the crap you feed us about melee being "better in poe2"

Mace was introduced first because it'll never be used again once Axe and Sword drop. Melee isn't dead, I maul content effortlessly and expect to do so even more effectively once I get Sword. You kids have no idea how shitty melee can be, or how limited content was when a lot of us started PoE1. You want to farm Mud Flats all day? Act3 Piety, rinse repeat....we did have PvP though, that was a bonus for those of us who can handle it.
IGN: MullaXul
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Sakanabi#6664 wrote:


I dunno, I leveled my titan all the way to 89 and did 3rd ascendancy via Sekhema with no big issues (2nd try without any guide or tutorial). Actually never used active block. Also did my build on my own without trade, using Molten Blast, HoTG and Leap Slam for mobility. The only thing which really needs to be improved is armour. Slower attacks can be easily improved by taking nearby attack speed nodes along with ton of life regen a physical damage.


Yeah. That's the ony one that CAN work. With huge amount of not-fun grinding to get get gems for that, as designers were railroading us into a differentpath. But problem is..Leap is level VII gem. You can get it only after Sekhema. Same with heralds. I simply have no time to invest like that. 1 -2 hours per day at MOST. And with same investment I reach lvl 100 in PoE1.

Oh, and they alreayd managed tonerf warrior, so you might have some issue repeating it? Especially if you try to dot hat from scratch, no resources at all?

Pretty much with warrior I'm stuck with tnot being able to clear sanctum for trial. Simply not enough sped and damage. I'm getting deleted in a singe room. no access to leap. Single VI gem is available at this moment, no VII. month old builds don't work, GGG already nerfed them.



Last edited by EllAnteres#7194 on Jan 13, 2025, 7:08:20 PM
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Sakanabi#6664 wrote:


I dunno, I leveled my titan all the way to 89 and did 3rd ascendancy via Sekhema with no big issues (2nd try without any guide or tutorial). Actually never used active block. Also did my build on my own without trade, using Molten Blast, HoTG and Leap Slam for mobility. The only thing which really needs to be improved is armour. Slower attacks can be easily improved by taking nearby attack speed nodes along with ton of life regen a physical damage.


Yeah. That's the ony one that CAN work. With huge amount of not-fun grinding to get get gems for that, as designers were railroading us into a differentpath. But problem is..Leap is level VII gem. You can get it only after Sekhema.

Oh, and they alreayd managed tonerf warrior, so you might have some issue epeating it?

Pretty much with warrior I'm stuck with tnot being able to clear sanctum for trial. Simply not enough sped and damage. I'm getting deleted in a singe room. no access to leap. Single VI gem is available at this moment, no VII. month old builds don't work, GGG already nerfed them.






You need to re think your approach, all end game content can be done as Warrior regardless the ascendancy you choose. The tools are there for you and if that fails, Diablo4 is waiting.
IGN: MullaXul
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MullaXul#2277 wrote:


You need to re think your approach, all end game content can be done as Warrior regardless the ascendancy you choose. The tools are there for you and if that fails, Diablo4 is waiting.


I can't even GET ascendancy. Stuck in Act II, as sanctum is part of it.

Diable4 isn't in this region :P Als this game is essntially a clone of Diablo 3 by plot (looking very cliche and boring so far, compared to PoE1),wit less dynamic fights and a walking simulator. Half of time I just walk. From point to point, in town,across map, etc, with no enemies in sight.
Last edited by EllAnteres#7194 on Jan 13, 2025, 7:12:10 PM
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Just want to pop in and say:

So everyone saying "MELEE BAD" needs to stop, because you are not accurately defining the problem in a way which makes anything else you have to say worth listening to.


Mace is the only dominantly melee currently (well, there is molten strike, that's a projectile, but it's lackuster), mainstream staves skills aren't.

Theya aren't strickly melee,they are hybrid and that's edge case analogous to PoE1's lightning strike build. It looks melee. It isn't. It uses attacks. It's not physical. It can deel damagefrom longer distance, it is fast. It techniclaly hexes and buffs charatcer. But it's not a hex\sorc build.


What?

No.

