leagues and learned them as it was released... but after the fact, it's quite bloated and unapproachable.
GGG made an amazing game with PoE 1. They've also made amazing content with leagues and expansions since the original launch, as the game at launch was NOT anything as enjoyable as it is now. I was there, and a large number of people I game with also were there and did not stick around until they made changes over time. Stop thinking GGG's decisions about THEIR game revolve around your narrow minded opinions. If you want PoE 1 in a new box (like Call of Duty has done 100 times), then just go play PoE 1? As long as they make adjustments and learn from this beta/early access, the game will be completely fine. I trust that GGG, of all the ARPG makers (especially over ActiBlizzard) have a high level of passion for their game, and just because they don't sell out or pamper to a select few is not a reason to shout from the rooftops that the game is going to fail because it's not how YOU think it should be. |
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" That’s weird because every content creator I’ve watched hasn’t been shy about criticizing the game. But they do it in a way that doesn’t tread all over GGG—and that’s something I can’t say for how some people act on this forum when providing their feedback. Everyone should feel encouraged to share their feedback and experience, but it should remain just that—their feedback and experience. |
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I've been playing POE since 2014.
POE2 seems built for the hardest core playerbase that thrives on punishing level of difficulty. I'm not sure that is what they were going for. If it is, congrats, they succeeded. |
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