The most meta and mainstream monk builds are using skills which make direct weapon-to-enemy contact. There are very, very few staff skills which DON'T. In fact, there are far more mace skills which don't actually hit enemies than there are for staves.

This post, right exactly here, is what I was talking about when I said that defining a problem poorly demonstrates that nobody should listen to what you have to say. You need to ONLY say things which are true, otherwise you're just making noise and it gets tuned out.
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MullaXul#2277 wrote:
Mace was introduced first because it'll never be used again once Axe and Sword drop. Melee isn't dead, I maul content effortlessly and expect to do so even more effectively once I get Sword. You kids have no idea how shitty melee can be, or how limited content was when a lot of us started PoE1. You want to farm Mud Flats all day? Act3 Piety, rinse repeat....we did have PvP though, that was a bonus for those of us who can handle it.


I was initially here to meme with you on mace being garbage and then you went full boomer and now I'm laughing because some people think games should always suck as much as they did 10-20 years ago or that playing games while they sucked is some kind of badge of honor to brag about or something.

Absolutely unintentional top quality comedy.

YOU YOUNG KIDS DON'T KNOW HOW GOOD YOU HAVE IT BACK IN MY DAY WE HAD TO KNOW THE COMMAND LINE TO LAUNCH THE GAME IN DOS AND IF YOU DIDN'T THERE WAS NO INTERNET TO ASK GOSH ALL YOU ENTITLED WHINEY BABIES HAVE NEVER HAD TO TURN ON YOUR COMPUTER THAT'S THE SIZE OF A ROOM WITH ALL YOUR TAPE REELS AND FEED IN YOUR PUNCHCARDS. NO RESPECT, YOU SHOULD HVAE PLAYED GAMES WHEN REAL GAMERS PLAYED GAMES!
The dumbfounded look on the devs faces when faced with the actual facts of "melee has the worst of everything." and their empty response says the direction they're taking lmao. clueless
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The most meta and mainstream monk builds are using skills which make direct weapon-to-enemy contact. There are very, very few staff skills which DON'T. In fact, there are far more mace skills which don't actually hit enemies than there are for staves.


And these mace skill don't hit the opponent. 4 seconds delay. 2.5 second delay. only aoe. opponets just eavde aoe. Or they charge into _flying_ warrior while he slowly rotates midair and push him out of the way, the attack never ands anywhere and does no damage (pushed out of reach of original target?). Not receiving damage from earthquake. Earthquake activaing after fight already over. Mace attack not reaching opponte, because it got 1 meter range, but auto aiming thinks it's enough to be at 2 meteres from target. So warrior just waves mace in front of enemy, not making the final step.

TO the point that main dps link skill for mace warior is pure attack with mace, not a gem skill.

I see no such problem with staves.


You know what'sthe most comical and nosense thing I saw? Enemies chasing the totem around the room. Because they keep pushing it and continue chasing.

Last edited by EllAnteres#7194 on Jan 13, 2025, 7:22:20 PM
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The most meta and mainstream monk builds are using skills which make direct weapon-to-enemy contact. There are very, very few staff skills which DON'T. In fact, there are far more mace skills which don't actually hit enemies than there are for staves.


And these mace skill don't hit the opponent. 4 seconds delay. 2.5 second delay. only aoe. opponets just eavde aoe. Or they charge into _flying_ warrior whilehe slowly rotates midair and push him out of the way. Not receiving damage from earthquake. Erathquake activaing after fight already over. Mace attack not reaching opponte, because it got 1 meter range, but auto aiming thinks it's enogu to be at 2 meteres from target. So warrior just waves mace in front of enemy, not making the final step.

TO the point that main dps link skill for mace warior is pure attack with mace, not a gem skill.

I see no such problem with staves.



Which is LITERALLY MY ENTIRE POINT. Staff skills are objectively good (and subjectively great) right now, so the "melee bad" statement is pure nonsense and saying it invalidates everything else you have to say on the subject. MACE SKILLS are the problem, so focus your complaints on those.
It really feels like GGG got a personal vendetta against melee playstyle. And no, your monk isn't a melee.

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